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Im still thinking what to change to make regular venators useful, they lack range and firepower and durability and active fighters/bombers which means the command variant with good range, weapons, durability and fighters its just better in every single way. Its so much better that I dont even see the point of building the regular variant at all, its just better to rush the command variant.
Maybe giving it long range turbos with 1 more fighter and bomber but keep its durability the same, it would be more worthwhile. Then the command variant with the reputed "less carrying capacity" would be more reflected other than just having less in reserve but still more out in combat while still bringing more to the table with its better durability. Though it might just be enough to give regular venators long range turbos but im not sure.
I agree that command venators are just straight up better because of the range + jedi fighter, but they should still play the same role essentially; frontline ships that pack a punch whenever CIS gets in range after you've knocked out their shields with your bombers.
My primary issue with the Republic fleet roster is that
1. Invincibles are more or less useless past early game. Sure, they can tank, but you'd honestly rather want a venator almost always.
2. Victory frigates are completely useless; cost the same and roughly same pop cap as a venator, but have worse everything than a command venator.
So..this is just plain untrue. While more fragile then what you might be used to in other mods. They do well When supported they are not AT-AT's which are designed to just absorb anything short of dedicated anti tank without even blinking. They are assault transports and a fire support platform. You can use them to ferry infantry into a combat zone then let it provide fire support with it's main and secondary guns while the clone infantry moves around and infront of it.
When supported it is more than capable of taking down most CIS armor. But again, it has to be properly supported with infantry and other armored assets. In my ground battles, as an example. I'll move up two or three ATTE's to soften up enemy armor or anti-infantry turrets from a distance. Then if it's a really mechanized formation I'll have saber tanks roll in for more close in armor support while the clone infantry, in this scenario probably a specialized assault unit like the 501st, does the actual clearing of the defensive line.
By the sounds of it, you are sending your walkers in unsupported and expecting them to fulfill a role that they simply were not made for.
Edit/note: An apt comparison would be the Venator Star Destroyer in space battles, while it has a lot of firepower and ferries a large compliment of star fighters. If it's left unsupported it will get torn apart, it has to have dreadnoughts to absorb enemy fire, frigates and corvettes to screen for smaller enemy craft along with any other combination of fleet assets to support it.
Also didnt like the 30week duration on some heroes
They're not made for being in the thick of it, but their pop cap is very close to that of a Venator and they cost almost the same as a command Venator and less than a regular Venator. Their range is less than both the command Arquitens and Munificients. They're more or less equivalent in pop-cap and cost to a CIS Providence, but which one would you rather have in a 1 vs 1 fight? (not to mention CIS providence got buffed now, as far as I understood?)
Think it's intentional, they're supposed to be prone to broadsides like Providences I think