XCOM 2
Project DollHouse
Soul Aug 21, 2024 @ 2:19pm
Bugs/Missing stuff I found
So I did the switch,and I got a lot of weird stuff,most work fine,but:

-The heroes clases seem to be restricted as hell,unlike other classes,they can't get their shoulder/forearms/thighs/shin/torsos change (they can change torso decos,not main torso,its locked to what your char had before the switch),
And their options are ULTRA limited,on the working categories I had like I got 200 options for other classes,on the heroes I get 25.
And thats both on previous created heroes AND on creating a new heros.

-The lagspikes are gone but till it finished loading anything you pick will do a mini lag,I guess nothin can be done as it load the stuff but yeah its a tad annoying but heh whatev.

-The scrolling is REALLY iffy on picking colors when you override stuff,scrolling don't seem to work with the wheel well,even with the mod letting you scroll fast by doing it on the bar.

-The name and icon on a lot of cosmetics are just broken,icons gone and names are like leg_KEV_B instead of their name they had before

-Eyes extender colors are gone,didn't see anyone mention it.

Oh also big one,the size thing I wish would not override the size mod I was using (WotC Customize Soldier Size),cause the mod's one is broken,first the sizes are more limited
Which is meh,but more annoying is sometime now it change just the head height instead of the char size,so you get floating heads,which the size mod didn't do.

It is a very good mod,but gonna wait for these to be fixed before switching,bit too much randomness at the moment.

Also a way to revert the cosmetic changes by name,cause it mess some mods orders that are usually named by pack (could that also be the reason they have those weird names now? Like its using the internal names instead of the ones used for the "user side")

What other stuff you guys found/have fixes/imcompatibilities?

Testing more,yeah its really kinda buggy with heroes,creating new ones is super laggy,specially when switching gender,and templar and skirmishers have so many category locked,while reapers have a bit less,and their options in the open categories are just,supra limited for me,idk if its just me cause so far with URC I never had those troubles.
Last edited by Soul; Aug 22, 2024 @ 10:20am
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Showing 1-15 of 23 comments
CGNick  [developer] Aug 23, 2024 @ 3:05am 
Hey, gonna try and address the things you mentioned here:

- I'm not sure I understand what is being limited. I'm assuming you are using additional part packs, because the customization on the faction soldiers are already quite limited.

- Loading time spikes are a bit.. unavoidable unfortunately. I'm still exploring ways on handling that better without messing up the game, but we will see.

- Not sure I understand this issue. By scrolling you mean using the mouse scroll wheel on the custom sliders or on the color palette panel? Also, unfortunately there's a lot of bugs with the default sliders in XCOM as is, which unfortunately aren't fully fixable.

- The names for some body parts now look like `leg_KEV_B` due to them not having proper localization. I'm gonna see about a method of giving them more "default" names so they don't look like that, much like the base game. As for icons, I believe I fixed mods not showing their icons in the names for body parts, but if you do have a mod that no longer displays the icon from the mod in the name, can you link me to it so I can see how they're setting up the icon?

- Eye Extender isn't compatible yet. It's gonna be something I try and make compatible for 1.2

- I can see about adding an option for enabling the soldier resizing, so it doesn't end up stomping other mods that do something similar
Last edited by CGNick; Aug 23, 2024 @ 3:23am
Soul Aug 23, 2024 @ 4:29am 
Originally posted by CGNick:
Hey, gonna try and address the things you mentioned here:

- I'm not sure I understand what is being limited. I'm assuming you are using additional part packs, because the customization on the faction soldiers are already quite limited.

- Loading time spikes are a bit.. unavoidable unfortunately. I'm still exploring ways on handling that better without messing up the game, but we will see.

- Not sure I understand this issue. By scrolling you mean using the mouse scroll wheel on the custom sliders or on the color palette panel? Also, unfortunately there's a lot of bugs with the default sliders in XCOM as is, which unfortunately aren't fully fixable.

- The names for some body parts now look like `leg_KEV_B` due to them not having proper localization. I'm gonna see about a method of giving them more "default" names so they don't look like that, much like the base game. As for icons, I believe I fixed mods not showing their icons in the names for body parts, but if you do have a mod that no longer displays the icon from the mod in the name, can you link me to it so I can see how they're setting up the icon?

- Eye Extender isn't compatible yet. It's gonna be something I try and make compatible for 1.2

- I can see about adding an option for enabling the soldier resizing, so it doesn't end up stomping other mods that do something similar

By being limited I mean both that there are greyed options category,like I can't click on the torso to change it on skirmisher and templar,and that when I can enter a category,it miss a LOT of options,basically all the mods can't be used there. (gonna try to get some pics to show what I mean)

Spikes yeah I didn't expect those to be fixable so its cool.

For Icons I'll have to look them up each so it'll take a bit.

