Project Zomboid

Project Zomboid

[B42.13] Bandits NPC SP/MP (testing)
NPCs running in-place *and Possible Guard Post Bug (SOLVED)
Just like what the title states, all NPCs get stuck in place whilst running away or sometimes towards something, making them easy pickings for everybody hostile. (Although there was an instance that one was ignored)

I cannot provide any logs as it doesn't give any.

*Additionally, NPCs set to guard are also easy pickings. It seems that they cannot fight properly due to being restricted in the selected guard tile only.

** After debugging it myself, I found out that it was a mod conflict with wandering zombies, it appears they weren't compatible even if bandits was placed on top of the load order TT. I won't delete the discussion though so that if anyone encounters the same bug I did, they know what caused it. *** (In hindsight, I should've probably debugged it first before posting this though. Sorry Slayer T^T)

* - Edited
Last edited by MichaelzOmega; 19 hours ago
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Slayer  [developer] 17 hours ago 
Great. I can now add that mod to conflicts.
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