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Definitely keep the NPC autonomous (We enjoyed looking at the NPC trying to organize thousands of our loots lmao then offering a fish in exchange for its safety). We liked the path the mod direction in NPC is autonomy because it feels more realistic and we got more way things to micro manage than NPC. Here is a list of our suggestions for.
Friendly NPC:
+ Friendly NPC needs to be invited to join and once they joined disable friendly fire at least with melee and firearms (We accidentally killed our favorite NPC)
+ Random patrol around the base (Especially if players are sleeping or there is a bandit raid)
+ They should randomly talk what they are currently doing like saying "this place is dirty" then proceeds to clean for example.
+ If possible remove or lessen jump scare sounds for the recruited friendlies
+ They mainly do jobs that align their position (Chef offers to cook meals, Electricians repairs the generator, fisherman fishes and etc)
+ If there are more than 2 friendlies that u recruited they try to do a looting session to enhance their gears and carry necessities like food, ammo or even books back to base then this ends either good or bad.
+ Recruited friendlies get a tag same like when i created a faction in mp and invited players (To differentiate recruited friendlies and just wandering friendlies)
+ They sleep, eat and drink (Should encourage players if they want to recruit a lot of npc that they should be able to provide enough supplies)
Bandit NPC:
+ Raiders should only know your general location or base not your exact location that you were hiding in the bathroom shtting yourself and if they cant find you they ransacked the place (gives chances for poorly equipped players to hide and escape from them)
+ During night if you spotted them while they are sneaking, they should try to run to you instead (Sometimes they keep sneaking while I am shooting at their face)
+ If possible to adjust the option in which they instalock players just with brooms and beat them to death without any chance of doing anything
Well, I am pretty sure most of what we suggested are already said or thought of but regardless we give thanks to this great mod and I will be keeping a watch on the mod direction especially when the NPC arrives at the vanilla future versions. (indie stone should hire you)
The other thing would be NPC 'gangs' with themes, like a military unit trying to guard some civilians so they take over a building and fortify, a merchant with guards trying to do trade, a farmer/rancher family which has fortified a farm.