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Changelog:
- Additional unit balancing,
- Small fatigue levels treshold changes,
- Unlocked all Landmark units correctly for all factions in custom battles,
- Various visual bug fixes,
- Enabled and corrected weapon switching to several ported Troy units,
- Several more Sea units available to Ithaca,
- Several economy balance tweaks,
- Improved and corrected some AI recruitment issues,
- 20 new 2D cards for ported Troy units,
- 7 new ported and redesigned units: Mod now has 202 custom unique units!
-- 3 for Troy - Trojan Defenders, Fearless Swordsmen, Dardanian Spearmen,
-- 2 for Achilleus - Phthian Spears and Veteran Phthian Spears,
-- 2 for Mycenae - Laconian Axemen (also available to Ithaca and Ajax), Laconian Swordsmen,
Changelog:
Full support of latest official 2.0.1 Hotfix Update!
- Additional unit balancing,
- Additional stat improvements to all T6 units,
- Immortal Characters Campaign Option Changes: When activated it will now cover all special characters (Menealos, Paris, Hector, Diomedes and others) who are not faction leaders (many thanks for the script help goes to Alex Zhao),
- Several economy balance tweaks,
- Several millitary buildings have their tier requirements increased to correctly represent tier of units they unlock,
- Several smaller recruitment changes and fixes,
- Additional improvements to AI recruitment logic,
- Skip starting intro will no longer crash cinematic section of the game,
- 12 new 2D cards for ported Troy units,
Changelog:
Battle Changes:
- Additional unit balancing,
- Applied correct entities for all spear and club units (CA forgot to assign correct ones to all Dynasties new units) - They should not be able to dismember based on their animations - maybe that fixes headless warriors issue,
- Fixed invisible weapon switching for several Thracian units,
- Several wrong vanilla unit voiceover fixes,
Campaign Changes:
- Additional smaller economy tweaks,
- Additional recruitment tweaks and changes,
- Various unit cost/upkeep adjusments,
UI changes:
- Faction Selection Screen updated to include all faction and native units for every playable faction,
- Reworked unit iddle icon and made it smaller,
- 14 new 2D cards for ported Troy units - currently all units have again both 3D and 2D cards,
Changelog:
Battle Changes:
- Fixed Underdog ability affecting enemy units together with your own,
- 1H Spear units have small bonus vs Club units, 2H spear units have this bonus larger,
- Fatigue tweaks - climbing ladders wont tire soldiers that much anymore, slightly reduced fatigue by various terrains which drain it too fast,
- Small speed increase for all chariots, camels and horses,
- Small mass increase for medium and heavy chariots,
- Added fire arrows to T4+ Trojan, Mycean and Mesopotamian archers,
- Slightly increased required experience for unit chevrons 6+,
- Small morale balance changes, army destruction morale debuff increased,
- Small morale decrease for several T1 and T2 units + overall balancing morale for each unit tier,
Campaign Changes:
- Additional balance tweaks to supply lines buffs and debuffs,
- Small Gold cost and upkeep increase for elite units,
Post Release Content Update 7: The Trojan War!
This is our largest Content Update with 64 new units, covering entire Achaen and Trojan regions, factions and native groups!
All 64 units are completely reworked and redesigned our own original Troy Custom units which fit perfectly into these rosters. Units will be completely redesigned, renamed in most cases and mainly fully rework to fit Dynasties and its core changes.
This content update will flesh out all Aegean and Assuwan rosters! Together with our previous Troy units additions all Major and Minor rosters in these regions will feel like a complete and unique factions!
All new units have completed 3D cards and around 45 2D cards (rest of the 2D cards will arrive in few days). Massive thanks to our card makers - Austere, Gigigio593 and also Dead Baron!
