RimWorld

RimWorld

Ars Mythica - VPE Puppeteer Expansion
 This topic has been pinned, so it's probably important
Myf  [developer] Nov 23, 2024 @ 4:24pm
Common Questions and Suggestions
Notice: First and foremost this mod is NOT a competitor to other mods. It is not trying to be a better version of (mod name). This is something I wanted to make.

Common Questions
"Can you add x?"
Depends. If your suggestion does spark something in me that fits the vision I have for my mods I will consider it.

"Please don't lock anything behind DLC!"
Royalty, Ideology and Biotech are all incredible DLCs that add a magnitude of different ways to play the game. They also offer modders ways to create bigger and better mods. I suggest supporting Tynan and Ludeon as a whole by purchasing the DLC as I will not keep all my mods base-game.

"Can you change your mind about an upcoming feature for the mod?"
More than likely no. If I've mentioned a feature as an "Upcoming Feature" then its something I want in my mod.

Suggestions will be replied to as long as they are respectful and understanding.

Drop any suggestions you have here!
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Showing 1-5 of 5 comments
Ros[É] Nov 23, 2024 @ 8:18pm 
Can you realign the staff so when it's fired the top is pointing towards the target? Looks kinda janky the way it is rn...
Myf  [developer] Nov 23, 2024 @ 9:58pm 
Originally posted by RosÉ:
Can you realign the staff so when it's fired the top is pointing towards the target? Looks kinda janky the way it is rn...
Yup yup, as soon as I figure out how to do that it will be updated.
Fishlord Nov 25, 2024 @ 6:03pm 
Just an idea that came to mind for me for the staffs:
Perhaps each of the staffs could be different high-tech weapons that come with major buffs, at the cost that the pawn has to be a puppet to wield the weapon, meaning the buffs are more work arounds to their downsides, and allow puppets to be more viable in combat.
- Anguis Staff
The Anguis staff could function as it already does, a stronger charge lance, with a hefty accuracy buff to make up for the consciousness debuff
- Guardian Staff
The Guardian staff could, instead of being a charge lance, work like a mono sword, with a hefty boost to melee accuracy. Guardian staff should have some sort of defensive buff, whether it's a resistance to pain, damage, or some sort of small built-in shield belt, I don't know.
- Keeper Staff
The Keeper Staff would be rather unique, as it functions like an eltex staff, only that instead of of granting the puppet new psycasts, it lets then use the psycaster's spells (excluding ones that they learned from other staffs). This comes at a cost of their own consciousness, by 20%, making them glass cannons that will need protecting in an attack, but in turn, can turn the tide of battle.
- Staff of Lionel
The Staff of Lionel could work like a charge rifle, but instead of the major accuracy buffs of the Anguis Staff and Guardian Staff, it only gets minor buffs to both. In turn, it's melee attacks are both blunt and strong enough that the puppet can be used in both ranged and melee combat reliably. Useful if the puppeteer is skilled in both stats rather than being skilled in one particularly, but if they are more of a melee or ranged combatiant ,the Anguis and Guardian staffs are better.
Ros[É] Nov 25, 2024 @ 7:02pm 
I just thought of another one, you could make them persona weapons! Maybe add some new persona traits exclusive to the staves? (Don't know how this could be done but you could ask the person who made RimFantasy) Also also, I believe you can fix the alignment using:

<equippedAngleOffset>#</equippedAngleOffset>

With the # being the angle you want which for the sprites you are using in the files would be around 45. I don't know where exactly the offset line of code is supposed to go, but I do know it doesn't need to be between anything other than <ThingDef> and </ThingDef>.

Hope this helps some!
Myf  [developer] Nov 26, 2024 @ 6:04pm 
Fixed Orientation of the staffs to make it look a lot better in my opinion
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