For the scrolling,I was using this (https://steamcommunity.com/sharedfiles/filedetails/?id=1131906393) which work fine in the creation stuff,but when it come to override colors it kinda doesn't and is real laggy there.

As for the names,they working fine on URC with a proper name,in this one they get those internal looking name,gonna show with the pic too.

For the eyes yeah it would be really great,thx for that.

For the size yeah if you could make it so it doesn't override other mods doing it it'll be great.
Last edited by Soul; Aug 23, 2024 @ 4:36am
Soul Aug 23, 2024 @ 5:07am 
Ok so you can forget the limitation thing,the URC option for some reason isn't saving each time I load the game (the one you check on the top right) ,and have to backout each time for it to save,now I can use all the options (altho my game crashed when I tried to override a color lmao)

As for the names,checking more its that URC don't use the underline while Dollhouse do,which make it feel weird but I guess that one is a preference thing mostly,tho some names are different too,if you feel like making it an option like the sorting it would be neat,I don't wanna feel like I'm demanding.

Pic just to show how it look between the 2,not sure why my skirmish have more options here. (https://imgur.com/a/sPCOi02)


Also thats me but I think having the sections load as you go while nice to avoid the initial lagspike,when its all loaded,everytime you switch torso,you get a mini lagspike,which was avoided when everything was loaded at once.

I assume its cause after each time you stop hovering a torso,it switch back to the one you selected/clicked last,so it go hover>selected>hover>selected and it make the mini lagspike everytime.

That one is my preference so feel free to discard it,but I think all at once was better since after that,it was free of it while checking the torsos.

Btw it doesn't spike with other categories,but only torsos (prob cause I have a lot lol,but yeah in URC it wouldn't spike after the first loading).

But yeah its the little things,overall really when you get the eyes and size to work/compatible it will be great, (and maybe the torso lagspikes between each selection),keep up the good work!

Also heard there was some problems with weapons,but I didn't try to play yet with this one on,since so far I'm trying to make it work nicely without spikes and compatibilities (cause without the eye and size mods,they all get kinda changed around)
Last edited by Soul; Aug 23, 2024 @ 5:09am
CGNick  [developer] Aug 24, 2024 @ 3:14am 
The lag spikes youre describing didn't come from the change to loading 1 by 1, those mini lag spikes happen regardless. I need to do some more investigation to see if I can optimize more

As for weapons, yeah theres probably weapon customization mods that are interfering. Slowly trying to work em out as I go
CGNick  [developer] Aug 26, 2024 @ 11:03am 
To give an update, I think I might have found out what the issue might have been with not seeing some parts unless you have UCR enabled. Some mods add the same body part to multiple armors, and the way I'm doing filtering can mess that up. So I'm reworking that bit and when I release the next update, it might fix any issues with missing custom parts.
Light77 Aug 30, 2024 @ 8:50am 
Originally posted by CGNick:
To give an update, I think I might have found out what the issue might have been with not seeing some parts unless you have UCR enabled. Some mods add the same body part to multiple armors, and the way I'm doing filtering can mess that up. So I'm reworking that bit and when I release the next update, it might fix any issues with missing custom parts.
A few problem I found in 1.2.
- I cannot change eye material in the additional settings. It just does not work when I change default/eyeExtender options. Only default eyes.
- Vanilla reapers and templars thighs options have static colors. I cannot change it by usual way or by the additional PDH options.
- When I enable colors override in the additional settings - it is impossible to disable it for using usual colors again. I mean check/uncheck checkboxes just do nothing.
Last edited by Light77; Aug 30, 2024 @ 8:58am
jat11241976 Sep 2, 2024 @ 6:12am 
I had 2 issues with the mod while testing it on my end. After making a Soldier using cosmetics from the Metalgear collection mod by Aero, it would be completely different after I went back into character pool list. Only the head, hair, face would be the same.
Other issue, is with part names not showing up correctly in the list. This happens with both older and newer mods. I personally created a localization mod ,using Add Part Names using instructions by Robojumper. This has worked for me with both UCR and Appearance Manager, but I'll try with those disabled
CGNick  [developer] Sep 2, 2024 @ 8:23am 
Originally posted by Light77:
Originally posted by CGNick:
To give an update, I think I might have found out what the issue might have been with not seeing some parts unless you have UCR enabled. Some mods add the same body part to multiple armors, and the way I'm doing filtering can mess that up. So I'm reworking that bit and when I release the next update, it might fix any issues with missing custom parts.
A few problem I found in 1.2.
- I cannot change eye material in the additional settings. It just does not work when I change default/eyeExtender options. Only default eyes.
- Vanilla reapers and templars thighs options have static colors. I cannot change it by usual way or by the additional PDH options.
- When I enable colors override in the additional settings - it is impossible to disable it for using usual colors again. I mean check/uncheck checkboxes just do nothing.

