Counter-Strike 2

Counter-Strike 2

Agency
Weedy Feb 2 @ 5:38am
Weedy Map Suggestions :D
Short summary about how much i played this map
I’ve lost count of how many times I’ve played this map on CS:GO, probably around 1,000+ games on CSSTATS. Late-night 5-stacks with the boys from different countries? Absolute gold. We’d either stomp silvers thanks to the janky MM system or sweat it out against other Global 5-stacks who’ve lived on Agency longer than they’ve touched grass. made so many friends on it its unreal compared to the average mm experience where you barely had any community, I had so much fun until CS2 came out and removed it.

1.What I Love

Beeper Area Rework
The updated Beeper Area feels way less cramped and reduces choke points compared to CSGO. As CT, pushing used to mean instant death from AWPs at heaven/stairs. Now, with four routes to counter T aggression (especially the platform addition), flanking or breaking through feels less of a choke.

Long + Pipe Surf
The pipe surf addition on Long is AWESOME. It offers skill movement that isnt seen on other maps in CS and the additional box that was added it diversifies fights. No more feeling it being a death trap when peeking out with less than 3 people

Storage Room Expansion
Extra space in Storage is a game-changer and makes it easier for rotates and less of a hassle to peek into. I like it :D

Mixed Feelings:

Atrium Stairs and the Railing (Shino Stairs I call it)
The flank potential here feels too free. CTs can sneakily abuse it with minimal skill, and Ts holding the angle can wipe teams with lucky timing. Suggestion: Add a skill-based element like shorten the railing even more and make it a long jump . CS2 needs more skill-driven tricks that's what I feel like.
https://imgur.com/a/CDuYpHZ

Missing Molotov Trick at Desk
In CSGO, you could molly under pipes to flush out desk AWPers. CS2’s physics killed that strat, making desk holds oppressive. Maybe add a small vent/window near connector or Beeper Long for new counterplay options?
https://imgur.com/a/1MZM9Vq


Vending Machine Near Desk
This thing is way too CT-sided. It blocks the guy in desk to protect the guy second door for second door defenders during pushes. Just remove it, it adds unnecessary clutter and imbalance.
https://imgur.com/a/Al5QTy6

Second Door Peek Angle & Hostage Placement
Restore the old peek angle for intel-gathering. Without it, the second door defender is stuck juggling three angles with no payoff. Also, move the hostage deeper into the conference room to incentivize fights there, otherwise conference room isnt being used too much anymore.
https://imgur.com/a/SSnVNYp

T-Side Playstyles:

Aggressive: Beeper/Lobby Long/Office control with early utility.

Normal: Balanced fights via Atrium/Connector/Lobby.

Serious Camping: Desk/Second Door/T-stair holds.
The map should lean slightly T-sided (60/40) to encourage diverse strategies, unlike Office’s 99% camp-fest.

Misc Suggestions:

Traffic Jam Props: Add more cars below in a chaotic "traffic pileup" style, it still feels too static right now (if it doesn't ruin the FPS).
https://imgur.com/a/Q5Im3D8

Atrium Windows Utility: Let us throw smokes through them for cross-map plays! They’re just used for breaking and nothing else maybe from CT spawn can be done with something?
https://imgur.com/a/IICKwb3

That's all for my suggestions, i hope if it makes any sense wise I love this map to death and i made so many happy memories from it and only wish for the best of it


Much love, Weedy

:ws_daman:
Last edited by Weedy; Feb 2 @ 5:53am
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Showing 1-5 of 5 comments
cham$ Feb 3 @ 2:45pm 
Really nice suggestions :steamhappy:

I like your change ideas especially the second door angle and big stairs. Imo there are some angles on the map that incentivize camping that should be reduced to a minimum because camping on hostage maps is just annoying and ruins fun.

I support these Ideas
bucki Feb 3 @ 2:50pm 
+

very nice ideas, hope they will be added :Viching:
Love the long jump suggestion.
abL Mar 27 @ 3:56pm 
W takes!
king von Apr 27 @ 9:17am 
Love the new rotate routes to make the map more than just 2 hostages and a couple chokepoints,
Although the map is little bit too dark.
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Showing 1-5 of 5 comments
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