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VMF И VMX НЕ ДОЛЖНЫ БЫТЬ ТЕКСТОВЫМИ
I ran your message through Google Translate but I don't understand what you're saying. VMX files are backups, they're not needed for compiling the map. What exactly are you having trouble with?
-Validating my game cache and then rejoining the server
-Extracting this addon and using the models and materials in the original
The description in the original map says players don't require any other games or addons, yet the issue persists. Am I doing something wrong?
This is the edited version of the map; right now, I'm subscribed to the original addon to put a bandaid on the errors.
Mostly the trees are affected when you get close enough, as well as some ground-textures around the airfield and the fishing hut.
The affected models are at the coordinates below.
-14804.005859 13742.572266 -9681.784180
-14756.805664 14006.251953 -9555.269531
-14762.809570 13481.286133 -9555.080078
10784.502930 -11286.193359 -6126.472656
10861.747070 -11357.418945 -6036.554199
11217.276367 -11724.900391 -6031.456055
materials/maps/gm_fork/bunch of folders
models/props_c17/foliage/lab/vehicles/wasteland (all of these start with props) and have a note.txt in there as well.
The BSP and GMA contents are both needed. Also, files that were packed into the BSP in the original version should probably be packed into your version's BSP as well, for reasons explained in the note.txt file that you found and in the instructions above. Otherwise, the content may override stock content in other people's maps, or simply not work at all.