Troy (Priam): 10 new units
Dardanian Noble Skirmishers
Anatolian Spear Guards
Trojan Noble Guards
Trojan Heavy Swordsmen
Trojan Elite Skirmishers
Trojan Veterans
Armored Trojan Warriors
Trojan Town Watch
Dardanian Noble Guards
Dardanian Swordsmen
Mycenae (Agamemnon): 7 new units
Mycenaean Chosen
Mycenaean Recruits
Mycenaean Hunters
Mycenaean Royal Guards
Young Swordsmen
Armored Laconian Axemen
Veteran Mycenaean Spearmen
Lycia (Sarpedon): 6 new units
Lycian Axemen
Lycian Chosen
Lycian Elite Warriors
Lycian Guards
Lycian Recruits
Eastern Veteran Slingers
Aeolia (Achilleus): 6 new units
Thessaly Archers
Thessaly Heavy Warriors
Myrmidon Champions
Phthian Swordsmen
Phthian Runners
Phthian Veteran Swordsmen
Ithaca (Oddyseus): 6 new units
Ithaca Archers
Ithaca Axe Warriors
Ithaca Veterans
Ithaca Elite Swordsmen
Ithaca Heavy Runners
Ithaca Chargers
Boeotia (Ajax): 6 new units
Salamis Guards
Argive Archers
Salamis Chosen
Argive Skirmishers
Veterans of Argos
Argive Axe Runners
Native Thracian Roster (units for all factions in the area): 6 new units
Thracian Elite Hunters
Thracian Veterans
Thracian Champions
Thracian Heavy Warriors
Thracian Swordsmen
Thracian Spear Recruits
Native Achaen Roster (units for all factions in the area): 9 new units
Achaean Axemen
Achaean Heavy Warriors
Achaean Champions
Achaean Elite Warriors
Achaean Heavy Hillmen
Achaean Swordsmen
Laconian Elite Archers
Achaean Nobles
Laconian Recruits
Native Assuwan Roster (units for all factions in the area): 8 new units
Veteran Assuwan Archers
Anatolian Axe Raiders
Assuwan Champions
Assuwan Elite Spearmen
Assuwan Chosen
Assuwan Elite Axemen
Assuwan Spear Guards
Assuwan Spearmen
Changelog:
Battle Changes:
- Additional unit balancing,
- Corrected ammo capacity for almost all javelin units, higher tiers will have more ammo.
Campaign Changes:
- New starting campaign script - All 39 playable factions received at campaign start faction barracks (those who didnt had it and start with major town), few towns got starting chain tier increase or other smaller tweaks. This helps all these major factions and AI to produce better quality troops with increased variety,
- Minor playable factions received several additional fitting units from our custom rosters - all Egypt, Hatti and Canaan minor factions got additional 4 units each,
- Starting resource income events been rebalanced and added little amount of stone and gold for several first turns,
- Many recruitment changes and fixes,
- Many building tier changes to fit correct recruitment and unit tier categories,
- Additional AI recruitment priorities improvements,
UI changes:
- Additional batch of last few missing 2D cards,
Changelog:
Battle Changes:
- Additional unit balancing,
- Small improvements in mass and radius of chariots, easier to control and harder to stop,
- Increased speed of Pelagic Thessalians,
Campaign Changes:
- Food buildings provide slightly more food,
- Small tweaks to campaign AI,
UI changes:
- Additional batch of missing 2D cards,
- Custom main menu logo supports larger resolutions,
Post Release Content Update 8: Babylon Rises!
- Babylon units got a lot balance and recruitment changes,
- Babylon buildings got several building effects tweaked, additional balancing to economy,
10 new units for Babylon:
Armoured Siluhlu Slingers
Babylonian Veteran Archers
Babylonian Chosen Guards
Siraku Veteran Spearmen
Siraku Spear Guards
Siraku Renowned Fighters
Babylonian Elite Warriors
Armoured Siluhlu Clubmen
Siraku Chosen Warriors
Babylonian Noble Fighters
Changelog:
Full support of latest official 2.0.2 Update!
Battle Changes:
- Additional unit balancing,
Campaign Changes:
- AI recruitment logic improvements,
- Additional economy tweaks,
- Several additional units joined various minor factions,
Changelog:
Battle Changes:
- Additional unit balancing,
Campaign Changes:
- Small economy tweaks,
- 2 Court actions per turn are again functional,
Post Release Content Update 9: Hanigalbat Invasion!
- Hanigalbat units got a lot balance and recruitment changes,
- Hanigalbat buildings got several building effects tweaked, additional balancing to economy,
- Several of these units are also available to various Mesopotamian Minor Factions,
11 new units for Hanigalbat:
Assur Veteran Horsemen
Assur Noble Horsemen
Assur Horse Raiders
Harran Chosen Archers
Assyrian Khopesh Warriors
Asyrian Noble Warriors
Nineveh Veteran Spearmen
Kalhu Renowned Clubmen
Kalhu Chosen Clubmen
Kalhu Heavy Chargers
Assyrian Heavy Swordsmen
Mod now has 287 custom unique units.
