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https://steamcommunity.com/profiles/76561198063951898/screenshot/2509151176720426694/
Might be able to use even more weapons if you throw in W1K's Weapon Scaling mod to upgrade certain weapons. It's fun and pretty cool to use different weapons, just a shame that some (probably obviously) don't work completely with the mod.
Spin a wheel after each floor. 4x Blue, 2x Green, 1x Red.
If it hits Blue, get an ice Rod. If it hits Blue again, get 1 mana crystal.
If it hits Green, spin another for Fork or Rainbow Gun, If I get Green and i get a duplicate, get 1 mana crystal.
If it hits Red, get magnet Sphere. if I get another, get 3 mana Crystals.
That's assuming Mana Crystals even work in this setting, of course. I'll test this later.
Edit: the base-game is somewhat possible LOL bosses take a eternity and the brain of ctulhu is unkillable
That’s a good work around for now. I’m gonna see if I can figure out how to add items to the roll tables in the mod. I’m not sure if that’ll end up being a dependent mod or a file value change, but I’ll post it here when/if I can figure it out.
Yeah, I can see that being VERY hard lol. I do like the idea of adding small summons like that, sort of like a small damaging companion just to add variety to the game. I bet they can apply chance proc mods so they could be super useful in that type of build. I’ll look into summons!
I wish I knew how to do that 😭 maybe one day the mod maker will add more modable items! Some of the base game magic items do work with the mod changes such as exploding projectiles, increased speed, crit, size, and some of the red tier mods can make spells go crazy!
What I'm doing is using seperate wheels right now. I also have a 4% chance per room to get a weapon alongside my item, and im planning to test with MORE weapons to see which ones would make sense and be combat viable for TerRoguelike
Note: If you're using Quick Restart, your accessories and Mana are actually saved, which saves time on setup between attempts.
Dark Mage
Unholy Trident + Mana Regeneration Band + Magic Cuffs + Sorcerer Emblem + Full Mana
Your firerate and damage is significantly better than the standard gun, on top of having piercing, but you need to worry about managing your Mana. Difficult to use in boss fights, but the piercing and extra wait time between waves makes it well-suited for standard encounters.
Cryomancer
Ice Rod + Mana Regeneration Band + Sorcerer Emblem + Full Mana + Mana Regeneration Potions
This build is gimmicky and stupid. Damage is lacking without certain items. However, the ability to block off enemies with the Ice Rod can make encounters very interesting, to say the least.
Crusader
Paladin's Hammer
Simple, yet effective. The "boomerang" nature of the Paladin's Hammer makes it a fun combo with a lot of items, and its knockback makes it very effective against certain enemies.
Captain
Sergeant United Shield
Decent damage, decent attack speed, and decent crowd control. The way the weapon moves makes for an interesting gameplay style in regards to encounters, and it can helpful for dealing with minions during boss fights.
Rocketeer
Proximity Mine Launcher + Multiple stacks of Cluster Rocket Is
Incredible multi-hit damage and crowd control with unpredictable explosive self-damage. Being able to plant mines on the ground for triple damage can also be useful in combating certain bosses and physical-oriented enemies. Dangerous in close-quarters, but incredible effective if used properly.
Jouster
Shadow Jousting Lance + Aglet + Anklet of the Wind + Warrior Emblem + Avenger Emblem
It's a jousting lance build! Scales with speed increases and melee boosts VERY well. It hits constantly as well, so status infliction is the king here.
Monk
Dao of Pow
It's a mace! It confuses enemies, but in actuality this doesn't do anything on most of them. Pretty fun overall.
I love this! I always end up making fantasy classes into Terraria lol. I think the Cryomancer needs the Staff of the Frost Hydra. That would make a fun build I think, and it seems impossible to play with just the Ice Staff. I’d also give the Jouster the Tabi to dash and deal major poke damage.
Part of the reason I decided on only Ice Rod was because of how its damage can scale. It has absurd attack speed, and with certain items that proc based on a percentage chance on hit, it can do pretty decent damage. But overall, it struggles a lot even then, and Frost Hydra gives it that last bit of damage to push it over the finish line.
As for the Jouster suggestion, I'll probably try that out soon, but overall it sounds pretty fun!
I'll probably cook up some more builds tomorrow, but I've tested the ones I have right now and I'm satisfied with all of them