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That said, Eve's "Dead Bird Active Damage" isn't actually connected to anything, meaning you can never actually spec into it
Stack Traceback:
...s/passive skill trees_3305869734/scripts/ST_onDamage.lua:131: in function at line 2
happened after i died
Community Remix makes it so the game calls an error with the function "getDifficulty" on every single frame, works okay otherwise.
Flat out does not work with the "true random character" mod, random just acts normal as if the mod wasn't installed.
I'll also try and check these mod incompatibilities if I get the chance.
EDIT: I've tested community remix + true random and couldn't get those issues to happen, might be other mod interactions or more specific conditions? (getDifficulty is never referenced in the skill trees code)