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3 and 4 were planned to exist together from day 1, armor-wise. You can even find some art of the armor in the game files. However since the rest of the art for the other body sizes never got done, the armor never made it in.
Interesting. Is there still a chance we'll still see 3/4 in the future?
It's just a matter of getting the art completed. Because armor art is beyond my skill and is quite expensive.
There are indeed animals! However, they are going to be in their own mod. Currently there are three.
The only reason it hasn't released is because I want a healthy amount to be in the mod first, probably 6-8 separate animals.
That said, even though they will be in their own mod, I do want them to interact with EcoTech at some point.
Dryads and Gau trees will mostly be untouched. I don't want to override anything and cause mod incompatibilities.
New additions are much more likely to happen if either are going to be looked at.
Biostasis/Amber Pantries: buildable requiring sap that functions as a tribal fridge for Ecotech specific foodstuffs or items.
Grove Apiaries: Farm or defense involving wasps/bees or other insect hives you may wish to build. If possible a future interaction with Sarg/Oskar's Alpha Bees mod for additional options, but not required atm.
Revitalizing Log: Yes a literal chopped in half log hollowed out and filled to the brim with sap, roots, flowers, and other tendril moss things to help tribals restore their wounds. Or perform implantations/limb regen.
Life-Cycler: A form of Ecotech that can rapidly decompose items to their next form or for disposal. Potential for use as a booster or terraformer for tree groves.
Duskbloom Planters: Nocturnal flowers that have a variety of uses.
Barrel-Mouth: A nutrient paste dispenser that is actually a giant modified caterpillar/grub with honey ant and thrumbo genes to store mass quantities of processed nectar. Tends to die of old age after 2-3 years requiring replacement.
Nectar Bulbs: Essentially natures MRE in a creamy soup of fermented proteins, calcium, and vitamins. They are wrapped in a protective shell that conveniently can also serve as a bowl or drinking vessel for other purposes. Can be grown in small numbers for farm plots, but can be collected en masse via tapping into Barrel-Mouths.
Forest Glass Press: A twist where materials are instead broken down and cold pressed into form by a heavily modified tree. This allows for player choice instead of random chance, but it takes more resources to force this through.
Leaf Wraps: Alternative Bedrolls
Odysseus Roots: Bedding made of tree roots in honor of the old owl. Supposedly very comfy and took the man a decade of trimming to create his living bed. For the players sake, several sprout-lings twisted and grown together will suffice.
Willow-Garlic Pond: A homemade pond for aquaculture with tree interactions in boosts or purely a fish farm. Very compact and useful at the center of many groves.
However, understand that this is Sephorris' mod and anything posted here may not be added in the future.
There is some plans for integrations with DLCs, and as a matter of fact the most recent ko-fi vote on what players would like to see is indeed DLC integrations. Ideology is likely to be memes and precepts (furniture is hard), and it could absolutely be a way to introduce a way to attain certain weapons of EcoTech without needing to devote yourself. However, that's likely to be a bit limited since it'd be more of a belief thing, and the mod is tribal-first. You wouldn't be able to grow entire gardens of swords and rifles.
That said I can easily see something being added that allows the player to grow or create some sort of structure or plant that creates *one* weapon/armor class desired. If you'd like to have access to organic weapons, then a special tree will produce them via ritual. If you want lithoid (crystal) weapons instead, then you get special access to a year-growing crystal that can be carved into a random lithoid weapon. You'd only be able to choose only one classification, but I think that idea is a good way to add a bit of flexibility without compromising the vision of the mod.
Proposal: New Scenarios based on non-tribal starts.
Writing...Coffee...Uploading...Smoothie...Transfer Complete.
"Rotslime Inc." (Brute Force Scenario)
You once held the seat of riches, on CEO boards and data charts you carved your legacy in the breaking of the earth in mega-smelter complexes to drive the future. That future you were so very proud of allowed the vast spaces of worlds to be traversed and you sang your songs evermore. Until the bomb exploded...
Betrayed, bleeding...and with a motley of Starjack repairman you need to return. Whoever did this to you: eco-fascists, terrorists, rivals, or even that one spurned lover chose this place well as the few resources here should prevent survivors from escaping. Until you saw the glow of a nearby village...
"Deadwood Labs." (Symbiosis Scenario)
Clearly they never appreciated the beauty of it all. The inter connection of life and unlife striving to provide you the unending power you so crave, food for the hungry, clothes for the naked, and material for the hands...well someone's blood wracked appendages. How could your assistants not see the truth and the goal you strived for? No matter...even dead they can contribute more than they gave in life.
"Metamorphosis" (Religious Scenario)
You have eating scraps for far too long. This world that was abandoned by the victors and losers of the great galactic war left behind legions of followers. Men, women, and children whose only life is to fight for scraps of food while wearing the tattered, burning memories of a time before. A time when people didnt have to bite out the cancers in their arm and simply went to a doctor. A time when food and water was so plentiful that they held contests and celebrations. Eight generations ago that was...was it eight? The latest victims were holding a bag of trifles: some scanners, and few sneakers with lights, and a bag of seeds?
I had also considered combining it with the scrapper meme from vanilla expanded ideology on a recycling theme, taking all the parts and junk scattered around the planet and from raiders, breaking them down, and repurposing them into clean energy via solar/wind/water power.
I think a certain level of technology can coexist with ecotech as long as it adheres to specific concepts. No deep drills, no mining, no chemfuel, no wood burning generators, etc.
So if you were to make custom memes for ecotech, I would suggest something like "ecologist", which would require a bunch of precepts along the lines of "mining prohibited / no fueled generators / trees desired " that would give access to much of ecotech, barring the most powerful stuff reserved for true tribal colonies, similar to how industrial colonies can link to gauranlen trees but NOT anima trees.