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Tooltip_EN = {
Tooltip_BlacksmithsHammer = "An old and robust tool, showing signs of years of hard work at the forge."
Tooltip_BuildersHammer = "An old and reliable companion, bearing the marks of countless construction projects.",
Tooltip_ChefsPan = "An old essential tool in any kitchen. <br>This well-worn pan is crafted from tungsten and has exceptional durability.",
Tooltip_MechanicsWrench = "An old, rusty, and bent wrench, reinforced in key places for added durability.<br>Can't be used as a tool due to the embedded heavy worm screw, but is very effective for bashing undead brains out.",
Tooltip_ContractorsVest = "Modified and well maintained hunting vest. <br>It's featuring additional padding tailored on the inside for better protection against scratches and bites.",
Tooltip_WanderersBoots = "Customized for long journeys. <br>These boots feature inner and outer soles tailored for improved running performance at the cost of stomping strength.",
Tooltip_TradersFannyPack = "An old yet well maintained fanny pack, crafted from exquisite leather. <br>Tailored with extra straps and leather pockets for enhanced capacity and better freedom of movement."
Tooltip_FieldMedicFannyPack = "An old yet well-maintained fanny pack, crafted from durable materials. <br>Tailored with extra pockets for medical supplies, ensuring easy access and better freedom of movement.",
Tooltip_Jim = "This wriggly companion seems oddly familiar, as if he's been on many heroic adventures before.",
Tooltip_OutcastBox = "Vintage lunchbox with a familiar hero plastered on it. <br>Perfect for carrying your midday meal, just like a hero would.",
Tooltip_TrackersHat = "Sturdy hat crafted from robust leather. <br>Ideal for shielding you from the elements while navigating the wild.",
Tooltip_WatchmensGloves = "A more robust and tailored version of leather gloves. <br>Provides superior protection and durability.",
Tooltip_ThreadsmithsKit = "Highly modified sewing kit with expanded storage and improved organization.",
Tooltip_WoodcuttersShirt = "Robust and well-tailored shirt with inner padding for additional protection. <br>Perfect for those who face the dangers of the forest and the undead.",
Tooltip_FarmersSeedbag = "Remarkably well-crafted seedbag made from exquisite leather. <br>Who would take the time to make such a trivial item with such precision in these dire times?",
Tooltip_ScoutsSatchel = "Crafted from lightweight fabric, this satchel is designed to avoid encumbering the scout, allowing for quick and agile movements during missions.",
Tooltip_TinkerersGloves = "Sturdy gloves made from thick leather and rubber, providing excellent protection and grip for intricate repairs and inventions.",
Tooltip_SpecialistRadio = "This custom-built radio, belonging to a communication specialist, rivals military-grade two-way radios in performance. <br>Robust reliable and compact, it ensures clear and secure communication in the toughest conditions.",
Tooltip_ChefsPanHandle = "A well-crafted pan handle, commonly used by chefs who respect themselves.",
Tooltip_HeavyWormScrew = "Masterfully forged heavy worm screw.<br>Can be inserted into a wrench to make it a bit heavier, but more effective in crushing the skulls of the undead."
