Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC (v2)
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Slayer  [developer] Jul 29, 2024 @ 5:39am
BANDITS STABLE RELEASE 2.0
Stable release deadline is scheduled on Aug 17.

Tell me what bugs / features are missing. Please post only the MUST-HAVE features. Nice-to-have features are still welcome in the Suggestions thread.
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Showing 1-15 of 143 comments
Slayer  [developer] Jul 29, 2024 @ 3:42pm 
bump
Darkdeplayer Jul 29, 2024 @ 4:20pm 
heres my sincery opinion of what we need :

1- Bandits speaking with each other for immersion
2 - zombification on sandbox option many methods in sandbox options such as by corpse staying by time , bitten and etc! or distance
3-bandits aiming randomly like patrols before going to rush to kill towards the player and look around randomly for immersion
4-CDDA zombies compatibility , Random zombies compatibility and most incompatible mods soon or later
5- one essential one compatibility with your plumbing mod
TTV Gamejunkiez Jul 29, 2024 @ 4:39pm 
Something I've noticed is that bandits will get locked in a running animation, and then occasionally slide over to me at high speeds. This happens with about one in every four bandits i've fought.

I once had an issue where all of the zombies and bandits in my game became invisible while being attacked, and it took a while for the game to re-render everything correctly.

Bandit audio clips can sometimes be played multiple times in a row without cooldown, once when I was killed by a bandit he called me a loser about 18 times in the span of 3 seconds. (lol)

As for features:

Customization or the option to randomize waves for more unpredictability, and the abilitiy to set up bandits to become active immediately upon loading the game for that juicy day one chaos.
anonymousalien602 Jul 29, 2024 @ 6:14pm 
A full rebalance of the default sandbox options. The current options are acceptable for the beta, but they won't be for stable release where most people will add it to their servers and singleplayer saves. The main issue with it right now is that the spawn rate of bandits are just too high.

This has been a common complaint, and while the mod is customizable, people typically dislike default settings that are unbalanced, and having settings that are balanced by default will make the customization a lot easier. Ideally, it would be best to aim for settings that are well balanced for the default unmodded Apocalypse gamemode. This will make a good template for players to customize and not have to spend a long time testing what works best before finally playing with the mod.
anonymousalien602 Jul 29, 2024 @ 6:29pm 
In terms of features, what I think will be important is the addition of more bandit priorities besides killing. Looting, burning, etc. have been long requested and would vastly improve the depth of their behavior beyond just killing you, which is currently simplistic and needs more polish.

Bandit waves should not always know where you are, making hiding a viable option. In addition to this, bandit waves should be able to give up and leave if you are too difficult a target for them, making it possible to wait them out with your defenses. Entire waves could even decide to flee if you injure or kill too many of their own. This would make the behavior more realistic and give you more options if your character is not well equipped to fight them directly.
󠀡 Jul 30, 2024 @ 4:09am 
Really looking forward to adding the ability to create clothing/weapon presets for bandits myself. As it would save you from the chore of constantly changing the clothing of bandits and give us the opportunity to customize and improve compatibility with third party mods. For example, I use SMUI and from the dressed boots that replace the SMUI textures of bandits in the last waves disappear (clothes become red and white). It would be nice if I could fix it myself without bothering you. It would also be great to create bandits bosses with powerful mod guns and armor.
PiroMraz' Jul 30, 2024 @ 4:38am 
Ambush! On the roads.

Once there was a case when I was driving and saw a lone bandit with a gun near a burned out car, he stood in the middle of the road and tried to shoot at me, but to no avail, he was distracted by zombies wandering nearby.

This loser didn't inconvenience me, I just drove past him. I never realized where that bandit came from, maybe it was a bug, because it never happened to me again. But it made me think that it would be nice to have ambushes like the vanilla Vehicle Scenes events, only instead of police roadblocks - bandit ambushes! Wow!
Even on the road you have to be vigilant and keep your M4A1 at the ready, survivor. :spiffo:
GIGI Jul 30, 2024 @ 4:43am 
1. Zombie Hunt Group(enemy or Friendly)
2. Friendly Survivor Camp or Roaming Group
3. Bandit vs Friendly Survivor event
4. Look around and Random searching(enemy or Friendly)
5. Bandit waves mark is near location of player. is not player. So player is hide possible.
:steamhappy:
Vac Jul 30, 2024 @ 5:53am 
1) Fix friendly bandits tanking FPS. I believe it may be caused by the attack code infinite looping when near the player
2) Add option to have bandits not chase down player and just exist
press1formeow Jul 30, 2024 @ 2:24pm 
MULTIPLAYER DESYNC
The bandit opened my rolling shutter door by one-third. LOL
AkariLila Jul 30, 2024 @ 10:10pm 
Friendly bandits attacking hostile bandits
Slayer  [developer] Jul 31, 2024 @ 3:57am 
Originally posted by press1formeow:
MULTIPLAYER DESYNC
What do you mean exactly? The sync should be at the normal level of this game. It otherwise please give me more details
Hi im ST Jul 31, 2024 @ 8:57am 
Hello. Thank you for creating a very interesting mode.
Currently, the NPC is divided into two groups: hostile or friendly to the player,
I hope there will be more power.
For example, police attack hostile NPCs and zombies, such as looters and cannibals.
The looters attack the police, civilians and zombies.
Ordinary citizens do not attack everyone except zombies, but when attacked, they do.
The cannibals attack everyone.
The army attacks everyone.
If you act according to the power characteristics of the NPC like this, you will feel even better.
RIFB Jul 31, 2024 @ 12:52pm 
Your work is outstanding, keep it up! I have a suggestion that could enhance the game experience: Is it possible for the bandits to exhibit more human-like behaviors instead of just spawning in waves? It would be interesting if they could form bases and communities within the cities, incorporating a system similar to the happiness meter of villagers in Minecraft. This would allow bandits to organize raids to attack, trade, or even join the player's group depending on how they interact with them. Imagine an autonomous party system where players only need to give basic commands like defending, gathering resources, or farming. While this might be more complex and for future development, the essential part would be for them to form communities that players can interact with, based on levels of happiness and friendship.
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