Project Zomboid

Project Zomboid

[B42/B41] Bandits NPC
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Jaydee Jun 22, 2024 @ 6:44pm
2
Suggestions
Post your suggestions here (if you can) to keep the comments section a bit more organized! Thank you guys for giving the addon a go; we want to hear your feedback and requests.
Last edited by Jaydee; Jul 8, 2024 @ 1:34am
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Showing 1-15 of 180 comments
Adding a desperate behavior: Bandits can be hungry or injured, which makes them more dangerous and desperate. If they are severely wounded, they might surrender or plead for their lives. This is just an idea, it will be cool to have some interactions with them.
Jaydee Jun 23, 2024 @ 3:21pm 
Originally posted by K9 Las Bolas Del Oso:
Adding a desperate behavior: Bandits can be hungry or injured, which makes them more dangerous and desperate. If they are severely wounded, they might surrender or plead for their lives. This is just an idea, it will be cool to have some interactions with them.

Badass idea! Once friendlies are added (If they are), having the option to side with bandits and attack friendly communities would be interesting. Like a karma system of sorts; more friendlies you kill you receive 'Bandit' status, more bandits you kill you receive 'Friendly' status. Either status grants access to the respected community, maybe with a trader for medicine or mechanical equipment; possibly weapons too? I dunno; in my eyes the game doesn't need traders cause its already easy to get super geared if you know where to go especially with modded maps. But to be able to interact with bandits and maybe join them on a raid would be awesome.
grammarsalad Jun 24, 2024 @ 12:28am 
Regarding 2: The player should have the means to prevent or mitigate looting. For instance, locking your doors and boarding your windows makes it less likely that your place will be looted. And when it is 'looted', there should be a chance things didn't go well for the looters.

Maybe some of your barricades are destroyed and your place is filled with zombies, but nothing is missing (because the looters made too much noise destroying your barricades and attracted a hoard that got them).

Maybe account for other mods that add traps like that speartrap mod. Have there be a chance one or more of those are triggered if present with no items stolen. Etc.
VULPINE キツネ Jun 24, 2024 @ 5:43am 
Bandits using throwable weapons such as pipe bombs, molotovs and smokes. Could be used against player made structures and fortifications. Also boobytraps in event areas
The Banan Jun 25, 2024 @ 3:09am 
Open doors and other objects should block bullets or raiders line of sight. While testing different raids in debug mode i found that if you open a door swinging towards the enemy and walk through it they shoot you before you can even get line of sight around the open door and they will continue to shoot through the door, same with crouching behind a fence to hide. they just see and shoot through it.

finding some way to allow players the ability to use the environment like this would seriously improve combat and stop frustrating deaths.

One smaller thing i want to suggest, tougher raiders should have spoils/raid loot. It just makes sense compared to the small bit of food they have now and is a reward for defending your home.
Last edited by The Banan; Jun 25, 2024 @ 3:14am
Slayer  [developer] Jun 25, 2024 @ 7:21am 
Banan, yes this is planned. Because only players have shooting implemented in this game, when I want zombies (which impersonate bandits) to shoot, everything must be coded by hand. Right now I already use simplest Bresenham's line algorithm to detect windows in line of fire so that they get destroyed. Other objects are ignored. They shoot through the door because they have visual clearance. If player can't shoot through such door then bandits should not too. Also small fences could be used as cover when player is sneaking. But this is all to be coded by hand one by one and each feature has performance impact.
Slayer  [developer] Jun 25, 2024 @ 7:25am 
vulpine, i can do this however I fear that players will get super angry when heir bases get destroyed that easily. Fire in this game is super dangerous
Reits Jun 25, 2024 @ 10:02am 
Hey there, would like to recommend more varied weapons (shotguns etc.) and conditions (I've done it by having the zombrand on set condition be 99). If possible, make the weapons the zombies have access to customizable in sandbox settings.
anonymousalien602 Jun 26, 2024 @ 5:19am 
I believe the bandits could use some visual improvements, as right now they still have ripped-up clothing, weapons lodged inside of them, and zombie damage (like parts of faces looking to be eaten off).

And as a minor tweak, I'd also make some of the "desperate citizens" male bandits instead of only female bandits.
Fematrax Jun 27, 2024 @ 12:22am 
Here are some suggestions
-disable the market that tells you they are coming for rp servers
- possibility of having them stay in an area without them wandering around, thus also the possibility of spawning them in a specific spot through an admin command
Mitsurugi Jun 27, 2024 @ 11:42am 
I'd love an option to disable the voiced dialog and just have text over head like other mods with NPCs do.

Some kind of way to differentiate hostile from non-hostile. Even if it's optional and just NPC class in red or white above their head.

It would also be kinda nice if you could get non-hostiles to join you. Even if it's as simple as follow/stay so they ride in a car with you. Maybe even the option to arm non-hostiles, even if it's just dropping weapons and ammo.

I also wouldn't mind an option to make them approach with their weapons in hand like the raiders in SS do. Twice I have died because they ran up on me unarmed and then pulled out guns and shot me in melee range when I pulled a melee weapon. I know this isn't necessarily unrealistic, that's why I ask if it could be optional.
VULPINE キツネ Jun 27, 2024 @ 1:35pm 
Spawning wave on ambient (sound) "metagame" event instead of random timer (optional? since frequency setting is either sometimes or often). Would also give direction/location where bandits would spawn without needing the HUD indicator. Spawning defenders in "randomized story" events, maybe even replacing the zombies there.
Last edited by VULPINE キツネ; Jun 27, 2024 @ 1:45pm
Slayer  [developer] Jun 28, 2024 @ 12:17am 
Vulpine I like this one. What kind of sounds could that be? Gunshot is what comes go mind naturally but I need more ideas here
VULPINE キツネ Jun 28, 2024 @ 1:56am 
Originally posted by Slayer:
Vulpine I like this one. What kind of sounds could that be? Gunshot is what comes go mind naturally but I need more ideas here
besides gunshots it's screams and animals

in game files there are also sounds for stuff like:
-distant helicopter
-explosions
-alarms, sirens and beeps
-vehicle door closing sound, engine idling
-falling tree
Slayer  [developer] Jun 28, 2024 @ 3:50am 
ok it's best if it is environment independent. If there are not doors there should be not door sound otherwise it will be confusing. I definitely love the helicopter event. Will work for army for sure. Maybe each bandit family group should have a meta event characterized for that group
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