Tooltip_SurvivorsCrunch = "Made by a skilled chef from insects, sawdust, and a hint of potatoes and fruits. <br>Despite its unusual crunchy flavor, it rejuvenates the body and helps improve endurance.",
Tooltip_FlexTape = "This crafted Flex Tape can be cut into versatile Duct Tape",
Tooltip_ScrapAngler_Vest = "A customized and worn vest, reinforced with salvaged metal scraps. <br>Offers reliable protection without sacrificing the practicality needed for long days of fishing.",
}
------------- Item Names -------------
ItemName_EN = {
ItemName_Base.ARRLHandbook = "'The ARRL Handbook for Radio Amateurs' - American Radio Relay League",
ItemName_Base.BlacksmithsHammer = " Blacksmith's Hammer ",
ItemName_Base.BuildersHammer = "Builder's Hammer ",
ItemName_Base.ChefsPan = "Chef's Pan",
ItemName_Base.ChefsPanHandle = "Chef's Pan Handle ",
ItemName_Base.MechanicsWrench = "Mechanic's Wrench ",
ItemName_Base.HeavyWormScrew = "Heavy Worm Screw ",
ItemName_Base.ContractorsVest = "Mercenaries's Vest ",
ItemName_Base.WanderersBoots = " Wanderer's Boots",
ItemName_Base.TradersFannyPack = "Trader's Fanny Pack",
ItemName_Base.FieldMedicFannyPack = "Field Medic Fanny Pack",
ItemName_Base.OutcastBox = "Outcast Box",
ItemName_Base.TrackersHat = "Tracker's Hat",
ItemName_Base.WatchmensGloves = "Watchmen's Gloves",
ItemName_Base.ThreadsmithsKit = "Threadsmith's Kit",
ItemName_Base.WoodcuttersShirt = "Woodcutter's Shirt",
ItemName_Base.FarmersSeedbag = "Farmer's Seedbag",
ItemName_Base.ScoutsSatchel = "Scout's Satchel",
ItemName_Base.TinkerersGloves = "Tinkerer's Gloves",
ItemName_Base.SpecialistRadio = "Specialist's Radio",
ItemName_Base.SurvivorsCrunch = "Survivor's Crunch",
ItemName_Base.FlexTape = "Flex Tape",
}
------------- Recipes -------------
Recipes_EN = {
Recipe_Chefs_Pan_Cooking_Time = "Cooking Mode",
Recipe_Chefs_Pan_Fighting_Time = "Fighting Mode",
Recipe_Make_Survivors_Crunch = "Make Survivors Crunch",
Recipe_Tool_Mode = "Tool Mode",
Recipe_Weapon_Mode = "Weapon Mode",
Recipe_Cut_Flex_Tape = "Cut Flex Tape",
Recipe_Craft_Flex_Tape = "Craft Flext Tape",
}
UI_EN = {
UI_prof_unemployed = "Wanderer",
UI_profdesc_unemployed = "Forge your own story",
UI_prof_scout = "Scout",
UI_profdesc_scout = "",
UI_prof_tinkerer = "Tinkerer",
UI_profdesc_tinkerer = "",
UI_prof_fieldmedic = "Field Medic",
UI_profdesc_fieldmedic = "",
UI_prof_agriculturist = "Agriculturist",
UI_profdesc_agriculturist = "",
UI_prof_gearhead = "Gearhead",
UI_profdesc_gearhead = "",
UI_prof_trademaster = "Trader",
UI_profdesc_trademaster = "",
UI_prof_tracker = "Tracker",
UI_profdesc_tracker = "",
UI_prof_commsspecialist = "Comms Specialist",
UI_profdesc_commsspecialist = "",
UI_prof_contractgun = "Contract Gun",
UI_profdesc_contractgun = "",
UI_prof_watchmen = "Watchman",
UI_profdesc_watchmen = "",
UI_prof_blacksmith = "Blacksmith",
UI_profdesc_blacksmith = "",
UI_prof_threadsmith = "Threadsmith",
UI_profdesc_threadsmith = "",
UI_prof_firepitchef = "Firepit Chef",
UI_profdesc_firepitchef = "",
UI_prof_woodcutter = "Woodcutter",
UI_profdesc_woodcutter = "",
UI_prof_shelterbuilder = "Shelter Builder",
UI_profdesc_shelterbuilder = "",
UI_prof_outcast = "Outcast",
UI_profdesc_outcast = "",
UI_prof_scrapangler = "Scrap Angler",
UI_profdesc_scrapangler = "",
UI_trait_tinkerer2 = "Tinkerer"
UI_trait_tinkerer2Desc = "The go-to tech guru: adept at repairing gadgets & knows how to craft special explosives."
