Call of Duty: Black Ops III

Call of Duty: Black Ops III

THE GAUNTLET 2.0
 This topic has been pinned, so it's probably important
WeaselPig  [developer] Dec 20, 2024 @ 7:16am
Map / Easter Eggs Guide
Getting to Pack A Punch
  1. Progress through the map to the end of the Gauntlet course
  2. Initiate the teleporter link pad in the room at the end of the course
    • Look towards the doorway blocked by rocks when you initiate the link to be facing the entrance of the course
  3. You will be teleported to the start of the Gauntlet course instantly upon initiation
  4. You will have 60 seconds to run, jump, and wallrun through each blue portal and make your way through the Gauntlet course
    • They spawn one at a time. As you go through one, the next one spawns
    • If you know you are going to fail the time trial and would like to try again, simply let the timer run out and wait by end of the course. After a short cooldown, you can re-start the trial
  5. The final portal will be in the doorway to the end room, which will bring you back to the start of the course, where you will now be able to complete the link on the teleporter pad in front of you
  6. Finally, use the teleporter and gain temporary access to the Pack A Punch Machine
  7. Once you are brought back, the teleporter will be on a short cooldown before you will be able to link it again


Accessing WonderFizz
  1. Shoot every target on the map, 13 total
    All but one target are within the playable area. There is a target to the left of the green targets in the shooting range on the wall outside the map. You can see it if you go to the edge of the shooting range and look out to the left, or from the Pack A Punch Island
  2. Once completed a secret door will open
    It can be found in a cutout from the wall in the room at the start of The Gauntlet Course


Opening the Magic Door
  • Feed all Golden Nessie soul boxes. There are 4 of them
    1. Next to Quick Revive, two debris away from spawn
    2. Next to Speed Cola, in the first room of the main buliding
    3. On the circle with the tree in the first section of The Gauntlet Course
    4. On the circle under Double Tap in the final section of The Gauntlet Course
  • once completed, the Magic Door will be opened
    It can be found on the Pack A Punch Island


Charging the Battery
  1. Pick up the dead battery in the room at the end of The Gauntlet Course
  2. Plug the battery in to the charging station located next to Juggernog in the inner circle section of the large circle room just before entering The Gauntlet course
  3. Kill zombies near the charging station until it becomes green
  4. Collect the charged battery


Upgrading your Jump Kit
  1. Link the teleporter at least once to be able to access the trial
  2. A brick will now be sticking out of the wall, where you can begin the trial located to the left of the the door at the end of The Gauntlet Course
  3. you will have 40 seconds to jump through each red portal. They work just like the blue portals from the previous trial
  4. Once completed, all players will get an upgrade to their Jump Kits. You gain access to a triple jump, and the damage that your jump kit can do to nearby zombies goes from 400 to 1500 per jump


Calling in your Titan/ Accessing the Buyable Ending
  1. Open the Magic Door
  2. Go to the Magic Door at the Pack A Punch Island
  3. Interact with the meme behind the door for Titanfall
  4. Your Titan will drop next to the Pack A Punch Island and will require a charged battery
  5. Give your Titan the battery to open the cockpit
  6. You may now go inside and pay for the ending costs 33333 points
Last edited by WeaselPig; Dec 31, 2024 @ 6:52am
< >
Showing 1-5 of 5 comments
LewdThighs Dec 21, 2024 @ 4:19am 
I figured thats what the secret door was. I just decided to end the map since I pretty much did everything.
The PA System Dec 27, 2024 @ 11:43am 
I can't see any blue portals when I start the teleporter lol
WeaselPig  [developer] Dec 27, 2024 @ 12:11pm 
Originally posted by Zadkiel:
I can't see any blue portals when I start the teleporter lol
Are you sure? The first one should appear in the doorway of the course when you initiate the link.

From the end room, where you link the teleporter, look at the doorway blocked by rocks while linking it. This should be where the open doorway is when you start the link.

The portals make a 3d sound while they are active, so you should hear a hum to help you locate it. They also make a sound when they are passed through, so if you initiate the teleporter and still don't see the portal, try walking through the entrance anyway to see if you hear the sound. It should also spawn the next one in the sequence.

I have tested the teleporter sequence a lot and thought I had everything working perfectly. If you can replicate the issue and are able to record it, I would greatly appreciate it and would be able to look into the issue.
The PA System Dec 31, 2024 @ 9:52am 
Originally posted by WeaselPig:
Originally posted by Zadkiel:
I can't see any blue portals when I start the teleporter lol
Are you sure? The first one should appear in the doorway of the course when you initiate the link.

From the end room, where you link the teleporter, look at the doorway blocked by rocks while linking it. This should be where the open doorway is when you start the link.

The portals make a 3d sound while they are active, so you should hear a hum to help you locate it. They also make a sound when they are passed through, so if you initiate the teleporter and still don't see the portal, try walking through the entrance anyway to see if you hear the sound. It should also spawn the next one in the sequence.

I have tested the teleporter sequence a lot and thought I had everything working perfectly. If you can replicate the issue and are able to record it, I would greatly appreciate it and would be able to look into the issue.
Found the issue. Graphics settings were too low lmao
WeaselPig  [developer] Dec 31, 2024 @ 11:16am 
Originally posted by Zadkiel:
Originally posted by WeaselPig:
Are you sure? The first one should appear in the doorway of the course when you initiate the link.

From the end room, where you link the teleporter, look at the doorway blocked by rocks while linking it. This should be where the open doorway is when you start the link.

The portals make a 3d sound while they are active, so you should hear a hum to help you locate it. They also make a sound when they are passed through, so if you initiate the teleporter and still don't see the portal, try walking through the entrance anyway to see if you hear the sound. It should also spawn the next one in the sequence.

I have tested the teleporter sequence a lot and thought I had everything working perfectly. If you can replicate the issue and are able to record it, I would greatly appreciate it and would be able to look into the issue.
Found the issue. Graphics settings were too low lmao
Weird, I couldn't replicate the issue myself by lowering all settings to minimum. Did you change a specific setting while the challenge was active to make the portal appear in game?

Nothing about the portal effect itself has any options for graphics settings in the editor so I'm not sure how to fix it if it is an issue.
< >
Showing 1-5 of 5 comments
Per page: 1530 50