Call of Duty: Black Ops III

Call of Duty: Black Ops III

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THE GAUNTLET 2.0
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6.742 GB
Dec 17, 2024 @ 8:40am
Jan 7 @ 7:10am
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THE GAUNTLET 2.0

Description
Welcome Back to The Gauntlet, Grunts. We have a new simulation for you today. It will test your combat and movement abilities to see if you have what it takes to be a real Pilot. Think you're up for the challenge?


Features:
•Titanfall 2 Weapons, Sound Effects, and Models
-All 29 Pilot Weapons (Primary, Secondary, and Anti Titan)
-Fire Star and Gravity Star Throwable Grenades
-Jack Cooper Playermodels
-Spectre Zombies / Prowler Dogs
-Jump Kit and Double Jump sounds
-MRVN Round change sounds (can be muted by disabling music volume)

•Titanfall Style Movement
-Reduced Gravity
-Wall Running (on wooden wall panels)
-Custom Double Jumping (in cloudy areas and the interior of The Gauntlet course)

•Targets to shoot around the map
-Green Targets to turn on power (5)
-All Targets to access Wonderfizz (13)

•Run The Gauntlet Time Trial to link the Teleporters
-Link the teleporter at the end of the map to start the time trial
-Jump through each blue portal swirl using wallrunning and double jumping to be able to complete the link
-Run it in under 30 seconds for a free Max Ammo!

•Jump Kit Upgradable via Secret Mini Easter Egg
•13 Perks with No Purchase Limit
-some require parkour to reach
•Buildable Shield
•Madgaz Hud
•A Music Easter Egg (shoot my WeaselPig faces!)
-Song: The Ghost Busters Theme Remix [Instrumental] - The Living Tombstone (not copyrighted)
•Fill Golden Nessie Soul Chests to be able to call in your Titan
-Give your Titan a Charged Battery to access the buyable ending



This is a new and improved version of my previous map, The Gauntlet, with new features, better lighting, and more details, as well as every Pilot weapon from Titanfall 2 (Ported and animated by me!)
*Anything that you notice that needs to be fixed or changed on any of the weapons can be noted in the "Titanfall 2 Weapons Issues" discussion*

Please give the workshop page a thumbs up if you enjoyed the map, and any feedback is greatly appreciated!
If you really don't like the map and feel the need to thumbs down it, please comment and let me know what I could do better or differently, thanks!


If you're interested in speedrunning the map, please record your gameplay and let me know your time!
I'd love to fill the space where the gauntlet records usually are with actual times people have achieved while playing the map!


Known Issues:
•Prowlers can get stuck on some traversals
•Banana Colada is not available in the Wonderfizz Machine
•Wallrun animations only play for host pc when playing online
•Gobble Gums that modify ammo will break the L-star and Devotion. That's why there's no Gobble Gums on the map. If you're using a mod that gives you Gobble Gums, you've been warned


Credits:
Treyarch - Black Ops 3 and Mod Tools
Respawn Entertainment - Titanfall 2
Syampuhh - Titanfall 2 Github Repository (used to source models and assets)
Logical Edits - I.C.U, Tactiquilla, and Fighters Fizz / Time Warp and Infinite Ammo
MiKeY - PHD Flopper
TheSkyeLord - P2016 dual wield animations / Weapon GDT References
Madgaz Gaming- Player Hud and Banana Colada (slide function modified by me)
Program115 - Shootable Perk Bottle Scripts (modified by me for my targets)
Sphynx - Craftable shield
Koentje - Incendiary Grenade (modified by me for Fire Stars)
JBird632 - Zombie Traversals
NSZ - Kino Teleporter (modified by me for Gauntlet Teleporter sequence)
M.A.K.E C E N T S - Growing Soul Box
treminaor - Timed Gameplay Script (modified by me to start the timer and timed gameplay independently)
Harry Bo21 - Mystery Box and Perk Machine Models
Graffiti Designs - Missing Sound Aliases Fix
Lilrifa
ZeRoY
Gam3Vidz
Scobalula
DTZxPorter - Legion Extraction Tool
DevRaw team - L3akmod
Chat GPT - Help with model porting process, coding, and some general assistance


Creators of Mod Tool Tutorials that made this possible:
Uptownpapi25
Ice Grenade
JBird632
Madgaz Gaming
Logical Edits
Program115
SharpGamers4You
Surfy_Ed1ts


Please let me know if I've left anybody out, I couldn't have done this without all of your help! <3


Images, models, and sounds used in this project are sourced from Respawn Entertainment's game, Titanfall 2, and are not my creations.
Popular Discussions View All (3)
5
Dec 31, 2024 @ 11:16am
PINNED: Map / Easter Eggs Guide
WeaselPig
0
Dec 17, 2024 @ 9:08am
PINNED: Titanfall 2 Weapons Issues
WeaselPig
0
Dec 17, 2024 @ 9:06am
PINNED: Bug Reports
WeaselPig
51 Comments
Captain Drixx Mar 24 @ 7:19pm 
eh
WeaselPig  [author] Feb 1 @ 1:39pm 
@Jack Cooper, that is strange.. did it give you any sort of error message? Were you using any mods? I've not experienced a game ending like that, so I don't know what could've gone wrong
Jack Cooper Feb 1 @ 1:24pm 
Not sure if it was a problem with a map but i was just playing and in the middle of the gauntlet hall my game just ended on its own
Buzzy6664 Jan 28 @ 3:40am 
Brilliant map! i suck at the time trials lol https://youtu.be/ZMzyHBV85QU
gAMeSTERDAM Jan 22 @ 5:26am 
good job, i had a great time playing it. keep up the good work :steamthumbsup:
Suspence Jan 15 @ 10:40am 
great map buddy
D no Jan 10 @ 12:48pm 
thanks weasel ill have to try it again with this, ended up using a mod to make the zombies horror AI thanks for the map
WeaselPig  [author] Jan 10 @ 6:00am 
P smily, the hardest mode is the speedrun mode that can be activated at spawn on the robot head. It activates timed gameplay instead of rounds and disables dog rounds. I don't have any plans for a harder mode currently, though I would like to try and get some alternate zombie types at some point if I can get them working. Thanks for playing!
D no Jan 9 @ 8:56pm 
any chance of getting a hardcore option? also dog rounds seemed bugged also thanks for the content brother!!!!!!
WeaselPig  [author] Jan 7 @ 7:20am 
To those who felt the difficulty was a bit too high in the early areas, I've shifted the first 4 wall buys forward by one room and adjusted the cost on some of them. This means the RE45 Auto pistol can be purchased from the spawn room, which should make surviving the early areas a bit easier. Please let me know if this is a positive change, and thanks for playing!