UI_trait_EngineBuilder = "Engine Builder",
UI_trait_EngineBuilderDesc = "Highly skilled mechanic. <br>Knows the maintenance & repair of all vehicle models.",
UI_trait_BlacksmithMaster = "Expert Blacksmith",
UI_trait_BlacksmithMasterDesc = "Can create exquisite weaponry with rare resources",
UI_trait_Cook3 = "Firepit Chef",
UI_trait_Cook3Desc = "Knows recipes from pre fall & how to decently fry a fresh rat ",
UI_trait_TrainedGunman = "Trained Gunman",
UI_trait_TrainedGunmanDesc = "Masterful skilled fighter in firearm handling & tactics. <br> Proficient with various firearms for effective combat against undead & living threats."
UI_trait_Vern = "Vern",
UI_trait_VernDesc = "Embrace the Vern way! <br>Vern hates guns and everything that comes with it."
UI_trait_AllHailCaesar = "All Hail Caesar",
UI_trait_AllHailCaesarDesc = "Apes! Together! Strong! <br>[+30% foraging bonus to firewood and stones]"
UI_trait_Agriculturist = "Agriculturist",
UI_trait_AgriculturistDesc = "Expert in crop cultivation. <br>Highly skilled in managing diverse crops, their specific requirements & growing optimization.",
UI_trait_ShelterBuilder = "Shelter Builder",
UI_trait_ShelterBuilderDesc = "Mastery in carpentry and construction. <br>Renowned for crafting sturdy & functional shelters, structures & fortifications.",
UI_trait_FieldMedic = "Field Medic",
UI_trait_FieldMedicDesc = "Veteran in emergency care, very experienced in diagnosing & treating injuries & illnesses. <br>Adept at using whatever's on hand to provide effective medical aid in the field.",
UI_trait_ThreadSmith = "Thread Smith",
UI_trait_ThreadSmithDesc = "Master of the needle and thread & is known for their unparalleled skill in tailoring. <br>Very experienced at crafting intricate garments and textile creations.",
UI_trait_Tracker = "Tracker",
UI_trait_TrackerDesc = "Survivor with special tracking skills, able to read the signs of the wilderness. <br> Whether it's following the trail of prey or tracking the movements of other survivors, their expertise is highly advanced.",
UI_trait_Wanderer = "Wanderer",
UI_trait_WandererDesc = "Lone traveler, weaving their own tale in a harsh world teeming with threats.",
UI_trait_Trader = "Trader",
UI_trait_TraderDesc = "Resourceful merchant navigating through dangerous places, seeking profit amidst the chaos.",
UI_trait_CommSpecialist = "Radio Technician",
UI_trait_CommSpecialistDesc = "Highly skilled in operation, crafting & maintenance of communication devices. <br>Proficient at establishing contact and surveilling frequencies.",
UI_trait_Guardsmen = "Guardsmen",
UI_trait_GuardsmenDesc = "Hardened survivor. <br>Skilled in perimeter defending against both undead & living threats.",
UI_trait_Lumberjack = "Lumberjack",
UI_trait_LumberjackDesc = "An expert in timber harvesting and preparing wood. <br>Skilled in felling trees, the undead and the living.",
UI_trait_Shunned = "Shunned One",
UI_trait_ShunnedDesc = "An outcast among survivors, ostracized for reasons unknown or misunderstood by others.",
UI_trait_BagsAndBelts = "Bags and Belts",
UI_trait_BagsAndBeltsDesc = "Trader who is well-versed in efficient bags and belts usage. <br>Has higher maximum carrying capacity during their travels and trades. <br>Increased maximum carrying capacity. <br>[32 at max strength]",
UI_trait_ScrapAngler = "Scrap Angler",
