Arma 3
Xeno Defence Force
 This topic has been pinned, so it's probably important
Radium  [developer] Sep 3, 2024 @ 2:31pm
Issues & Requests
If you've found an issue with the mod or would like to request anything, please ask in this thread!
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Showing 1-13 of 13 comments
StormLordBC Sep 8, 2024 @ 4:16pm 
Give more crack to the Gemini
Radium  [developer] Sep 8, 2024 @ 4:18pm 
sorry all the remaining crack has gone to the Gemini's brother, the [REDACTED]
getfreur Jan 23 @ 2:31pm 
Love the mod, but i have three suggestions:

1º - Give the AT some more rockets, he has just the one in the launcher at the moment.

2º - Some XDF tents and cargo buildings would be cool for setting bases and staging areas.

3º - A XDF retexture of the USS Freedom would be quite useful for a XDF mobile base.
Radium  [developer] Jan 23 @ 2:42pm 
i do need to look at infantry loadouts in the near future, there are some issues with them with regards to being too heavy and also not having all their equipment loaded.

unfortunately retexturing buildings and whatnot is likely out of the question. only some buildings have the required hiddenSelections to change textures - if they don't, as far as i know it requires editing the model which is against EULA. tents do seem to have hiddenSelections so that'll go onto the list, but it'll take a moment of sifting through assets to see what structures can be retextured.
user2g Jan 29 @ 10:44pm 
XDF XH since patch 2.0.3 spawning with improper suit spawning with NATO suits.
Radium  [developer] Jan 30 @ 3:31am 
this should be fixed in the next update now
getfreur Feb 4 @ 11:06am 
I checked the last update and while now camps looks much better with proper XDF tents, i think the tents texture are too black and a little bland on the outside. Maybe add a few brown parts like the XDF uniforms, that would give contrast and make it look a little more badass like the uniforms.
Radium  [developer] Feb 4 @ 11:12am 
i may look at updating the tent textures in the future to add more detail, but the problem is they all currently share the same texture (except for the IR tents) so making changes that look good across all of them is a bit more complicated - which is why i've for now opted to just go with the 'nanowrap' style seen on some of the masks and helmets. it will be looked at in the future though, just no guarantees on when
Last edited by Radium; Feb 4 @ 11:13am
Radium  [developer] Feb 14 @ 4:43pm 
Originally posted by getfreur:
I checked the last update and while now camps looks much better with proper XDF tents, i think the tents texture are too black and a little bland on the outside. Maybe add a few brown parts like the XDF uniforms, that would give contrast and make it look a little more badass like the uniforms.

v2.0.5 has now added improved textures for the tents
Last edited by Radium; Feb 14 @ 4:43pm
user2g Feb 15 @ 1:53pm 
Vans seem to be missing from Zeus.
Radium  [developer] Feb 15 @ 2:39pm 
i'll push a hotfix in the next few minutes that fixes the issue, that slipped through by mistake
getfreur Feb 16 @ 7:20am 
Originally posted by Radium:
Originally posted by getfreur:
I checked the last update and while now camps looks much better with proper XDF tents, i think the tents texture are too black and a little bland on the outside. Maybe add a few brown parts like the XDF uniforms, that would give contrast and make it look a little more badass like the uniforms.

v2.0.5 has now added improved textures for the tents

I saw and now the XDF tent has the drip! I love how the yellow parts fit so well with the black hex. Great job.

https://imgur.com/a/c1U6nyc

My ops base looks so good now.
Last edited by getfreur; Feb 16 @ 8:51am
Radium  [developer] Feb 19 @ 8:07am 
that base looks awesome, love to see how people use the XDF assets. thanks for sharing and glad you like it!
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