RimWorld

RimWorld

Geneva Checklist
290 Comments
Misterdino Prime Aug 25 @ 7:38am 
error with warfare biological, like A-R-I-E-S say
A-R-I-E-S Aug 19 @ 7:49pm 
Gevena checklist is currently causing an error when loaded with Ushanka's Biological Warfare. (this is just with VE framework, UBW, and this mod loaded up with harmony and all DLC.)


https://gist.github.com/AriesAzure/2c97a9193bfae59552fea2c8495e91f2
-=GoW=-Dennis Aug 11 @ 1:47pm 
https://gist.github.com/HugsLibRecordKeeper/0c4774b5fd6ceccc1fa8bc5a284f5754 Hugslib log for the two issues I reported in the issue thread, re infinite log spam.
Dishwasher Aug 4 @ 5:16pm 
I do not have vanilla achievements mod but I do have 300 mods so maybe one of them makes geneva checklist act up
ThatHitmann  [author] Aug 4 @ 5:01pm 
I believe it's because Geneva Checklist uses it's own custom tracker, which Vanilla Achievements Expanded is not built to handle. Or maybe I made it wrong, IDK.
ThatHitmann  [author] Aug 4 @ 4:52pm 
@Crankaholic. Unfortunately, this is a result of how Vanilla Achievements expanded works. If it has any progress towards achievement then it cannot function without Geneva Checklist.

The mod cannot be removed if Vanilla Achievements Expanded was loaded alongside it. I don't believe this is a Geneva Checklist issue, this is a Vanilla Achievements Expanded issue.
Dishwasher Aug 3 @ 2:39pm 
This mod makes my pawn not be able to eat, removing it fixes it
Crankaholic Aug 3 @ 8:19am 
warning to anyone even thinking about removing this mod mid game it will flood your debug logs with red errors and half your fps from the sheer numbers of them i wanted to take this off cause the dragons decent mod dragons werent using their abilities and it was throwing out geneva checklist so i thought "yeah i highly doubt thats the cause" but did it anyway and let me tell you any current save using this cant take it out.

TLDR: geneva checklist is a load bearing mod for any save your playing idk why
Charlie Aug 1 @ 2:20pm 
removing this mod causes my colonists to be unable to eat, they pick up the food, attempt to consume it, then drop it at the last moment
Leaf_cat 166 Aug 1 @ 1:38pm 
@ThatHitmann Could you redo the compatibility for Vanilla Achievements Expanded? The conflict between the mods is causing the building blueprints to disappear.
Chromicate Aug 1 @ 6:23am 
the mod said i violated a prisoners dietary demands, but the prisoner wanted human meat lmao
MichalPl111 Jul 30 @ 5:02am 
@Mester d'Avis
Kinda yes
Wubwub Jul 22 @ 6:51am 
I was trying to explain to my friends who had never played Rimworld what the game was about, and the best thing I could respond with was, "Look. There's a mod called the Geneva Checklist. All war crimes are base game, the mods just checks for them. I think that says enough."

I love this mod so much. It's probably my favorite.
deltanedas Jul 21 @ 2:17pm 
Thanks for updating to 1.6 the GOAT
Tarkhax Jul 21 @ 6:50am 
Can also confirm that your fix did the trick and performance is back to normal.
Cheers for the quick work!
Richithunder Jul 21 @ 3:30am 
the mental image of Randy, wearing a UN peacekeeper helmet and holding a clipboard as he writes down every warcrime like he's trying to deduce your high score
ThatHitmann  [author] Jul 20 @ 5:17pm 
@GreenMaster4067 Thank God. Bricking saves is a modder's greatest fear
GreenMaster4067 Jul 20 @ 3:03pm 
Just tried it out had to mess with load order but fix is working, appreciate the timely patch. My colonies save is playable now!
ThatHitmann  [author] Jul 20 @ 1:38pm 
@GreenMaster4067, @Tarkhax, @Chaorain, @Nazai, @虚拟世界的一道曙光 东海帝王

The issue is hopefully now fixed :)

Thanks for reporting, and I apologize for the issue.
Bro Feel Good Jul 20 @ 1:38pm 
I've gone through 1.0 - 1.5 without knowing this mod exists