Changelog:
Battle Changes:
- Additional unit balancing,
Campaign Changes:
- Small economy tweaks,
- Several recruitment fixes,
- Minor unit costs and tiers balancing,
Post Release Content Update 10:
Aber Nahra Native Group: 6 units
Aramean Spearmen
Aramean Elite Spearmen
Ahlamu Warriors
Ahlamu Heavy Archers
Aramean Elite Skirmishers
Ahlamu Camel Warriors
Mod now has 293 custom unique units.
Changelog:
Battle Changes:
- Additional unit balancing,
- Minor visual bug fixes on several custom units,
Campaign Changes:
- Small economy tweaks,
- Several recruitment changes,
Post Release Content Update 11:
Mat-Assur Native Group: 7 units
Akkadian Spearmen
Akkadian Swordsmen
Akkadian Chosen Skirmishers
Akkadian Elite Clubmen
Akkadian Heavy Chargers
Akkadian Renowned Swordsmen
Akkadian Elite Horsemen
Mod now has 300 custom unique units.
Changelog:
Battle Changes:
- Additional unit balancing,
Campaign Changes:
- Small economy tweaks,
- Several recruitment changes,
Post Release Content Update 12:
Mat-Tamti Native Group: 8 units
Akkadian Spear Warriors
Akkadian Raiders
Akkadian Heavy Axemen
Akkadian Sword Fighters
Akkadian Renowned Warriors
Akkadian Veteran Axemen
Akkadian Elite Axemen
Akkadian Chosen Archers
Mod now has 308 custom unique units.
Changelog:
Battle Changes:
- Additional unit balancing,
- Minor visual bug fixes on several custom units,
Campaign Changes:
- Small economy tweaks,
- Several recruitment changes,
- Weakest T1 units are now available for recruitment only in T1-T2 buildings,
- Several unit cost changes and balancing,
Post Release Content Update 13:
Zagros and Haltamti Native groups (last 2 which were remaining): 12 units
Urartu Skirmishers
Urartu Veteran Skirmishers
Urartu Heavy Warriors
Urartu Chosen Archers
Cimmerian Horse Riders
Cimmerian Noble Horse Archers
Elamite Archers
Elamite Axemen
Elamite Spearmen
Elamite Spear Guards
Elamite Chosen Defenders
Elamite Elite Axemen
Mod now has 320 custom unique units.
- Colonisation of settlements will now cost only 20% men in your army (from previous 80%),
- All characters now have 6 equippable title slots (from previous 4) - big thanks to Alex Zhao for finding the right file to edit!
Changelog:
Battle Changes:
- Additional unit balancing,
- Fixed broken sword textures on Peleset Vanguard and Renown Peleset Vanguard units,
Campaign Changes:
- Small economy tweaks,
- Several building effect changes,
- Minor balancing to food income,
- Small reduction in exp rank bonuses from several buildings across all factions - veterancy matters,
- Balance tweaks to several shrine effects,
- Outpost garrisons reworked to provide 2-3 unit types instead of 1,
- Forts now have default -60% upkeep reduction for all units placed there,
- Refugee Camps now have default -40% upkeep reduction for spawned units which are stationed there,
- Refugee camps have smaller % chance to spawn weakest T1 units and slightly increased spawn chance for T2-T4 units,
- Slots for new Titles now unlock at ranks 6,12,17,22 and 26.
- Minor balance changes to various technologies, items and titles,
- Several balance changes to supply points and their effects,
Battle Changes:
- Additional unit balancing,
Campaign Changes:
- Small economy tweaks,
- Almost all Edicts received balance pass + many many additional effects,
- Building Siege Towers and Sapping while besiege town will be slightly faster,
- Slightly reduced strategic threat diplomacy penalties when your empire gets bigger and bigger,
- Idle workforce effects reworked and redesigned,
- Province influence effects rebalanced and reworked,
- Amarna can be colonised by everyone without Akhenaten Legacy (thanks for simple script to Alex Zhao),
- All unique landmarks received proper balance pass and some additional effects,
- Several AI tweaks to improve AI building selection within 1 province,