RimWorld

RimWorld

Exosuit Framework
633 Comments
minihavx 2 hours ago 
I had a enemy raid, a bunch had the exosuits. One of the enemy pawns got hit hard enough that he just bled out in his suit. But instead of debris I now have a dead enemy pawn in suit. Is there any known way to recover it? I can't seem to strip his corpse.
tyrael888(SVK) Nov 10 @ 10:36am 
Incompatible with mod Quality Affects HP. Exosuit have no Structure point left after return to Maintenance Gantry. Legendary parts go from full HP to zero even after one fist punch. Sometimes go to negative values.
Lee Oct 24 @ 7:22am 
I cant use ammo for the exosuits. The Carryweight doesnt add to the inventory. What should i do?
storjagarn Oct 16 @ 3:16am 
How does the suits work with space in the oddesy dlc? Are they vaccum proof?
Scrooge Oct 13 @ 1:48am 
Config error in WG_HeavyExoskeleton: requires no techprints but has heldByFactionCategoryTags.
oneevilCorvid Oct 11 @ 5:48pm 
please do a collab with obsidia expansion that would be so cool
大风兮 Oct 11 @ 5:07am 
现在Simple Sidearms可以兼容了吗?
ПΛПО Dragoon Oct 8 @ 6:32pm 
@JayJacobs Framework is in the damn title.
90% of framework mods add nothing but the framework itself
JayJacobs Oct 8 @ 3:41pm 
The description of this mod should scream in huge red letters: "WARNING! THIS MOD IS A LIBRARY AND DOES NOT ADD MECH CORE!"


It wasn't obvious and needed to be sorted out :\
lolgyp Oct 7 @ 8:51am 
мод есть поставил какую ту станцию где должны быть экзоскилеты а все как их создать ,или сделать нету , помогите пожалуйста , я уже его и переставлял и в низ ставил и на верх не чего не помогает (:deadrat:
Mara Oct 7 @ 7:42am 
Why would the author care, they are asian
Rheinlander87 Oct 5 @ 2:04am 
Not working. Cant find any cores. Write a decent easy explenation: What does it do and what not?What is needed (Other Mods) and How to research, find, build it. Dont force people to go to forums just to get an explenation from other peolpe. Your mod = Your Job. Thumbs down.
Sekonda Sep 30 @ 4:33am 
That's wild about Imgur; take it up with your local MP though. The rest of the world sees it. I highly recommend a VPN.
Lionheart Sep 30 @ 2:53am 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.
LINX Sep 30 @ 1:28am 
为什么有一种肉叫human肉,它和原版人肉有什么区别?
为什么敌方外骨骼被打倒后就直接炸掉成一堆废铁了,而不是像描述里那样能让我拆解?
veoba Sep 26 @ 4:17pm 
Can you update this mod with last schedule fix PR from github? Please.
Chigagad Sep 21 @ 1:53pm 
@I blame earthshaker: It's not really incompatible with simple sidearms, just make sure your pawn does not have any weapon equipped so the weapons dont despawn. I made a extra mech pilot loadout for this.
veoba Sep 21 @ 9:55am 
@AOBA
Can you please look a githubs pool request? One kind man made a fix for schedule tab and reading mod compatibility.
https://github.com/AobaKuma/MechsuitFramework/pull/18
scp51311 Sep 20 @ 3:08am 
You should really make the mechs from the patlabor series for this mod.
I blame Earthshaker Sep 20 @ 12:43am 
dang, was super pumped to find this, then saw the simple sidearms incompatibility...
Sekonda Sep 19 @ 8:42pm 
Where do I build it?
xuelin Sep 18 @ 10:05am 
看了这个耐久的解释有点疑惑,在战斗的时候,耐久被打光就动不了,但这是怎么计算的呢,是不是和小人穿的内部的装备无关,还是说可能被击穿外部装甲使得小人受伤的同时耐久也下降。
Amadeus Sep 18 @ 7:55am 
bug with millers, the fur disappears after they get into it
Commander Amaro Sep 12 @ 10:33pm 
Please make Exo Suit layer vanilla like Exo worker mod did so we can have our outer armor layers back! Tired of having to have special clothes for exo pilots or them dropping their nice gear on the ground to get in a suit. Besides that I love this mod and could never play without it again :praisesun:
elĐeve Sep 12 @ 1:58am 
do exo suits wreckages open by themselves? what happens to the enemy pilots?
i'm going to left them to test lol
Dan Sep 11 @ 12:07pm 
@hazard
are you setting them to the pilot work type in scheduling? Only way I could get them to stay in suit unless drafted.
Hazard Maks Sep 10 @ 4:11pm 
The pawns keep returning the exosuit after only doing 1 task, gets kinda useless when you want to use the power loader for farming and sowing as just one example
Dan Sep 8 @ 2:42pm 
@hot depends on the mod, power loaders are at the machining table, dragoons have their whole own production line and benches, titan at a fabrication bench, etc.
Hotaninja05 Sep 8 @ 2:24pm 
I cant find the suits anywhere in the build menu. Only the gantrys and other buildings ect
Dan Sep 8 @ 11:20am 
Really enjoy the mod idea and the mods around it regardless though.
Dan Sep 8 @ 11:19am 
Are the weapons on the Titan and Dragoon mods supposed to float below the mech? It looks really awkward. I thought the dragoon sword weapon was bugged and spent a long time troubleshooting only to find that seems like how it was intended? Even normal equipped guns look like they float around the waistline.