I've shamed my ancestors
GreenMaster4067 Jul 20 @ 11:12am 
uninstalled to try and fix, verified integrity of game files, save is broken due to the food issue even with the mod removed
Tarkhax Jul 20 @ 10:36am 
Same here, significantly tanked my performance for some reason.
chaorain Jul 20 @ 5:45am 
Same as the previous people, also destroyed my Ticks per Second.
Nazar Jul 20 @ 3:04am 
same thing is happening to me after i added this mod pawns and animals cant finish eating anything and it gives an error
Hello, after I installed your mod, the colonists couldn't enjoy food. After the food enjoyment progress ended, it would prompt an error of this mod.
Rat=ninja Jul 19 @ 10:22pm 
i always enjoy this feeling
ThatHitmann  [author] Jul 19 @ 2:24pm 
Announcing 1.6 Update for anyone who has subscribed to this thread :)

Any new issues please post to the "Issues" thread, but I didn't find anything doing a quick once-over of every war crime.
Wubwub Jul 19 @ 12:00am 
"What else are we meant to do" idk, be patient? They're probably working on it and spamming them isn't gonna make them go any faster. If anything, it's probably just annoying to them.
JACK Jul 18 @ 3:52pm 
@Fat Sock wtf do you mean "what else are we meant to do" just don't post. if you're that desperate to post just say it's a good idea for a mod or something. or, you know, literally just don't post
Fat Sock Jul 16 @ 6:36pm 
"don't spam the mod author for updates" man what else are we meant to do in the comments of the damn mod. not like anyone is gonna report 1.5 bugs unless the mod author says this will be a 1.5 version only.
不,我需要这个,1.6,pls
苗三水 Jul 13 @ 10:55am 
1.6 pls
Hunter-K13 Jul 12 @ 9:52pm 
Reminder to everyone else here to not spam the mod author for updates, they create stuff for free. I just wanted to report that this mod unfortunately is not functional in 1.6 as is.
Hunter-K13 Jul 12 @ 9:50pm 
Tested this mod alone in 1.6, it is unfortunately broken, very badly
Tye-Wynd Jul 12 @ 10:05am 
it should be safe to add to a 1.6 modlist, however it may not detect certain new things
dysaster Jul 11 @ 9:38pm 
game literally unplayable without this mod, 1.6 pls :(
PineappleOfDoom Jun 26 @ 2:35am 
I have unknowingly, committed a concerning amount of war crimes.
MichalPl111 Jun 25 @ 4:31pm 
i commit warctimes that are in official PDF marked as warcrimes but here they arent marked, for example, forced labour till death,using Dum-dum ammo,Dragon breath, slaver child soldiers and clone slave soldiers
ゆきんこ Jun 25 @ 6:11am 
1.6 pls
TaikaJamppa Jun 17 @ 9:58am 
How does the "using traps on unmarked area" work? How can I mark my trapped areas? I am planning to use traps on a "no war crimes at all" -play through at some point...
C0lin2000 Jun 17 @ 5:17am 
1.6
PowderedHam_78_ Jun 1 @ 7:13am 
would it be funny to add a global leader board of how fast can players beat and check all the suggestion in this list.
HighFlyer96 Apr 19 @ 7:12am 
"My pawns have a right to defend themselves."
biotoxichazardous Apr 13 @ 1:42pm 
Ah, the list of suggestions
vo1dm Apr 5 @ 3:27am 
It would be cool to have a graph showing amount of warcrimes commited during certain days, months, years etc.
Matizo_05 Apr 1 @ 11:35am 
This is real goal in rimworld
CosmicAggressor Mar 28 @ 10:53am 
I have a few problems with this mod.
The first and most obvius is that it is not part of the base game so my other mods don't consider it at all.
Second there are a few of these that you can't not commit like having "unmarked" traps or holding prisoners "Without advanced pay"
The third and most annoying is that taking blood from my prisoners counts as violence against prisoners despite the fact that it does no harm.
Latex Santa Mar 14 @ 3:16am 
Outstanding.
*Serbian accordion music INTENSIFIES*
DirtLord Mar 11 @ 8:23am 
how fun, i'm excited to get a light slap on the wrist by the UN