UI_trait_ScrapAnglerDesc = "An expert in fishing with a shallow understanding of makeshift metalworking.<br>Utilizing salvaged materials, they craft and maintain their own fishing gear, transforming scrap into fishing tools.",
UI_trait_Axe1 = "Hatchet Swinger",
UI_trait_Axe1Desc = "Survivor learning basics of hatchet combat",
UI_trait_Axe2 = "Axe Wielder",
UI_trait_Axe2Desc = "Seasoned warrior adept in axe combat & is able to cut through both wood & undead flesh with ease.",
UI_trait_Axe3 = "Axe Master",
UI_trait_Axe3Desc = "Highly skilled logger & axe handler. <br>Known for their unparalleled ability to cleave through hordes of undeads.",
UI_trait_ShortBlunt1 = "Bludgeon Initiate",
UI_trait_ShortBlunt1Desc = "Survivor learning basics of blunt combat.",
UI_trait_ShortBlunt2 = "Baton Specialist",
UI_trait_ShortBlunt2Desc = "Seasoned warrior skilled in blunt combat, adept at taking down obstacles & undead.",
UI_trait_ShortBlunt3 = "Juggernaut",
UI_trait_ShortBlunt3Desc = "Brute force in the field, this fighter wields blunt weapons with unmatched power, smashing through undead hordes with ease.",
UI_trait_Blunt1 = "Club Initiate",
UI_trait_Blunt1Desc = "Survivor learning basics of long blunt combat",
UI_trait_Blunt2 = "Crowbar Specialist",
UI_trait_Blunt2Desc = "Skilled in long blunt combat, adept at breaking through obstacles & undead.",
UI_trait_Blunt3 = "Demolisher",
UI_trait_Blunt3Desc = "Powerful fighter wielding long blunt weapons, bulldozes through undead hordes effortlessly.",
UI_trait_ShortBlade1 = "Dagger Initiate",
UI_trait_ShortBlade1Desc = "Survivor learning basics of knife combat.",
UI_trait_ShortBlade2 = "Knife Specialist",
UI_trait_ShortBlade2Desc = "Seasoned warrior skilled in knife combat, adept at silently killing undeads.",
UI_trait_ShortBlade3 = "Knife Master",
UI_trait_ShortBlade3Desc = "Masterful fighter wielding knifes. <br>Strikes with deadly precision, swiftly taking down undead & living foes.",
UI_trait_Blade1 = "Machete Swinger",
UI_trait_Blade1Desc = "Survivor learning the art of sword combat.",
UI_trait_Blade2 = "Sword Wielder",
UI_trait_Blade2Desc = "Seasoned warrior skilled in sword combat, adept at slicing through undead.",
UI_trait_Blade3 = "Samurai",
UI_trait_Blade3Desc = "Masterful warrior trained in the ancient art of the blade.<br> Deadly force that elegantly slices through undead ranks with unparalleled skill & precision",
UI_trait_Spear1 = "Spear Initiate",
UI_trait_Spear1Desc = "Survivor learning the art of spear combat.",
UI_trait_Spear2 = "Spear Specialist",
UI_trait_Spear2Desc = "Seasoned warrior skilled in spear combat. <br> Adept at thrusting through & piercing undead.",
UI_trait_Spear3 = "Spear Master",
UI_trait_Spear3Desc = "Masterful fighter wielding spears. <br>Perfectly maintains distance, while skewering undead with precision & agility.",
UI_trait_Maint1 = "Basic Maintenance",
UI_trait_Maint1Desc = "Knowledge of basic usage of glue & duct tape.",
UI_trait_Maint2 = "Advanced Maintenance",
UI_trait_Maint2Desc = "Knowledge of advanced equipment repairs & basic optimization.",
UI_trait_Aim1 = "Aim Basics",
UI_trait_Aim1Desc = "Fundamental training in aiming & shooting.",
UI_trait_Aim2 = "Trained Shooter",
UI_trait_Aim2Desc = "Trained survivor in advanced aiming & shooting techniques.",
UI_trait_Aim3 = "Marksman",
UI_trait_Aim3Desc = "Highly skilled & trained survivor. <br>Excels at precise shooting with ranged weapons.",
