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Badass idea! Once friendlies are added (If they are), having the option to side with bandits and attack friendly communities would be interesting. Like a karma system of sorts; more friendlies you kill you receive 'Bandit' status, more bandits you kill you receive 'Friendly' status. Either status grants access to the respected community, maybe with a trader for medicine or mechanical equipment; possibly weapons too? I dunno; in my eyes the game doesn't need traders cause its already easy to get super geared if you know where to go especially with modded maps. But to be able to interact with bandits and maybe join them on a raid would be awesome.
Maybe some of your barricades are destroyed and your place is filled with zombies, but nothing is missing (because the looters made too much noise destroying your barricades and attracted a hoard that got them).
Maybe account for other mods that add traps like that speartrap mod. Have there be a chance one or more of those are triggered if present with no items stolen. Etc.
finding some way to allow players the ability to use the environment like this would seriously improve combat and stop frustrating deaths.
One smaller thing i want to suggest, tougher raiders should have spoils/raid loot. It just makes sense compared to the small bit of food they have now and is a reward for defending your home.
And as a minor tweak, I'd also make some of the "desperate citizens" male bandits instead of only female bandits.
-disable the market that tells you they are coming for rp servers
- possibility of having them stay in an area without them wandering around, thus also the possibility of spawning them in a specific spot through an admin command
Some kind of way to differentiate hostile from non-hostile. Even if it's optional and just NPC class in red or white above their head.
It would also be kinda nice if you could get non-hostiles to join you. Even if it's as simple as follow/stay so they ride in a car with you. Maybe even the option to arm non-hostiles, even if it's just dropping weapons and ammo.
I also wouldn't mind an option to make them approach with their weapons in hand like the raiders in SS do. Twice I have died because they ran up on me unarmed and then pulled out guns and shot me in melee range when I pulled a melee weapon. I know this isn't necessarily unrealistic, that's why I ask if it could be optional.
in game files there are also sounds for stuff like:
-distant helicopter
-explosions
-alarms, sirens and beeps
-vehicle door closing sound, engine idling
-falling tree