Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
Petition to add a blacklist to weapon and ammo buildings on the map. Unplayable because I lose all weapons and ammo.
I cleared prison (I spawned in rosewood) just to find 5 dudes spawned inside, deleted the entire armorys loot, and left nothing but a couple pistols on their bodies. If you're gonna make it so bandits can "take" loot from any building at least make it so we can retrieve it upon killing/looting them. I can't use a mod that could brick my run 50 hours in due to NPCs spawning in one of the finite spawns for guns and ammo....
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Slayer  [developer] Jan 3 @ 4:30am 
Whatever weapon they take they keep in their inventory.
I endorse this. Spawned in Brandenburg, in a house next to the school type of place (it has two big fields)

It got turned into a survivor base. And since it's Build 42, for some ♥♥♥♥♥♥♥ reason Slayer decided that the bandits should have the stronger weapons, like katanas and mace-like weapons.
Originally posted by LambVORTEX:
I endorse this. Spawned in Brandenburg, in a house next to the school type of place (it has two big fields)

It got turned into a survivor base. And since it's Build 42, for some ♥♥♥♥♥♥♥ reason Slayer decided that the bandits should have the stronger weapons, like katanas and mace-like weapons.

Quick update, they had guns. And I died.

Slayer, balance the ♥♥♥♥♥♥♥ difficulty. Literally 5 hours after the apocalypse started and I got gunned down.
apparently its not just the bandits that are hostile :steamhappy: these people need to chill out
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