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Perhaps each of the staffs could be different high-tech weapons that come with major buffs, at the cost that the pawn has to be a puppet to wield the weapon, meaning the buffs are more work arounds to their downsides, and allow puppets to be more viable in combat.
- Anguis Staff
The Anguis staff could function as it already does, a stronger charge lance, with a hefty accuracy buff to make up for the consciousness debuff
- Guardian Staff
The Guardian staff could, instead of being a charge lance, work like a mono sword, with a hefty boost to melee accuracy. Guardian staff should have some sort of defensive buff, whether it's a resistance to pain, damage, or some sort of small built-in shield belt, I don't know.
- Keeper Staff
The Keeper Staff would be rather unique, as it functions like an eltex staff, only that instead of of granting the puppet new psycasts, it lets then use the psycaster's spells (excluding ones that they learned from other staffs). This comes at a cost of their own consciousness, by 20%, making them glass cannons that will need protecting in an attack, but in turn, can turn the tide of battle.
- Staff of Lionel
The Staff of Lionel could work like a charge rifle, but instead of the major accuracy buffs of the Anguis Staff and Guardian Staff, it only gets minor buffs to both. In turn, it's melee attacks are both blunt and strong enough that the puppet can be used in both ranged and melee combat reliably. Useful if the puppeteer is skilled in both stats rather than being skilled in one particularly, but if they are more of a melee or ranged combatiant ,the Anguis and Guardian staffs are better.
<equippedAngleOffset>#</equippedAngleOffset>
With the # being the angle you want which for the sprites you are using in the files would be around 45. I don't know where exactly the offset line of code is supposed to go, but I do know it doesn't need to be between anything other than <ThingDef> and </ThingDef>.
Hope this helps some!