UI_trait_Reload1 = "Novice Reloader",
UI_trait_Reload1Desc = "Fundamental knowledge of firearm reloading.",
UI_trait_Reload2 = "Advanced Reloader",
UI_trait_Reload2Desc = "Experienced survivor in firearm reloading. <br> Proficient at quicker & smoother reloads under pressure.",
UI_trait_Reload3 = "Master Reloader",
UI_trait_Reload3Desc = "Highly proficient in firearm reloading. <br> Executes lightning-fast reloads, minimizing downtime in combat.",
UI_trait_Fishing1 = "Spear Fisher",
UI_trait_Fishing1Desc = "Skilled in spearfishing techniques.",
UI_trait_Fishing2 = "Expert Angler",
UI_trait_Fishing2Desc = "Survivor with advanced fishing proficiency. <br>Adept at catching a variety of fish with specialized techniques & equipment.",
UI_trait_Cooking1 = "Amateur Cook",
UI_trait_Cooking1Desc = "Skilled at making meals that won't kill you.... instantly. <br>Consider it a culinary survival test.",
UI_trait_Wood1 = "Woodwork Novice",
UI_trait_Wood1Desc = "Basic carpentry skills.",
UI_trait_Wood2 = "Skilled Carpenter",
UI_trait_Wood2Desc = "Advanced carpentry knowledge.<br> Proficient in building sturdy structures & furniture.",
UI_trait_Wood3 = "Expert Carpenter",
UI_trait_Wood3Desc = "Expert in carpentry <br>Adept at repurposing salvaged materials to create durable constructions.",
UI_trait_Farm2 = "Planter",
UI_trait_Farm2Desc = "Highly advanced understanding of crop cultivation <br> Knowledgeable in diverse crops & their specific needs for optimal growth.",
UI_trait_Farm3 = "Harvester",
UI_trait_Farm3Desc = "Advanced understanding of crop cultivation <br> Knowledgeable in diverse crops & their specific needs for optimal growth.",
UI_trait_Medic2 = "Medical Assistant",
UI_trait_Medic2Desc = "Proficient in basic medical care <br>Skilled in treating injuries, illnesses, & first aid.",
UI_trait_Medic3 = "Medical Specialist",
UI_trait_Medic3Desc = "Expert in comprehensive medical care. <br>Highly skilled in diagnosing & treating injuries, illnesses & conditions effectively.",
UI_trait_Elect1 = "Electrical Apprentice",
UI_trait_Elect1Desc = "Has basic knowledge of electrical systems.",
UI_trait_Elect2 = "Electrical Specialist",
UI_trait_Elect2Desc = "Intermediate skill in electrical systems <br>Proficient in repairing complex circuits & electrical devices.",
UI_trait_Metal1 = "Welder Apprentice",
UI_trait_Metal1Desc = "Has Basic understanding of metalworking",
UI_trait_Metal2 = "Welder Specialist",
UI_trait_Metal2Desc = "Advanced skill in metalworking. <br>Proficient in shaping, joining & repairing metal.",
UI_trait_Metal3 = "Welder Expert",
UI_trait_Metal3Desc = "Expert in metalworking techniques. <br>Highly skilled in forging & fabricating intricate metal structures using advanced welding methods.",
UI_trait_Sew1 = "Skilled Sewer",
UI_trait_Sew1Desc = "Intermediate skill in tailoring.",
UI_trait_Sew2 = "Master Sewer",
UI_trait_Sew2Desc = "Expert in tailoring techniques <br>Highly skilled in designing and crafting clothing & utilizing advanced sewing skills.",
UI_trait_Forage1 = "Nature Seeker",
UI_trait_Forage1Desc = "Keen observer of the natural world.",
UI_trait_Forage2 = "Wilderness Warden",
UI_trait_Forage2Desc = "Experienced in navigating diverse terrains and environments.",
UI_trait_Forage3 = "Wilderness Sage",
