Arma 3
co40 Domination! Blufor [4.73]
Longtime Mar 11, 2023 @ 7:47pm
favorite mission parameters
Some of my favorite mission parameters.

class Params { // common d_save_to_mpns = 0; // no d_with_dynsim = 1; // 0 yes sim off 1400m, 1 no (always on) d_with_targetselect_count = 9999; // events d_with_MainTargetEvents = -3; // 0 never, 1 low chance, 2 med chance, -1 always, -2 always multiple, -3 always multiple with guerrillas, -4 all events // mission d_MissionType = 1; // maintarget only d_WithIsleDefense = 1; // disabled d_camp_center = 1; d_MHQDisableNearMT = 0; // no d_NoMHQTeleEnemyNear = 0; // no d_smallgrps = 1; // no d_skillfps = 1; // no d_WreckDeleteTime = 1010101; d_WreckMaxRepair = 10000000; // d_MTTowerSatchelsOnly = 1; // no d_force_fast_intro = 1; d_ao_check_for_ai = 0; // 0 radio and camps, 1 low num AI radio camps, 2 low num AI radio d_with_ai = 0; // yes d_ai_silent = 1; // yes d_EnableSimulationCamps = 1; // yes // weapons d_arsenal_mod = 1; // 0 yes, 1 no //no doesnt seem to work, cant pick up weapons // player respawn d_respawnatsql = 2; // any squad member d_with_autorevive = 2; // yes, no, always // enemy AI d_EnemySkill = 0; // 0 very low, 1 low, 2 normal, 3 high, 4 very high d_snp_aware = 1; d_ai_aggressiveshoot = 1; d_ai_quickammo = 1; // d_camp_static_weapons = -1; // 0 no, 1 yes, -1 random d_disable_airai = 1; d_no_ai_silencer = 1; d_mt_respawngroups = 1; // no // civs d_enable_civs = 1; d_civ_pnts = 3; d_enable_civ_vehs_locked = 0; d_civ_unitcount = 10; // max walking civs d_enable_civ_vehs = 10; // player actions d_engineerfull = 0; // yes d_mhqvec_create_cooldown = 60; d_launcher_cooldown = 0; // none // artillery d_arty_unlimited = 2; // 0 no, 1 disabled, 2 low d_enable_extra_cas = 1; // women d_enable_women_civs = 0; // 0 no, 1 yes d_enable_women_military = 0; // 0 no, 1 yes // weather //d_WithWinterWeather = 0; // 0 yes, 1 no d_weather = 1; // 0 yes, 1 no // turn off in deserts d_enable_fog = 1; // no d_withsandstorm = 1; // 0 yes, 1 no // viewdistance d_ViewdistanceChange = 2; // 2 server sets, client may change later d_InitialViewDistance = 1200; //1000 megacity, 1200 north takistan, 1400 SOG d_MaxViewDistance = 10000; d_AutoViewdistanceChangeDefault = 0; // no // sight and sound d_with_suppress = 1; // no d_noambient_bf_sounds_setting = 1; d_WithAmbientRadio = 0; d_WithVoicesDisabled = 1; d_tell_arty_cas = 1; d_ai_persistent_corpses = 0; // yes d_show_headshots = 1; // 0 none, 1 client, 2 client+group, 3 client+side //d_force_isstreamfriendlyui = 1; // 0 no, 1 yes NOHUD /////////////////// civilian types /////////////////////// d_civ_type = 12; /* d_civ_type > - default (0) <br /> > - African civilians (1) <br /> > - Asian civilians (2) <br /> > - European civilians (3) <br /> > - Tanoan civilians (4) <br /> > - Chernarus civilians (CUP) (5) <br /> > - Chernarus civilians winter (CFP) (6) <br /> > - Afghanistan civilians (CFP) (7) <br /> > - African Christian civilians (CFP) (8) <br /> > - African Islamic civilians (CFP) (9) <br /> > - Asian civilians (CFP) (10) <br /> > - Malden civilians (CFP) (11) <br /> > - Middle East civilians (CFP) (12) <br /> */ /////////////////// civilian vehicles /////////////////////// d_civ_vehs_type = 4; /* #### **d_civ_vehs_type / Civilian vehicles - vehicle type** > Default: 0 - default <br /> > Available options: <br /> > - Default (0) <br /> > - City, high wealth (1) <br /> > - City (2) <br /> > - Rural (3) <br /> > - Rural (CUP) (4) <br /> > - Rural, low wealth (CUP) (5) <br /> */ /////////////////// enemy factions /////////////////////// d_enemy_factions = 4; /* 1 Taliban 2 Asian Insurgents 3 Central Africa 4 Islamic State 5 Sudanese Armed Forces 6 Russian Armed Forces 7 Russian Winter Retextures */ //...etc... }