RimWorld

RimWorld

Geneva Checklist
 This topic has been pinned, so it's probably important
ThatHitmann  [developer] Sep 30, 2024 @ 12:21am
Full Technical Guide
This is a full guide to EVERY war crime and how they are counted.

Note that a "POW" is considered ANY prisoner that is not a member of your own faction. If you imprison your own colonist you can do whatever you want to them.
Most war crimes that check the conditions your POWs are kept in happen every day at 6 a.m. (when the game starts). These crimes will only be counted once per quadrum per prisoner, to avoid spamming you with daily counts.

Also note that the Geneva Convention on Rights of the Child are not just a wartime thing, so the crimes that are specifically against children count against your own colonies children, unlike every other one where it's okay to do to your colonists. The Geneva Convention also defines a child as a person below 15 years old, so 15 is the cutoff for those crimes.

improper use of special designated symbols [IDEOLOGY]
This triggers if your Ideology's symbol is too similar to any of the protected symbols, like the red cross or blue triangle.
attacking civilians or neutral parties
This triggers whenever a non-hostile pawn is damaged by your faction.
execution of prisoners of war
This triggers when a POW is killed by damage dealt by a member of your faction.
human experimentation against prisoners of war [USHANKA'S BIOLOGICAL WARFARE]
This triggers when using a Virus Replicator to infect POW.
violence against prisoners of war
This triggers whenever a POW is dealt damage by a member of your faction.
degrading treatment of prisoners
This triggers if a POW is kept in a cell that is less than half of the average impressiveness of all occupied bedrooms in your colony.
nonvenerated disposal of dead
This triggers upon destruction or abandonment of ANY corpse that isn't a member of your colony. Burial, freezing, or entombment are the only way to avoid this.
holding prisoners of war in a combat zone
This triggers if a POW has spent a month in prison while they have not been "infirm." A pawn is considered infirm if they are starving, naked, wearing damaged clothes, or have an infection. Note that the check as to whether a pawn is infirm only happens at 6 a.m. and 6 p.m., so quickly stripping and redressing a prisoner will not reset this timer.
releasing an ill prisoner
This triggers upon releasing a POW who has an infection that they haven't built an immunity to, regardless of the circumstances of their release.
releasing an unclothed prisoner
This triggers upon releasing a POW who doesn't have enough clothing, or clothing in disrepair. Note that this is based on what the PRISONER believes is "adequately clothed", so you do not need to dress a nudist, for example.
releasing a starving prisoner
This triggers upon releasing a POW who is actively starving (as in suffering from the "malnutrition") hediff
holding women in unisex cells
This triggers if a female POW is in a cell with a male POW. I suggest downloading my "Vanilla Patches" mod here, as it has a feature that allows you to transfer prisoners to another bed.
keeping prisoners in dark conditions
This triggers if the average lighting in the cell is less than 30%
keeping prisoners in damp conditions
This triggers if any of the floors in the cell are tagged as "soil" or "water". This includes most natural floors.
keeping prisoners without a bedroom or bed
This triggers if POWs are not assigned any bed other than a sleeping spot (meaning bedrolls, slab beds, and modded beds are acceptable accomodations).
keeping prisoners in uncomfortable or dangerous temperatures
This triggers if a POW is assigned a cell with a temperature outside of their comfortable temperature range.
keeping prisoners in a room without fire protection
This triggers if a POW is assigned a cell that has ANY flammable flooring or furniture but no firefoam popper (for example, an all-stone cell will not need a popper since it's naturally fireproof, but a cell with wooden furniture will need a popper)
preventing prisoners from worshipping [IDEOLOGY]
This triggers if a POW is kept in a cell without the altar of THEIR IDEOLOGY.
starving prisoners
This triggers if a POW is actively starving
violating prisoner diet
This triggers if a POW has any thoughts that are gained from eating, such as "Ate raw food" or "Ate non-fungus plant cooked". Not that specifically the "ate non-human meat" thought is not counted, so you do not have to cater to the specific dietary preferences of a cannibal
failed to provide adequate messing premises
This triggers if a POW has the "ate without table" thought. This isn't a joke, btw, forcing a prisoner to eat without a table is a war crime in real life.
failed to provide adequate clothing
This triggers if a POW has any unhappy nudity thought, or either of the damaged apparel thoughts ("ratty apparel" and "tattered apparel")
refused treatment to a prisoner
This triggers if a POW has ANY untended injury or disease that is more than 12 hours old
holding prisoners in close confinement
This triggers if a POW is kept in a cell alone. Note that this does not count if you don't have another prisoner you could put with them (for example, they are your only prisoner, or all of your other prisoners are the opposite gender)
holding prisoners without advance pay
This will trigger at the end of each quadrum. There is no way to pay prisoners in Rimworld, so you will always fail this. Make sure you have no prisoners at 6 a.m. On the first of each quadrum.
intentionally injuring a pawn who is hors de combat
This will trigger if a pawn of your faction deals damage to a downed pawn. This only triggers if that downed pawn was the intended target, meaning if you miss another pawn and accidentally hit a downed pawn it DOES NOT COUNT. Beware of fast-firing weapons such as miniguns, since your pawn might accidentally hit them while they are down, but it will still count because that downed pawn was technically the intended target.
deportation, exile, or abandonment of prisoners
This triggers if you release or abandon a pawn. The only way to get release a pawn without triggering this is giving them directly back to their faction via drop pod (or selling them into slavery, but that's just a different war crime :P )
compelling a prisoner of war into service
This triggers when recruiting a prisoner.
use of weaponry that is destructive to environment
This triggers when dumping wastepacks off-map
use of weaponry that causes superfluous suffering
This triggers if any of your pawns deal damage of a type that is considered "unethical". Those damage types are:
-Flame
-Burn
-Frostbite
-Digested (this damage type is only dealt by the harbinger tree in vanilla. You'd have to be doing some pretty ♥♥♥♥♥♥ up stuff if your pawn manages to do this. Or maybe you are just a furry, IDK.
-Nerve (the nerve spiker)
-BulletToxic
-ScratchToxic
-ToxicBite
-AcidBurn
use of abilities that causes superfluous suffering [ROYALTY]
This triggers when targetting a non-player pawn with any ability that is considered "unethical". Those abilities are:
-Neuroquake
[VANILLA PSYCASTS EXPANDED]:
-Drain Psyessence
-Mass Hallucination
-Psychic Shock
-Aggressive Heat Dump
-Psychic Drone
-Word of Foretelling
-Health Swap
-Word of Fear
-Liferot
[VANILLA PSYCASTS EXPANDED-PUPPETEER ADDON]:
-Brain Cut
-Degrade
-Ascension
enslaved a prisoner of war [IDEOLOGY or VANILLA PSYCASTS EXPANDED]
This triggers upon enslaving someone, simple as. It also triggers when using Mindbreak from Vanilla Psycasts Expanded, or Subjugation or Puppet from the Puppeteer addon.
pillaging civilian locations
This triggers after successfully raiding a work site.
abandoning untriggered traps
This triggers after leaving a site or abandoning a map that has traps (such as landmines or spike traps) in it that you have placed.
unmarked traps
Since you are not capable of marking a minefield in Rimworld, this triggers whenever you place any trap.
depriving a child of education
This triggers if any of your children are below 10% learning need, or if any child is in prison (since children cannot be educated while in prison in Rimworld)
holding a child prisoner
This functions exactly the same as "holding prisoners of war in a combat zone", except you can only hold a child in prison for 3 days instead of 15.
depriving a child of play
This triggers on every child who is kept in prison. There is no way to avoid this if a child is imprisoned.
recruiting a child soldier
This triggers whenever a child of your colony does damage to any non-colony person.
use of toxic or asphyxiating gas [BIOTECH]
This triggers whenever a colonist damages a non-colonist with toxgas, simple as.
use of bacteriological warfare [USHANKA'S BIOLOGICAL WARFARE]
This triggers whenever a colonist damages a non-colonist with any of the pathogen gasses.