UI_trait_Forage3Desc = "Master of finding ressources in the wild <br>Posses highly advanced knowledge of flora & fauna, able to sustain themselves within the wilderness.",
UI_trait_Trap1 = "Trap Setter",
UI_trait_Trap1Desc = "Has basic understanding of traps to catch small game.",
UI_trait_Trap2 = "Trap Specialist",
UI_trait_Trap2Desc = "Proficient in setting snares & simple traps.",
UI_trait_Trap3 = "Trap Expert",
UI_trait_Trap3Desc = "Expert in trapping craft & setup. <br>Capable of designing & deploying sophisticated traps to catch elusive prey.",
UI_trait_Mechanics3 = "Trained Mechanic",
UI_trait_Mechanics3Desc = "Advanced knowledge in vehicle repair",
UI_trait_Mechanics4 = "Expert Mechanic",
UI_trait_Mechanics4Desc = "Specialist in automotive machinery. <br>Highly skilled in building & maintaining vehicle systems if provided reference material.",
UI_trait_LightweightTraveler = "Lightweight Traveler",
UI_trait_LightweightTravelerDesc = "Uncomfortable with carrying too much, this survivor shies away from excessive loads. <br>Reduced maximum carrying capacity. <br>[15kg at max strength]",
UI_trait_breathingTechnique = "Seiza Breathing",
UI_trait_breathingTechniqueDesc = "Survivor who has mastered a special breathing technique, allowing them to recover from exhaustion faster while sitting on the ground. <br>[+25% endurance recovery bonus while sitting]",
UI_breathingTechniquefullendurance = "You feel that your breathing is steady again",
UI_trait_QuietMovement = "Quiet Movement",
UI_trait_QuietMovementDesc = "Survivor who prefers moving quietly.",
UI_trait_Agile = "Agile",
UI_trait_AgileDesc = "Nimble, quick & knows the basics of fluid movement.",
UI_trait_FrogFriend = "Frog Companion",
UI_trait_FrogFriendDesc = "Welcomes a trusty frog friend into your company, providing companionship as you traverse the world.",
UI_trait_BrittleBody = "Brittle Body",
UI_trait_BrittleBodyDesc = "Feels like every step is an effort, and every lift a strain.",
UI_trait_MushroomGatherer = "Mushroom Gatherer",
UI_trait_MushroomGathererDesc = "Survivor with a keen eye for spotting fungi. <br>However, they lack knowledge of whether the mushrooms they find are edible or poisonous.<br>[+30% foraging bonus to mushrooms]",
UI_trait_CoffeeLover = "Coffee Lover",
UI_trait_CoffeeLoverDesc = "Treasures a rare find: a pack of premium coffee. <br>A precious commodity in the apocalypse.",
UI_trait_WineLover = "Wine Lover",
UI_trait_WineLoverDesc = "Treasures a rare find: a fine bottle of wine & a delicate wine glass. <br>A really rare commodity in the apocalypse.",
UI_trait_ComicGeek = "Comic Geek",
UI_trait_ComicGeekDesc = "True comic lover at heart, treasures two well-preserved exemplars.",
UI_trait_BookLover = "Book Lover",
UI_trait_BookLoverDesc = "This survivor treasures two well-preserved books, one of the few really rare finds in the apocalypse.",
UI_trait_KillerEcstasy = "Psyched Killer",
UI_trait_KillerEcstasyDesc = "Every kill fills you with a rush of excitement, boosting happiness & lowering your boredom. <br>However, the intense thrill makes you sweat more than usual.",
UI_trait_Peaceful = "Peaceful Whimp",
UI_trait_PeacefulDesc = "Each zombie kill brings a wave of unease, making you unhappier & more stressed. <br>What if there are alive and just trapped inside their minds?",
UI_trait_DrunkenMaster = "Drunken Master",
