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(Caveat: This is with Combat Extended) - Right now if a pawn gets into an exo-suit, it override their "Move Speed" stat so that the "Moving" stat doesn't affect it. However with Mass it just adds a flat value, meaning a pawn with a bad back with %50 "Moving" would have their total mass reduced by %50. So if you want to put a half-crippled, old war veteran in one to compensate, they'd move quicker but have trouble carrying anything in the exosuit. Any chance the framework can negate the impact of the Moving stat for Mass in the CE patch?
This MIGHT be what's happening. I'm just saying, but if we want these issues fixed, then you folks had better start posting pastebin links of your mod lists and error logs.
Especially in the Bugs/Glitches discussion linked above.
The only issue I have is with the UI size — in some languages the interface overlaps.
It would be great if it could be a bit wider or configurable.
https://gist.github.com/HugsLibRecordKeeper/198aa7a1cddc8e8888f6ff31fe4a0267
Dunno if it's an issue with any storage mod or not.
1.DefOf 未初始化错误:
log
Tried to use an uninitialized DefOf of type DMS_DefOf/DamageDefOf/LetterDefOf/SoundDefOf/ThingDefOf...
原因:某些 MOD (可能是 The Dead Man's Switch)在游戏定义(Defs)加载完成前调用了 DefOf 类(如 ThingDefOf.Steel),违反了 RimWorld 的加载顺序规则。
影响:可能导致 MOD 功能失效或游戏崩溃。
涉及 MOD:DMS_DefOf(可能是某个 MOD 的自定义 DefOf)、核心游戏 DefOf 类
2.Harmony 补丁异常:
log
Patching exception in method System.Void Verse.AI.JobDriver::Cleanup...
Duplicate stacktrace... (重复 10 次)
原因:MOD Exosuit(原 WalkerGear)在尝试修补游戏方法 JobDriver.Cleanup 时失败,且错误重复出现。
影响:可能导致角色工作逻辑崩溃(如角色卡住、任务无法完成)。
关键线索:错误指向 Exosuit.ExosuitMod 的构造函数(.ctor)。
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Exosuit.ExosuitMod/<>c:<.ctor>b__1_2 (HarmonyLib.PatchClassProcessor)
HarmonyLib.CollectionExtensions:Do<HarmonyLib.PatchClassProcessor> (System.Collections.Generic.IEnumerable`1<HarmonyLib.PatchClassProcessor>,System.Action`1<HarmonyLib.PatchClassProcessor>)
HarmonyLib.CollectionExtensions:DoIf<HarmonyLib.PatchClassProcessor> (System.Collections.Generic.IEnumerable`1<HarmonyLib.PatchClassProcessor>,System.Func`2<HarmonyLib.PatchClassProcessor, bool>,System.Action`1<HarmonyLib.PatchClassProcessor>)
Exosuit.ExosuitMod/<>c:<.ctor>b__1_0 ()
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
Maybe it's James Cameron gettin pissy about the Amplified Mobility Platform mod.
Lol, what is that thing
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Patching exception in method System.Void Verse.AI.JobDriver::Cleanup(Verse.AI.JobCondition condition)[Ref 3AFC4070] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()