STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Clone Wars
 This topic has been pinned, so it's probably important
General Brooks  [developer] Dec 20, 2024 @ 1:26pm
Official Announcements
A log of any announcements we might make.
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General Brooks  [developer] Dec 30, 2024 @ 4:45am 
As you've all noticed we released AotCW 10 days ago. Release notes are on our discord should anyone wish to read them (and i can try to post them on steam if there is demand for that). We're very happy with what we've created, but there has, perhaps inevitably, been a variety of bugs reported since release. Despite the Christmas break, we have therefore managed to put out 4 patches to date, which should now have fixed many of the most serious issues players have encountered. We are grateful for the feedback, bug reports and messages of support we have received. We often don't have time to reply to them all, but they are almost always valuable. Thank you all for your continued support.
General Brooks  [developer] Jan 15 @ 3:17pm 
@Everyone, you may notice that we released Patch 1.1.0. a few hours ago. This will not break saved games, but most mechanic and story changes will only affect fresh campaigns.

This update has fixed a lot of bugs - our thanks to everyone who reported them.
Besides that we have made some big changes to AI and made minor combat heroes go on a 25 week cooldown if they get killed/sold.

For the full patch notes, check the change notes tab, or see our discord for a better formatted PDF.

We hope you continue to enjoy our mod.
General Brooks  [developer] Jan 20 @ 7:38am 
@Everyone, as you may have noticed we released two patches over the weekend. These will not break saved games, but a new campaign is required for some of the fixes to take effect. Various bugs have been fixed. See the change notes tab for details.
General Brooks  [developer] Jan 26 @ 12:24pm 
@Everyone, as you may have noticed, we have released two more patches, again focused on balancing and bug fixes. See the changenote tab for details. Will not break campaigns but some fixes will require a new one to take effect.
General Brooks  [developer] Feb 15 @ 7:28am 
@everyone, we have just released patch 1.1.5, tackling some of the last big bugs and issues. This should improve pathfinding, fix events, prevent crashes from lucrehulks (which were of course in the Coruscant mission too) and more. See the changelog tab for full details.
The patch is save compatible, but some changes will only apply to new campaigns.
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