Note that the following are not real war crimes, since they all incorporate fictional elements.


usage of mind-altering psionics [ROYALTY or ANOMALY]
This triggers when performing a Philophagy ritual, performing a Psychophagy ritual, or targetting a non-player pawn with any of these psycasts:
-Berserk
-Berserk Pulse
[VANILLA PSYCASTS EXPANDED]:
-Word of Trust
-Word of Love
-Mind control
-Skill Roll
-Mind Break
[VANILLA PSYCASTS EXPANDED-PUPPETEER ADDON]:
-Mind Jump
-Subjugation
-Puppet
[VANILLA PSYCASTS EXPANDED-HEMOSAGE ADDON]:
-Word of Offering
altering the age of an enemy or prisoner of war [VANILLA PSYCASTS EXPANDED or ANOMALY]
This triggers when performing a Chronophagy ritual, or targetting a non-player pawn with any of these psycasts:
[VANILLA PSYCASTS EXPANDED]:
-Age
-Time Sphere
-Time Reversal
-Timequake
manipulating memories [VANILLA PSYCASTS EXPANDED or ANOMALY]
This triggers when performing a Brainwipe ritual, or targetting a non-player pawn with the Mindwipe psycast from Vanilla Psycasts Expanded
Last edited by ThatHitmann; Oct 5, 2024 @ 1:42am
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Showing 1-6 of 6 comments
Holy Hell Dec 1, 2024 @ 3:49am 
cool
fun fact: looting the corpses of your deceased enemies is, in fact, a war crime
also it's a war crime to attack retreating enemies ofc
also can't use improvised objects as weapons, also you can't create your own weapons unless ig a colonist has a specific background that would reasonably allow them to have the qualifications necessary to manufacture weapons
weather manipulation is a war crime iirc
use of serrated weaponry is a war crime
preeetty sure cluster bombs are at least heavily restricted? I think it falls under indiscriminate attack or smth, which is a war crime
Rakanishu Jan 26 @ 12:20am 
I feel like using antigrain warheads should also be on the list since they are esentially atomic bombs
Originally posted by Rakanishu:
I feel like using antigrain warheads should also be on the list since they are esentially atomic bombs

Antigrain munitions use antimatter, which mutually-annihilates when it contacts normal matter. The end result is a triple-shedload of energy (on the order of multiple kilotons per gram of antimatter,) light and other assorted byproducts of such a reaction. Surprisingly, or maybe not, radiation as found in nuclear detonations is not on the list of byproducts, so an antimatter charge isn't nuclear.
LapisAzure Mar 24 @ 12:04pm 
Is "enslaved a prisoner of war" supposed to trigger on every attempt to enslave someone or just when you finally actually enslave them? I'm asking because I got multiple counts for the same person, and I thought it was a little off.
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