RimWorld

RimWorld

Exosuit Framework
 This topic has been pinned, so it's probably important
Revavest & Co Oct 23, 2024 @ 10:13pm
How to operate your Exosuit? (guide)
Exosuit will become available for crafting after completion of the research project. The characteristics of the suit depends on it's quality.
1) Build ''Maintenance gantry'' and at least one ''Module shelve'' that connected to the gantry. Be sure that your module shelve has higher priority then your storage room or Exos and modules for them were forbidden for storage in common storage room.
Scaffold (max 4), Scaffold stair (max 4) and tool cabinet can be attached to the maintenance gantry for boosting repairing speed.
2) Click on gantry and open ''Mech tab''
Next click on available slot for Exosuit by Rmb (Right mouse button) and choose Exo.
Now you have your first Exo.
Module system work in same way, Rmb and make your choice.
If you want to replace your module or Exo with a better ones click on Module/Exo slot by Rmb and choose required Module or remove it.
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Showing 1-15 of 18 comments
AOBA  [developer] Oct 23, 2024 @ 11:55pm 
Also, note that Scaffolding and Scaffold stairs will affect the speed of getting into the exosuit from the Maintenance gantry or parking spot.
quick question, i only have 2 slots on my exosuit unlike the mod picture showed has 6 slots. is this normal?
AOBA  [developer] Oct 26, 2024 @ 10:13pm 
Originally posted by 滴滴你个王8蛋:
quick question, i only have 2 slots on my exosuit unlike the mod picture showed has 6 slots. is this normal?
Yes, AMP and SCV only have 2 slot in use.
E1ian Oct 27, 2024 @ 11:07am 
Hello! i dont have the option of gantry, there is an error that says somethin like "tapmech" and nothing shows up, like this https://imgur.com/a/qQTXZ4e
Last edited by E1ian; Oct 27, 2024 @ 11:10am
Felinar Oct 28, 2024 @ 8:06pm 
I'm not sure if I am missing another mod or if it isn't in the framework yet, but is it possible to have an exosuit duel wield some of the one handed weapon modules? Like say the pistol in the right hand and dagger in the left? Every weapon module in the AMP and SCV mods will only go in the right hand slot for me, even the ones that only take up 1 hand.
Last edited by Felinar; Oct 28, 2024 @ 8:06pm
Omen Oct 29, 2024 @ 12:59pm 
Originally posted by E1ian:
Hello! i dont have the option of gantry, there is an error that says somethin like "tapmech" and nothing shows up, like this https://imgur.com/a/qQTXZ4e
I seem to have the same issue, did you find a fix?
Homeskillet Oct 29, 2024 @ 1:47pm 
Originally posted by Omen:
Originally posted by E1ian:
Hello! i dont have the option of gantry, there is an error that says somethin like "tapmech" and nothing shows up, like this https://imgur.com/a/qQTXZ4e
I seem to have the same issue, did you find a fix?


Yup. I have the same issue.
Pasaway Oct 29, 2024 @ 2:29pm 
@ Omen: My interface looks the same as yours, but If I have a module on a shelf that is range of the gantry, and I use the Right Mouse Button, an option pops up to install the module.

Right Mouse Button on the blue square.
Zerosinker Oct 30, 2024 @ 7:47pm 
hello, so ive been using this mod for the last two days and i can only seem to use one arm at a time unless it's the big gun, the left arm cannot load anything is that intended?
IronVenom015 Nov 1, 2024 @ 7:53am 
@AOBA i want ask something what the exosuit show in the exosuit framework in the screenshot number 5 and please the name of this mod. Because i want use for my modpack
Pasaway Nov 2, 2024 @ 10:48am 
Originally posted by Zerosinker:
hello, so ive been using this mod for the last two days and i can only seem to use one arm at a time unless it's the big gun, the left arm cannot load anything is that intended?

Yes. Looking at the coding for the framework, it seems the left hand is intended for equipment instead of weapons. It doesn't seem like any of the current exosuit mods (AMP or SCV Ready) make use of the left hand at the moment.
DadRadSkittle Nov 13, 2024 @ 5:35am 
Originally posted by AOBA:
Originally posted by 滴滴你个王8蛋:
quick question, i only have 2 slots on my exosuit unlike the mod picture showed has 6 slots. is this normal?
Yes, AMP and SCV only have 2 slot in use.

Which mod adds the Zyklop suit with 6 slots in that mod picture? I can't find one anywhere on the workshop
Pasaway Nov 13, 2024 @ 8:40am 
Originally posted by DadRadSkittle:

Which mod adds the Zyklop suit with 6 slots in that mod picture? I can't find one anywhere on the workshop

Mobile Dragoon - A work in progress. The mod is not ready yet.
https://steamcommunity.com/sharedfiles/filedetails/?id=3336164474
Last edited by Pasaway; Nov 13, 2024 @ 8:40am
Maphias Dec 19, 2024 @ 4:00pm 
was wondering if there is a way to make it where they automatically get in and out of the suits when they are ready for work. Or just stay in the suits because as soon as they are not drafted they go back to the bay and get out.
How do the weapons work, exactly? I've equipped them as modules, but my characters just use their regular gear. Is this an issue with Simple Sidearms?
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