RimWorld

RimWorld

Ancient urban ruins
Bink Band Dec 2, 2024 @ 11:39pm
Suggestions for clarifying item descriptions, or a potential rebalancing on crafting recipes (especially medical items)
I think the items from this mod can be rewritten to clarify their purposes and exact functions. Some are extremely specific and obscure like Glass Adhesive or Tape Measure, or like Packaged CPU/GPU which cannot be opened or be used on Computation Center. If an item is solely to be traded away, please said so in the description so we can just freely throw them at the next trader without worrying about missing out on some undiscovered recipes later.

Another problem, a clear description on what usable items like AI2A, First Aid Kit, Salewa Kit and Grizzly Kit do will be great, especially considering the recipes for the last 2 are so high (A single Grizzly Kit requires 41 herbal medicine, 44 neutroamine, 120 cloth, aluminum splint and pelvic hammock, which could have been used to make 40 Medicine packs instead, why should we choose to craft it over 40 med packs?). We want to know exactly how beneficial the higher tier kits are before spending resources to craft them, a general "This kit is very good, yes yes" provides no useful information at all.

I do agree that this isn't a problem on many other mods, but it's very pronounced here because AUR added such an extensive list of new contents that are quite distanced from the base game that it became very disorienting and frustrating for us to manage our inventory without clear indication of what does what.

Please consider updating them for all our sakes.