- Can you change the eyes with EYExtender disabled? Have you also tried with other mods disable except for Project Dollhouse?
- I've tried looking into this with no success - what I've found out is that items that have cloth physics, such as those thighs, cannot have their materials updated. I tried digging around to see how I can make that work, but to no avail. I also tried asking around, but nobody seems to know the answer to that one.
- I tested this now and it works locally, so to me that indicates you have some sort of mod conflict happening. That would also explain why the Eye override isn't working for you. Can you try shutting off all other mods except for Project Dollhouse?
CGNick  [developer] Sep 2, 2024 @ 8:27am 
Originally posted by jat11241976:
I had 2 issues with the mod while testing it on my end. After making a Soldier using cosmetics from the Metalgear collection mod by Aero, it would be completely different after I went back into character pool list. Only the head, hair, face would be the same.
Other issue, is with part names not showing up correctly in the list. This happens with both older and newer mods. I personally created a localization mod ,using Add Part Names using instructions by Robojumper. This has worked for me with both UCR and Appearance Manager, but I'll try with those disabled

- For the issue where parts are changing whenever you exit the soldier customization and going back - I've no idea what this is being caused by. Are you running any other mods that deal with modifying how a unit works? Can you try shutting off mods other mods and seeing where a conflict shows up?
- I need more info, define how they are showing up incorrectly. Is it a straight up unlocalized name? Is the name not matching to what you set it up to with your own localization? Also, appearance manager is not compatible with this mod, as mentioned in the description.
jat11241976 Sep 2, 2024 @ 9:19am 
Yeah, I had Appearence Manager disabled, per description. No color mods either. I thought it MIGHT have been caused because the mod cosmetics were from an older mod, but than it happened to a different one with a newer cosmetic. Yeah, i couldn't find any conflicts by binary search.
For the second issue, if you friend me on Discord, I can send screenshots to you direct.
CGNick  [developer] Sep 2, 2024 @ 9:52am 
You're more than welcome to directly post the issues in the discord thread for the mod itself: https://discord.com/channels/165245941664710656/1269698505505509548 - I'm more active on there than here.
Light77 Sep 2, 2024 @ 2:03pm 
Originally posted by CGNick:
You're more than welcome to directly post the issues in the discord thread for the mod itself: https://discord.com/channels/165245941664710656/1269698505505509548 - I'm more active on there than here.
The Discord link does not work for me with a message I do not have access to this...
- I tried to shut off other mods except required X2WOTCCommunityHighlander, DLC2CommunityHighlander (and EyeExtender & DollHouse). The result is the same - I can choose default/skirmisher/glowing...etc eye material but it changes nothing - only vanilla eyes. I have the problem with not working checkboxes in the additional settings after first enabling as well. What are the possibles reasons for this?
Last edited by Light77; Sep 2, 2024 @ 2:05pm
CGNick  [developer] Sep 2, 2024 @ 3:24pm 
Originally posted by Light77:
Originally posted by CGNick:
To give an update, I think I might have found out what the issue might have been with not seeing some parts unless you have UCR enabled. Some mods add the same body part to multiple armors, and the way I'm doing filtering can mess that up. So I'm reworking that bit and when I release the next update, it might fix any issues with missing custom parts.
A few problem I found in 1.2.
- I cannot change eye material in the additional settings. It just does not work when I change default/eyeExtender options. Only default eyes.
- Vanilla reapers and templars thighs options have static colors. I cannot change it by usual way or by the additional PDH options.
- When I enable colors override in the additional settings - it is impossible to disable it for using usual colors again. I mean check/uncheck checkboxes just do nothing.

- Actually, update on this. Fixed the cloth - found my stupid mistake there.
CGNick  [developer] Sep 2, 2024 @ 3:25pm 
Originally posted by Light77:
Originally posted by CGNick:
You're more than welcome to directly post the issues in the discord thread for the mod itself: https://discord.com/channels/165245941664710656/1269698505505509548 - I'm more active on there than here.
The Discord link does not work for me with a message I do not have access to this...
- I tried to shut off other mods except required X2WOTCCommunityHighlander, DLC2CommunityHighlander (and EyeExtender & DollHouse). The result is the same - I can choose default/skirmisher/glowing...etc eye material but it changes nothing - only vanilla eyes. I have the problem with not working checkboxes in the additional settings after first enabling as well. What are the possibles reasons for this?

Unsure. If the link doesn't work, join the XCOM 2 modding discord and find the `release-update-previews` channels with the Project Dollhouse thread and post a video there if possible. I need to see whats happening there.
RottenDub Sep 26, 2024 @ 2:41am 
Hi been trying to see what the problem is for 2 hours now with no result,

Going to change main armor color freezes the game.

EDIT : Made sure that all million colors mods and other incompatible mods were removed.

*Did a quick light .ini cleanup.

Working like a charm now!
Last edited by RottenDub; Sep 26, 2024 @ 1:03pm
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