Unturned

Unturned

Escalation
 This topic has been pinned, so it's probably important
dug  [developer] May 22, 2024 @ 1:16am
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Showing 1-15 of 119 comments
Fluffy Kitsune May 23, 2024 @ 8:17pm 
Asset is overpowered

Too easy to get Adhesive compound (see Elver for proper way to do this, I.E, hard to get outside DZ, Easy to get inside DZ, literally don't need to go into the DZ at all to progress! soemone could jsut call in a top tier airdrop!)

Map is too small for bases

Most of the guns feel too low damage, I.E, Mini-14 doing 26 headshot damage? i know it's a Civ rifle, but it's also semi auto and will 5 tap head if soemone is wearing even a baseball cap.

Making meds is a pain in the ass, you have to get 2 pieces of clothes to make 1 healing item, good luck if you're bleeding out at 10HP!

Survivor clothes are useless, they get left at spawns and eat up item respawns, just remove them, really. (or make them scrappable, ig, so people will actually keep them for some reason.)

Increase buildable area by adding an oxygenerator, for water bases, and Adding a no build zone to most of the sky to reduce skybases (kinda redundant cause that's the point of the Airstrikes.)

Add some kind of lower tier sniper rifle that spawns with a scope so taking down high tier people with soem skill and not getting TTK-checked by an asset/Kompact that isn't as rare as the Police sniper (A Farm/Ranger spawn bolt action rifle.)
Mememan97A May 23, 2024 @ 8:28pm 
make the way to get into a police armory more obvious for beginners
miselin May 24, 2024 @ 1:46am 
Add a flyable Eurofighter Typhoon
FLEX May 24, 2024 @ 2:18am 
I think it would be better to increase the damage of the weapon
Now to kill someone u have to hit him with a gun literally over 100 times
Jdance May 24, 2024 @ 4:43am 
Hi, a few players have reported some melees that cannot be equipped in the primary or secondary slots. I am aware that this is intended.

However, players instinctively try to put them in those particular slots. Alongside that, many still have no idea about assigning items to other number keys. It would be best to allow these melees to be assigned to any slot, if a player has a weapon that only fits in primary then they can move the tertiary weapon out of that slot.

If I'm not mistaken the 'Any' setting for the enum allows for this, but if not, it would be worth requesting this feature from Nelson.
KarmaWSYD May 24, 2024 @ 4:46am 
The Any type does allow this. I can confirm what Jdance has said about it causing some confusion (though whether that's a big issue is another question), and changing from Tertiary to Any hopefully wouldn't have much of a balance impact.
Jim00Jam May 24, 2024 @ 6:05am 
I would like Melee options for secondary but it is your map so do what u do with it and make like a sign or a marking or something next to the chain doors you need a breaching hammer to break
DavidDaDominant May 24, 2024 @ 8:04am 
Do away with max skills and make it so items have durability the %100 durability just killed the map for me
Ghost May 24, 2024 @ 10:27am 
While I know that this might come off as "rude" or "ungrateful" when we have the sig p320 can we get mcx spear the US ARMY's new rifle and/or the spear-lt. down the line?

Those are my favourite rifles and I'd love to see it in this map and overall the way the characters operate the guns and how they feel is great.

This map feels like a whole new game.

You guys are great!

Thanks for the map.
Isotope 436 May 24, 2024 @ 2:58pm 
i have one complaint there isnt enough deadspace between pois for base building this map is designed in a way that makes base building something yall said would be a pretty solid part and i can tell certainly is invalid on servers with anything higher than 20 people theres just to little land to build on. if you guys could fix that one issue id love it
dug  [developer] May 24, 2024 @ 4:00pm 
I agree, a common complaint I am seeing is that there is a lack of base building locations along with a need for some more small civilian loot locations, I plan on tackling these problems in the near future!
.Fink May 24, 2024 @ 7:38pm 
no ak:steamsad:
Rosnok May 24, 2024 @ 10:22pm 
Firearm magazines dont disappear on the model even when unloaded

Animation on unloading firearms shouldn't repeat the full reload animation, it should just take out the mag and not put the mag back in and rack the bolt.
This is also prevalent in tactical reloads (as in reloading with a loaded chamber) the animation should not just rack the bolt again.

Most melees just do way too much headshot damage against zombies. (Personal opinion, I am just way too used to most zombies needing to be 2-3 hitted in the head in vanilla and some other curated maps)

I think there needs to be a guide NPC like that one woman NPC in Arid beside that quest progress board that light up upon completing certain quests, to explain everything what is needed to be known, like how do you break those metal doors, where to get safezone key, etc etc.

There needs to be building border zones visible in the map like the ones from Arid and Elver
Last edited by Rosnok; May 24, 2024 @ 10:36pm
Rosnok May 24, 2024 @ 10:38pm 
Overall I think this is a pretty damn good quality map but as an avid PvE player it sadly does not appeal much to me and I personally don't like PvP due to its inherent sweaty nature but I do hope PvP fans enjoy this map as much as I did enjoy Kuwait and Buak.
FlipAllTheTables May 25, 2024 @ 5:25am 
Revolvers feel weak when it comes to fighting zombies compared to handguns. They can't be suppressed (the only handgun that can't be suppressed is the Falcon .50), have much weaker zombie damage (for example, Tanto deals 163 on head shots and 99 everywhere else, Cobalt does 108 on head shot, 59 on body and 29 on the rest), less ammunition, less range, and much higher recoil.

This also applies to the Private compared to CSO-85. They use the same ammunition, but the Private deals much higher zombie damage, while being semi-auto compared to the CSO-85's bolt action.

It just seems like PVE wasn't really taken into consideration with this map, with zombie damage being pretty all over the place.
Last edited by FlipAllTheTables; May 25, 2024 @ 5:32am
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