STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Clone Wars
Niroc Dec 21, 2024 @ 3:02am
First Impressions and Feedback.
So having played about 20ish weeks into my first campaign as the Republic and fought a handful of ground and space battles I think I can give my early first impressions. This is going to be in two categories; ground and space.

Space:
Ships: as a whole all feel really fragile even for their roles, ships that are tankier in AOTR or just in other mods in general feel like they are made of glass. This combined with their higher cost per ship and their comparatively high damage output in some cases has made space battles less enjoyable for me. This glass canon feeling applies to both CIS and Republic ships.

To break this down:
Dreadnaught: Seems like it should be a good frontline tank/brawler, melts under even limited fire from defense satellites, the A.I also seems to ignore these ships in favor of attacking literally anything else, which, combined with their seemingly low damage output. Makes them essentially useless feeling.

Acclamator: At least early game feels about right as a carrier, fighters aside however it's damage output is again seemingly limited and it melts at the first sign of even light turbolasers. While this would be fine if there was a viable early game ship of the line to act as mainline. I find them to be of fairly little use outside of their fighter compliment. Although to be fair given the role it seems to be intended for, this isn't too surprising.

Venator: The only (of the ships I have deployed so far early game) ship that seems to have good firepower, the VSD is the only ship outside of the Republics corrvete and fighter line ups that feels relatively good to use. It has the best damage output I have found so far and has good range and fighter compliments. The only real problem is it, like all the ships in the mod, feels like it's made of glass. Watching light turbolaser defense satellites melt it's shields within a minute or two doesn't quite seem right.

Corvettes and Fighters: These are the only ships that feel "right" all around, at least in the early phase of the game I have played. My only complaint here is that the early Republic bombers which I cannot remember the name of right now to save my life feel a little underwhelming when it comes to taking out components on larger ships.

Stations: So while I have yet to be attacked by the CIS. My largest complaint by far is how comparatively tanky the CIS Lucrehulk ring stations are. Defense fleets aside they seem more than capable of taking on anything short of a full fleet attack. This is due to the combination of fragile ships across the board, lackluster damage output of most ships and early republic bombers.

That's all I have for space. Moving on.
Ground: Overall ground feels good to play, I have almost no complaints so far other than it seems slower compared to AOTR and certainly most other mods. Fire rate of infantry across the board is a lot lower. Hero's feel right but it seems none of them are able to self heal on the ground, again at least in the early game I have played.

Overall: I really like the mod, for a first release it's in an amazing state, I have had zero bugs or crashes and I am enjoying the gameplay. I do think that a lot of space units could use some touch up's on health and shields, especially if you guys plan to keep ships expensive like in AOTR.

Hopefully this rambling bit of feedback from an admittedly very limited campaign so far is useful.
Last edited by Niroc; Dec 21, 2024 @ 3:03am
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Showing 31-40 of 40 comments
Originally posted by (SP)Korealis:
i think a cap of the lucrehulk is needed played for abit yesterday got up to like week 100 something, had a decent size safe zone with filled out space and ground bases. my main fleet Admiral Tarkin and 12 venators with a bunch of support ships. got attacked by CIS fleet 6 Lucrehulks one after another. and not to mention the ammount of Munificent and the shields on the Malevolant type i got beat and they just kept going till i lost
There is a cap of 10 shared between both types of them.
Sykes Jan 3 @ 2:05pm 
Having played some more with some more meta tactics, if you never touch the regular venators and only bother with the command venators together with advanced acclamators or the better ones obvi you will have a good time. Even more so when you get some better escorts to add some extra firepower in close quarters.

Im still thinking what to change to make regular venators useful, they lack range and firepower and durability and active fighters/bombers which means the command variant with good range, weapons, durability and fighters its just better in every single way. Its so much better that I dont even see the point of building the regular variant at all, its just better to rush the command variant.

Maybe giving it long range turbos with 1 more fighter and bomber but keep its durability the same, it would be more worthwhile. Then the command variant with the reputed "less carrying capacity" would be more reflected other than just having less in reserve but still more out in combat while still bringing more to the table with its better durability. Though it might just be enough to give regular venators long range turbos but im not sure.
Last edited by Sykes; Jan 3 @ 2:05pm
Regular venators are fine; they're your somewhat tanky frontline ships with good fighter/bomber complements. 2-4 venators and advanced loadout Acc1s is more than enough for whatever the CIS has usually.