Powered work loader with fixed position mount looks and acts fine in motion for comparison obviously.
Gman4338 Sep 7 @ 5:02pm 
Anyway to wear a vac suit in exosuit? My pilot keeps freezing in space.
zyzyhasl Aug 31 @ 2:41am 
会多出个奇怪的human物种,正常遇不着,但是储存筛选里会多出有对应的尸体,肉,异常等等,defName是Dummy,感觉应该是个给mod作者看的示例,是不是不应该被玩家看见啊?
Rekoob Aug 29 @ 8:44pm 
Would love to see E-frames from Exosquad through this framework, but it may be a lot of work to do.
Latex Santa Aug 28 @ 12:54am 
@Alma_S
Yes. However, they can't have sidearms, it's an incompatibility issue.
So it would be best to give the exosuit pilot some good bionic arms (those are his melee weapons) and a good main weapon, probably the heavy armaments you wanted the mech to use.
There are some automatroid and exosuit specialty weapons in the mod Dead Man Switch - Mobile Dragoon.
笨蛋奶妈 Aug 27 @ 10:28pm 
安排了驾驶时间后,在研究/操作深钻井时到了结束时间也会自动工作,最终导致在机甲内睡觉,心情值很低:lunar2019deadpanpig:
Fenc Aug 27 @ 8:34pm 
nevermind i figured it out
Fenc Aug 27 @ 8:26pm 
im using the powered work loader, and i have the module on the shelf, however it says i need a core? im wondering if i need another item
Alma_S Aug 27 @ 11:48am 
can pawns in an exosuit carry heavy weapons?
Pasaway Aug 27 @ 3:24am 
Public Reminder to see the pinned guide in the discussion on how to use your exosuit.
Jackcat2310 Aug 25 @ 11:46pm 
you gotta right click it, so annoying broo
Jackcat2310 Aug 25 @ 11:35pm 
the maintenance gantry doesent work, it just says click core slot to access but when i click core it shows the desc of something called core, no core found it wont work
荒野大政委 Aug 22 @ 11:38pm 
汉化不全
Multiple Birds Aug 22 @ 6:55pm 
couldn't get the mod to work even with just it, the required framework mods, and a mod to add the actual suits. the same thing where it's not reading any core. tried with multiple different suit mods, so I'm pretty confident it's the framework itself. Tearing my hair out in frustration.
Incendiary Pig Aug 22 @ 10:34am 
Beautiful system, but I had a question.

(Caveat: This is with Combat Extended) - Right now if a pawn gets into an exo-suit, it override their "Move Speed" stat so that the "Moving" stat doesn't affect it. However with Mass it just adds a flat value, meaning a pawn with a bad back with %50 "Moving" would have their total mass reduced by %50. So if you want to put a half-crippled, old war veteran in one to compensate, they'd move quicker but have trouble carrying anything in the exosuit. Any chance the framework can negate the impact of the Moving stat for Mass in the CE patch?
天哪,那是接近的 Aug 22 @ 3:19am 
我让他穿着机甲去挖矿,结果挖一个方块就回龙门架是为啥
Latex Santa Aug 21 @ 12:26am 
Boys and Girls, you MIGHT have mod incompatibilities if you keep throwing all of these errors.
This MIGHT be what's happening. I'm just saying, but if we want these issues fixed, then you folks had better start posting pastebin links of your mod lists and error logs.
Especially in the Bugs/Glitches discussion linked above.
Khaos Primalus Aug 20 @ 9:46am 
just ran into this but, the exosuit isn't showing up and my pawn is acting as though they aren't in an exosuit
Red Aug 20 @ 6:34am 
Ok I had an issue so you have to build the shelves connecting to the gantry's click on gantry then when it shows the modules you right click Core. Reminder that i'm pretty sure you need to download the AMP or SCV or Dead Man's Switch to actually be able to craft exosuits.
Kdot Aug 19 @ 7:12pm 
Im not understanding this mod or the others u have pinned...where are these core modules?:steamsad: