tModLoader

tModLoader

TerRoguelike
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Update: Apr 20 @ 4:14pm

Version 1.3.3 has been published to Stable tModLoader v2025.2

Resprited Evil Eye and Enchanting Eye.

Fixed the boss heathbar displaying a negative number if the sum of all npc hp in the healthbar was greater than the max 32 bit interger value.

Update: Apr 11 @ 4:13pm

Version 1.3.2 has been published to Stable tModLoader v2025.2

Fixed game crashing in the case of a file path not existing.

Update: Apr 8 @ 2:05pm

Version 1.3.1 has been published to Stable tModLoader v2025.2

Tweaked the camera in the credits to work better with the current song

Fixed Quick Restarting in multiplayer sometimes failing to teleport some players back to the lobby room

Main Menu / Quick Restart buttons can no longer be interacted with when you aren't focused on the game window

Update: Apr 6 @ 2:42pm

Version 1.3.0 has been published to Stable tModLoader v2025.2

Introducing the Multiplayer Update!

To play TerRoguelike in multiplayer, the host must click the Play TerRoguelike button and then click the Multiplayer button. Other players can join through the Terraria Multiplayer menu or Steam.

Removed and replaced all music associated with Chris Christodoulou, as requested by Chris.

Tortoise enemies can now jump up a couple blocks.

TerRoguelike Players and Worlds are now stored in a deeper "TerRoguelike" folder in their respective directory, and said folders are cleaned of player/world files often. There should be no more leakage of player/world files from playing TerRoguelike.

Quick Restarting / Looping now regenerates the dungeon while you are still in the world. This is faster, and allowed for Multiplayer to exist.

Added a command, /unstuck, for use if you are considered softlocked in tiles.

Update: Mar 7 @ 10:45pm

Version 1.2.3 has been published to Stable tModLoader v2025.1

Added one-shot protection. If you are above 190% hit points then you cannot be killed in a single hit. For example, if you are at 100% health and 90% barrier, you will have one shot protection. if you have 95% life and 95% barrier, you have one shot protection.

Update: Feb 23 @ 2:27am

Version 1.2.2 has been published to Stable tModLoader v2024.12

I forgot a 0 in something :)

Update: Feb 23 @ 12:24am

Version 1.2.1 has been published to Stable tModLoader v2024.12

Added low detail versions of certain visual effects that may have affected performance for some players. To use the lower detailed versions, select a quality of "Low" or "Medium" under video settings ingame.

Nerfed Evil Eye and fixed description - Attack speed bonus for extra copies reduced from 10% to 5%, and the stack cap actually was only increasing by 1 for extra copies, not 2.

Buffed Antique Lens - Main attack size increased from 10% to 15%.

Stim Pack now has some visual feedback.

Paladin has a new trick up their sleeve in Ruined Moon.

Enemy location arrow now adjusts its position if the enemy is close to the edge of the screen, and the arrow is no longer hidden behind tiles if the enemy it was associated with was behind tiles as well.

On-hit item effects no longer have slight damage abnormalities when interacting with enemy damage reduction.

Edited Russian Localization.

Update: Feb 9 @ 7:30pm

Version 1.2.0 has been published to Stable tModLoader v2024.12

Introducing the Lunar Gambit Update!

Added the Lunar Gambit, an item which allows players to loop. It summons a portal after the defeat of the Moon Lord, and upon touching it, you will be transported to another world, with more items and enemies to find.
How do you get this item? Try sitting down in the Lunar Sanctuary, while enveloped in darkness...

Added 3 elite enemy types, found after looping:
-Tainted
-Slugged
-Burdened

Added 2 new items:
-The False Sun
-Puppeteer's Hand

Hovering over item basins in the Lunar Sanctuary now displays the description of the item you will get.

Added Sunny Day, a super easy difficulty, "for when it's really needed".

Added a secret difficulty, accessed by inputting a retro cheat code on the m-
Oh, no, no... I shouldn't tell you. it's better you don't know about it ;)

Improved Backup Dagger. Current stocked daggers are now displayed above the player's head, all daggers are now thrown in under half a second, and daggers attempt to slide off of walls instead of immediately stopping upon hitting walls.

Attack Plan and Stim Pack can now activate during escape.

Halved Jet Leg cooldown and increased Jet Leg dash speed

Reworked Giant Bat AI.

Buffed Slime AI (They can now deal with some elevation).

Buffed Undead Sharpshooter bullet damage by 50%.

Nerfed Shadow Caster.

Added a secret ending(?)

Retaliatory Fist resprite.

Adaptive cannon tile collision hitbox no longer scales with projectile size. The hitbox for striking enemies still increases, it just wasn't fun to have your projectiles hit the floor so easily after increasing your projectile size.

Changed the way Adaptive Rifle interacts with bullet spread.

Select important projectiles are deprioritized for being replaced when the projectile cap is reached.

Remedial Tapeworm internally no longer uses projectiles for its functionality. It still works identically, it just doesn't hog projectile slots.

Slightly edited a certain vertical crimson room to be easier to navigate.

Pumpkins can no longer spawn on the surface if it is Halloween season.

Fixed the ghost often not appearing in the player's death animation.

Update: Jul 25, 2024 @ 1:55am

Version 1.1.4 has been published to Stable tModLoader v2024.5

Cutscenes no longer zoom out further than intended while playing on a resolution higher than 1080p.

Added Italian localization.

Edited Russian localization.

Update: Jul 17, 2024 @ 8:16pm

Version 1.1.3 has been published to Stable tModLoader v2024.5

Added Chinese and Russian localization