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From the end room, where you link the teleporter, look at the doorway blocked by rocks while linking it. This should be where the open doorway is when you start the link.
The portals make a 3d sound while they are active, so you should hear a hum to help you locate it. They also make a sound when they are passed through, so if you initiate the teleporter and still don't see the portal, try walking through the entrance anyway to see if you hear the sound. It should also spawn the next one in the sequence.
I have tested the teleporter sequence a lot and thought I had everything working perfectly. If you can replicate the issue and are able to record it, I would greatly appreciate it and would be able to look into the issue.
Nothing about the portal effect itself has any options for graphics settings in the editor so I'm not sure how to fix it if it is an issue.