I agree that command venators are just straight up better because of the range + jedi fighter, but they should still play the same role essentially; frontline ships that pack a punch whenever CIS gets in range after you've knocked out their shields with your bombers.

My primary issue with the Republic fleet roster is that
1. Invincibles are more or less useless past early game. Sure, they can tank, but you'd honestly rather want a venator almost always.
2. Victory frigates are completely useless; cost the same and roughly same pop cap as a venator, but have worse everything than a command venator.
Originally posted by kongen af klubben:
2. Victory frigates are completely useless; cost the same and roughly same pop cap as a venator, but have worse everything than a command venator.
Having only played as the CIS so far those are among the most annoying ships to fight against, the AI enjoys using them at long range to snipe shield generators and such while distracting with venators and dreadnoughts. They're not made for being in the thick of it.
ATTE's are legit worthless, crappy speeders absolutely demolished them, the republic needs a gigantic buff as they suck total a** and are routinely outperformed by basically everything else in the game.
Niroc Jan 6 @ 4:24pm 
Originally posted by XXX420noscopeblazeitXXX:
ATTE's are legit worthless, crappy speeders absolutely demolished them, the republic needs a gigantic buff as they suck total a** and are routinely outperformed by basically everything else in the game.

So..this is just plain untrue. While more fragile then what you might be used to in other mods. They do well When supported they are not AT-AT's which are designed to just absorb anything short of dedicated anti tank without even blinking. They are assault transports and a fire support platform. You can use them to ferry infantry into a combat zone then let it provide fire support with it's main and secondary guns while the clone infantry moves around and infront of it.

When supported it is more than capable of taking down most CIS armor. But again, it has to be properly supported with infantry and other armored assets. In my ground battles, as an example. I'll move up two or three ATTE's to soften up enemy armor or anti-infantry turrets from a distance. Then if it's a really mechanized formation I'll have saber tanks roll in for more close in armor support while the clone infantry, in this scenario probably a specialized assault unit like the 501st, does the actual clearing of the defensive line.

By the sounds of it, you are sending your walkers in unsupported and expecting them to fulfill a role that they simply were not made for.

Edit/note: An apt comparison would be the Venator Star Destroyer in space battles, while it has a lot of firepower and ferries a large compliment of star fighters. If it's left unsupported it will get torn apart, it has to have dreadnoughts to absorb enemy fire, frigates and corvettes to screen for smaller enemy craft along with any other combination of fleet assets to support it.
Last edited by Niroc; Jan 6 @ 4:31pm
i dont know if it just time with the act story but it seem like when i got to act 3 the ai went into full butt kicking mod and i could not keep up even for normal mod
SkeL Jan 15 @ 8:18am 
I didnt like the limitation on amount of Jedis that I can have
Also didnt like the 30week duration on some heroes
Venators need their guns adjust a bit. They do not target something on front of them as much
Originally posted by {XXX}predALIEN:
Originally posted by kongen af klubben:
2. Victory frigates are completely useless; cost the same and roughly same pop cap as a venator, but have worse everything than a command venator.
Having only played as the CIS so far those are among the most annoying ships to fight against, the AI enjoys using them at long range to snipe shield generators and such while distracting with venators and dreadnoughts. They're not made for being in the thick of it.


They're not made for being in the thick of it, but their pop cap is very close to that of a Venator and they cost almost the same as a command Venator and less than a regular Venator. Their range is less than both the command Arquitens and Munificients. They're more or less equivalent in pop-cap and cost to a CIS Providence, but which one would you rather have in a 1 vs 1 fight? (not to mention CIS providence got buffed now, as far as I understood?)

Originally posted by Nabster24:
Venators need their guns adjust a bit. They do not target something on front of them as much

Think it's intentional, they're supposed to be prone to broadsides like Providences I think
Last edited by kongen af klubben; Jan 16 @ 4:53am
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