Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Radious Total War Mod - Part 1
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Tags: mod, overhaul
File Size
Posted
Updated
971.909 MB
Aug 4, 2024 @ 9:13am
Apr 21 @ 7:08am
24 Change Notes ( view )

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Radious Total War Mod - Part 1

In 1 collection by Radious
Radious Total War Mod - Dynasties
10 items
Description
Radious Total War Mod - Dynasties

Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Dynasties! This is our 11th complete game Overhaul mod!



Graphics below are links, feel free to click on them!

[www.patreon.com]

[www.patreon.com]

Follow us on Patreon[www.patreon.com] - Our Home to keep everything we do free and where you may speak freely.

Our mods take hundreds of hours, and with your precious feedback and support, Team Radious will continue to bring you some of the highest quality mods on Steam Workshop.

Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land battles, reworking abilities, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in game factions. Complete changelog you get in the link below.



Complete List of Changes

Our work got into hands of many players, so all who previously played anything from Radious collection know exactly what to expect. Rebalanced, reworked, polished and enhanced original game based on same setting with tons of highest quality custom made units and further additions and content. To offer more variety and options how to play your favourite TW games.

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Mod Details - IMPORTANT: Please read everything here carefully


  • Mod now has 320 custom unique units.
  • Both Parts are required.
  • Supports all DLCs and latest Patch.
  • New campaign required if you play for the first time!
  • This mod will enhance difficulty, especially on higher difficulties



Resources and Social Media



Special Thanks

To CA for the game Total War: Dynasties, to Valve for the Steam Workshop, and to the community for its help in our efforts to make this mod a reality!

Austere and Gigigio593 for lovely unit cards on many custom units and UI visual upgrades.
CohortTroy and Carlito_07 for 60 custom unit visuals.
Mavrik347 for Better Quality Arrows Mod.
RafSwi7 and P R A E F E C T O—C T H U L U for the amazing custom unit promo pictures.

[www.paypal.me] Another support option is directly via Paypal. Your support keep us going for over 12 years now, Thank you!
Popular Discussions View All (2)
3
Sep 5, 2024 @ 10:16am
Radious Custom Menu Title Not Showing Up
Tony
507 Comments
Zög Apr 24 @ 5:24am 
ah alright, but im playing troy at the moment and hectors chosen felt a little weak when fighting the starting enemy army.
Radious  [author] Apr 24 @ 5:22am 
Zög: We are using T6 unit system, each tier is big upgrade from previous one and higher tier units destroy lower tier ones very quickly.
Zög Apr 24 @ 5:20am 
units do very little dmg even on charges
Radious  [author] Apr 24 @ 5:13am 
Zog: What is so so long? Battles last longer then in vanilla base game, around 50%. You have more time for flanking, strategy and moving your troops.
Zög Apr 24 @ 4:21am 
is it normal for battles to last so so long?
Mingles Apr 21 @ 1:44pm 
what was updated?
Radious  [author] Apr 21 @ 7:08am 
Hello Everyone, Team Radious here!

Radious Total War Mod - Dynasties - Updated 21.04.2025 - https://www.patreon.com/posts/127132342?pr=true

Happy Easter everyone! Hope you had a great time with your family, kids and friends! Today we have for you huge Dynasties update with many important fixes, balance changes, improvements and much more!

Have fun and consider supporting our work!
Radious  [author] Apr 19 @ 9:52pm 
EuJesty: By default its turned on, but reduced compared to vanilla by around 60-70%. It can be turned off entirely in campaign customisation, but i do not think its needed in our mod.
EuJesty Apr 19 @ 4:51pm 
"Lethality can be turned on.." is lethality toggled on by default or do I need to change something other than the lethality toggle in campaign customization? I see it set to "Default". Do I need to go into mod files?
Radious  [author] Apr 4 @ 10:03pm 
Metal Izanagi? Never had sofar any crash, but running only our main mod + our bugfix submod and general extra variants and change porthole stand.

Gradual Mortality may conflict with our mod and not sure if Blood mod can cause any issues in battles/after if that is where you suffer crashes. Also make sure you have unit detail always on high+, game often does not like custom textures on lower details and that also can make issues.