UI_trait_DrunkenMasterDesc = "Survivor who uses intoxication to enhance combat. <br>However each undead defeated brings them closer to sobriety. <br>[+25% DMG while being drunk]",
UI_trait_Lifter = "Heavy Lifter",
UI_trait_LifterDesc = "Comfortable carrying more than most, this survivor sees every additional load as training. <br>Increased maximum carrying capacity. <br>[27kg at max strength]",
UI_trait_InsectHunter = "Insect Hunter",
UI_trait_InsectHunterDesc = "An uncanny knack for spotting insects, this survivor can find bugs where others see none. <br>Increased chances of finding insects in the wilderness. <br>[+30% foraging bonus for insects & fishbait]",
UI_trait_Bleeder = "Bleeder",
UI_trait_BleederDesc = "Wounds bleed excessively, heightening their severity and endangering survival. <br>[+100% damage from bleeding]",
UI_trait_DislikesHeavyLoad = "Dislikes Heavy Load",
UI_trait_DislikesHeavyLoadDesc = "Carrying too much makes this survivor gradually stressed. <br>[+Stress if over 80% of the max carry capacity]",
UI_trait_LightLoadLover = "Light Load Lover",
UI_trait_LightLoadLoverDesc = "This survivor finds happiness and stress relief when carrying a light load, preferring agility and freedom over heavy burdens. <br>[+Stress relief & happiness if under 30% of the max carry capacity]",
UI_trait_StressEater = "Stress Eater",
UI_trait_StressEaterDesc = "Feels hungry whenever stressed, leading to increased food consumption during stressful times. <br>[Slowly Increases hunger level to "Hungry" when under stress]",
UI_trait_Thanathophobic = "Thanathophobic",
UI_trait_ThanathophobicDesc = "Intense fear of death causing the survivor constant stress when injured. <br>[Gains constant stress up to "Agitated" when under 90% HP]",
UI_trait_ChronicPain = "Chronic Pain",
UI_trait_ChronicPainDesc = "Constant pain at night plagues this survivor, making their daily life uncomfortable. <br>Painkillers are crucial. <br>[Receives random pain levels nightly, ranging from "Pain" to "Severe Pain" (rarely "Agony")]",
UI_trait_Hoat_CouchPotato = "Couch Potato",
UI_trait_Hoat_CouchPotatoDesc = "Always lazy and weak, this survivor has spent more time on the couch than anywhere else. <br>How they survived this long is anyone's guess.",
UI_trait_Nudist = "Nudist",
UI_trait_NudistDesc = "Prefers the freedom of no clothing. Increases happiness when unclothed but causes discomfort when wearing clothes. <br>[Backpacks, shoes, watches, and all "Accessory" type items do not count as clothing]",
UI_trait_Sprinter = "Sprinter",
UI_trait_SprinterDesc = "Finds joy and relief in sprinting. <br>[Slowly gains happiness and reduces boredom while sprinting]",
UI_trait_SoftWalker = "Soft Walker",
UI_trait_SoftWalkerDesc = "Moves with near silence, making it hard for enemies to detect.",
UI_trait_LittleBuddy = "Little Buddy",
UI_trait_LittleBuddyDesc = "This survivor is never without their beloved Spiffo doll, their closest companion in a harsh world. <br> Losing Spiffo would be the most awful thing that could happen to this survivor. <br>[Small boost to stress, boredom, and unhappiness when Spiffo is in inventory, but don't you dare lose Spiffo...You will regret it]",
UI_trait_FlexTaper = "Flex Taper",
UI_trait_FlexTaperDesc = "Knows how to create the ultimate Flex Tape.",
UI_gain_Desensitized = "Emotions begin to fade",
UI_gain_Bravey = "Bravery fills your heart!",
}