MADNESS: Project Nexus

MADNESS: Project Nexus

Enhanced Arena Experience
 This topic has been pinned, so it's probably important
NeoX  [developer] Jun 26 @ 2:23am
Traits and Behaviours Hirelings can be generated with
These are traits and behaviors that hirelings can obtained upon bringing new hires, as such these are only applied once and won't update pre-existing hirelings

Format: Trait/Behaviour - Primary Focus - Secondary Focus

Traits
Random
Hero - 100%
Unphased - 100%

Unarmed
NoPain - 100% - 50%
NoCombo - 25% - 10%
NoDizzy - 100% - 25%
H2HAngry - 25% - 10%
StaggerOnLowHealth - 25% - 10%
Heavy - 100% - 50%
MegaKnockback - 100% - 50%
Uncounterable - 50% - 25%
NoCombatRagdoll - 50% - 25%
GrappleAttack - 25% - 10%
Deadly_Contact - 25% - 10%

Melee
NoPain - 25% - 10%
NoCombo - 25% - 10%
H2HAngry - 25% - 10%
Heavy - 50% - 25%
MegaKnockback - 50% - 25%
Uncounterable - 100% - 50%
NoCombatRagdoll - 25% - 10%
GrappleAttack - 25% - 10%
NoDisarm - 50% - 25%
DualWieldOverride - 50% - 25%
TwoHandOverride - 25% - 10%
Deadly_Contact - 25% - 10%

Ranged
AutoDodgeThrown - 50% - 0%
BulletsAutoHit - 25% - 10%
InfiniteAmmo - 25% - 10%
NoDisarm - 25% - 10%
StableRanged - 50% - 25%
NoFallDamage - 50% - 25%

Acrobatics
AutoDodgeThrown - 100% - 50%
NoCombo - 25% - 10%
Deadly_Contact - 50% - 25%
NoDisarm - 75% - 50%
GrappleAttack - 50% - 25%
NoDizzy - 25% - 10%
MegaKnockback - 50% - 25%
Heavy - 25% - 10%
DualWieldOverride - 100% - 50%
Uncounterable - 25% - 10%
DashAttacker - 25% - 10%
NoFallDamage - 100% - 50%
StableRanged - 25% - 10%

Behaviours
Random
ChargeUpLover - 50%
FarSight - 100%
GetAwayFromMe - 100%
FreeAttacker - 100%
NoMeleeFlocking - 100%
Catlike - 100%
SpreadsJoy - 100%
Deadly - 100%
ADD - 25%
Focused - 25%

Unarmed
Personal - 100% - 0%
ChargeAttack_Bullrush - 10% - 0%
ChargeUpMax - 50% - 25%
Defensive - 100% - 25%
CounterAttacks - 50% - 25%
Enraged - 100% - 50%
LeapSlam - 10% - 0%
NeverHeavyH2H - 25% - 10%
RearSmash - 25% - 0%
SprintOnlyInPursuit - 50% - 25%
ThrowsOften - 100% - 0%
WhiteNinja - 100% - 0%

Melee
ChargeUpASAP - 25% - 10%
ChargeUpMax - 25% - 10%
FavorDual - 100% - 50%
Defensive - 50% - 25%
CounterAttacks - 50% - 25%
Enraged - 50% - 25%
SprintOnlyInPursuit - 25% - 10%
Personal - 100% - 0%
WhiteNinja - 100% - 0%
ChargeAttack_Angry - 10% - 0%

Ranged
Accurate - 50% - 25%
Turtle - 50% - 25%
HoldCover - 25% - 10%
Bubble - 100% - 50%
Coward - 100% - 0%
Evasive - 50% - 25%
FavorDual - 50% - 25%
Hunter - 100% - 50%
ItchyFinger - 50% - 25%
Sniper - 50% - 25%
TargetShy - 25% - 10%

Acrobatics
Evasive - 100% - 50%
Runner - 50% - 25%
ThrowsOften - 100% - 0%
TargetShy - 50% - 25%
Bubble - 50% - 25%
ChargeAttack_Grapple - 10% - 0%
ChargeUpASAP - 50% - 25%
CounterAttacks - 100% - 50%
FavorDual - 50% - 25%
HotFoot - 50% - 25%
Hunter - 50% - 25%
Indirect - 50% - 25%
ItchyFinger - 25% - 10%
LeapGrappler - 10% - 0%
LeapPursue - 10% - 0%
Sharky - 50% - 25%