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Also found out that Ord Mantell takes 21 weeks to win through diplomacy. I'll be taking it the old-fashioned way
The bottom line is that a conquest through diplomacy makes more sense and doesn't cost you any units
Yaga Minor went alright but now I'm overextended in the north and east galaxy. At least I'll occasionally make money on my fortress worlds now; one big attack repelled and the world pays for itself with that sweet ground salvage bonus.
For Diplomacy you should avoid planet takeovers that take a long time. It's not really worth it. You level up Diplomacy by doing missions on Republic planets, which levels up your rewards (you level up each time you run out of options) and allows for higher level actions, like planetary takeovers, at higher levels. The required planetary takeover that I did was Korriban, as it only takes 6 weeks, had a 20~ fleet pop fleet and some decent ground units. Here's a picture of what I control and my income week 37; I've pretty much won the game and playing sloppily for the past 10 weeks by this point. Expert difficulty.
https://i.imgur.com/i2GkWpr.png
Here's my first stab at something of an opening outline (your words with two minor contributions of my own). These should all be done concurrently:
Economic Goals:
Send Count Dooku to Kessel (5 week turnover).
Immediately research Trade Federation 1 at Raxus Secundis (wherever Nute Gunray is).
Sell Wat Tambor and the Geonosian leader.
Purchase Mining Senator and Commerce Guild Rep.
Research Commerce Guild 1 as soon as Trade Federation 1 finishes.
Start building freighters if they work in your save (100 pop worth).
Start using Dooku for your main story mission and pursue cash--6000 credits per economic choice (I also started a riot on Mon Cala that made it much easier to take).
Banking Clan 1-2 is possibly the next goal for the smuggler/debt collectors (1100 credits from Coruscant alone).
Trade Federation 2 might also be a consideration for better freighters.
Combat Goals:
Dig in at every corporate bonus world in the core--especially Skako Minor (max shields are required imo or your garrisons are orbital bombardment fodder).
Ignore most pirate and neutral worlds to kick the Republic out of the outer rim.
Rush Ord Mantell (use Nute Gunray to help break through Yaga Minor and Ord Mantell).
Rush Gerrenthum for further 10% mining discount (and Bespin/the area's resources) but do not delay the building of mines for this bonus.
Take Eriadu and Mon Cala to reduce later headaches.
https://i.imgur.com/cstBWZh.jpeg
If I was less lazy I'd have cleaned up the Republic pocket around Kamino, too, but in general I essentially prioritize money -> hassle from AI attacks, so if the AI is disinclined to attack somewhere due to how fortified that somewhere already is, I leave it be until we get to the point in the game where they're doing Venator spam and bothering me.
As for Kessel, the 5 weeks thing sounds good, but I think you should more or less have conquered it at this point and prioritized levelling Diplomacy with Dooku by essentially doing diplomacy acts whenever you're able to and in a path that lets you complete the 'obligatory' act 1 diplomacy actions. The early rewards don't really matter anyway. You should have Kessel conquered at the same time as your two senators (mining senator is at Murkhana btw) and Commerce Guild 1 is researched at the latest; ideally it should also have a space station built and the two senators in orbit so that you can build everything in seconds. After this you use the senators to build out Roche, then send the mining senator south to Christophis / Utapau etc. to build out all of the asteroid mining colonies in that area. You can sell the Felucia senator for another one or keep her around in that sector depending on your preference. I could see going for Yaga Minor to build it out and use it as a choke-point earlier, but I just found that using your resources on the sectors in the screenshots are better spent.
I also like that you took Lantilles, I should do this. It's much more defensible than what I was planning.
Ord Mantell feels really good just because I like getting paid for both space and ground. I've built a Verdun-style ring of ground fortress worlds to bleed the Republic dry mostly because I really like AotR/AotCW ground combat. And I do think the gains can add up shockingly fast. Even 1-2k gains made on offense from lighlty defended worlds subsidize my B1 battle droid expenses. I've gotta have those yellow numbers while I mow down waves of clones behind my energy shields.
Was one of Count Dooku's missions to convert a pirate world interrupted by an enemy fleet at any point? I broke diplomacy once by moving him off of a world before the text advising me of mission failure (due to a Republic fleet appearing) came through.
If yes, you will have to load to an earlier point to wait for the message. You may just have to restart you whole campaign if your save is from before the last major patch on January 15th.
Each planet has 3 space slots, try move Dooku to another slot i.e. to another of those three circles but still on same planet and maybe the mission pops up. I have this for republic, will report a bug for it.
i was able to convert the first pirate planet, and it's the newest update brand new campaign began this morning still doing nothing