DayZ
JD's Animated Weapons
Types for the 5.7x28mm and 4.6x30mm ammo, loose rounds and boxed. Enjoy :)
<type name="Ammo_FN57x28">
<nominal>7</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="AmmoBox_FN57x28_40rnd">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Ammo_HK_46x30">
<nominal>7</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="AmmoBox_HK_46x30_40rnd">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
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Showing 1-2 of 2 comments
JayDee  [developer] Jul 31, 2024 @ 7:25am 
Oh ♥♥♥♥, thank you. I forgot to include the ammo and ammo box class names in the main list!
Originally posted by JayDee:
Oh ♥♥♥♥, thank you. I forgot to include the ammo and ammo box class names in the main list!
No problem man, keep up the insane work. I wish all gun mods were like this instead of lazily using existing animations that don't look right <3
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Showing 1-2 of 2 comments
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