Unturned

Unturned

Escalation
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Update: Jul 4 @ 7:24pm

- Added repair recipes to everything.
--- While this should be redundant, there are some clothing/weapons that might have durability due to recent updates, so you can repair them now.

- Adjusted food and water to have quality values.
--- Purification tablets can be used to fix up all food items.
- Adjusted magazines and ammo to not always spawn at full.
- Adjusted purification tablets to drop more from medical sources.
- Adjusted Biohazard clothing to give Fire-proof effect.
--- This might be relevant later.

- Updated all ground vehicles to use the new suspension system.

Update: Jun 29 @ 6:57pm

Weapon Adjustments:
- Buffed Hemel 20mm Zombie, Structure/Barricade, and Vehicle damage.
--- Zombie Damage 200 → 500
--- Structure/Barricade Damage 100 → 150
--- Vehicle Damage 400 → 600
- Buffed Private damage
--- Player Damage 40 → 45
- Buffed Poseidon Vehicle damage
--- Vehicle Damage 600 → 1200
- Buffed Looty damage
--- Player Damage 7 → 10
- Buffed Cavalry damage
--- Player Damage 22 → 24
- Increased Cobalt damage and range
--- Player Damage 40 → 45
--- Range 150m → 400m
- Reduced Noses vertical recoil
- Nerfed Uzey damage
--- Player Damage 23 → 20
- Nerfed Nacht damage
--- Player Damage 19 → 17
- Nerfed Valhalla damage
--- Player Damage 11 → 9
- Removed zombie damage from the Sentry Autocannon in an attempt to combat idling horde beacons

- Added scrapping recipe to tanktrap.
- Added scrapping recipes to glass panes.
- Added scrapping recipe to bedrolls.
- Added scrapping recipe to sandbags.
--- Should allow simplification of things you might not need to use.
- Added ability to sell stacks of gun parts, springs, and circuitboards.
--- Makes selling items easier.
- Added ability to sell LTLM and strikes/modules to Major Cruz.
--- In case you didn't want them.
- Added Tukavtomat setup to Long Gun case.
--- So you have more options!
- Added dedicated attachment spawns to Gun stores.
--- These might drop a case too, so keep a lookout ;)
- Adjusted Gun stores to use a unique table combining multiple types of guns and ammo spawns.
--- They no longer have Tukavtomats now all the time - looks like they've run out of most of the stock!
- Adjusted several gun case setups.

- Adjusted Plastic Mannequin to be less expensive.
--- Can't sell clothes without a proper model!
- Adjusted Knockout clothing to be much more beneficial.
--- Much faster speed and much more space. You'll still have no armor though, so watch out!
- Adjusted carpets, pictures, paintings, and posters to salvage in the apparel tab.
--- Should make it easier to make into cloth for bandages.
- Adjusted Anvil armor to no longer override cosmetics.
--- The drip shall remain.
- Adjusted banana peels to be placeable in claimed areas.
- Adjusted tripwires to be placeable in claimed areas.
- Adjusted landmines to be placeable in claimed areas.
- Adjusted beartraps to be placeable in claimed areas.
--- Set traps for your enemies >:)
- Adjusted health of sandbag and sandbag line to be less.
- Adjusted Hemel 20MM to have longer distance sound rolloff.
- Adjusted Hunter's Overbearing quest to reward a Government "Vaquero".
- Adjusted Tukavtomat and magazines to be slightly less common from Militia zombies.
- Adjusted prices of a moonlit visitor.
- Adjusted Crown to no longer damage structures, and made ammo no longer require nitro (requires Crown in inventory to craft though)
--- Should be much easier to run and maintain. Give it a try!
- Adjusted Golden Deagle to be a bit rarer from airdrops.
--- Already alot of spawns in airdrops to begin with :P

- Fixed eating plants not giving seeds after completing Pollen's quest.
--- You kept eating them! Stop it! >:(
- Fixed Circuitboard stacking buttons out of order.
--- Sorry about this! In an attempt to make buttons consistent they got messed up D:
- Fixed extra recipe on sentry autocannon.
--- Was originally intended for a different item.
- Fixed reinforced storefront not being craftable.
- Fixed some metal structures not needing oil to craft.
- Fixed Gotha having a vanilla battery/dropping vanilla scrap.
--- Not that you could do anything with these materials.
- Fixed Dead Silent Achivement not including Tukavtomat and Valhalla SGNL-512.
--- Now it's just a bit harder ;)
- Fixed missing period at the end of some descriptions.
- Fixed a visitor not selling something during a full moon.
--- 横断歩道も待ってくれと言ってる
- Fixed Ares Rockets not being craftable into eachother.
--- Mrs. Weston suggests firing them all at once anyways.
- Fixed floating terminal at east cell tower.
- Fixed duplicated plane shootdown effect.
- Fixed some odd LODs.

Update: Jun 16 @ 7:13am

Fixed an issue with Anti Material magazines being able to be refilled using fabric scraps 💀

Update: Jun 16 @ 4:35am

- Added the Tukavtomat. (51247)
--- This new assault rifle drops from Militia zombies.
- Added the Hemel 20MM. (51282)
--- This massive sniper rifle can be acquired by killing the Mega zombie at the Artemis platform.
--- Added new Anti-Material Magazines, used in the Hemel 20MM. (52057)
--- Added a 6x scope for the Hemel 20MM. (52058)
- Added the Valhalla SGNL-512. (51296)
--- This dual purpose weapon can be acquired at the North deadzone.
--- It has regular spread when not aimed, but when aimed the accuracy increases to rifle spec.
- Added the Gotha heavy bomber. (51031)
--- This bomber can be purchased in the safezone, and allows for a team of 3 to hit targets.
--- Crew consists of a pilot, bombadier using HE shells, and a gunner with a autocannon using marksman magazines.

- Added a new visitor during the full moon, who sells some assassin weapons.
- Added new Militia Tops. (52054, 52055)
--- Militia zombies will always be wearing these, and will also drop from them as well.
- Added the Golden Falcon. (51291)
--- Good luck finding this one ;)
- Added the M1911 "Accelerator". (51292, 51293)
--- A silver slide and burgundy grips, this M1911 may be familiar.
- Added the Government "Vaquero". (51294, 51295)
--- A bright chrome finish with sleek black furniture for any cowboy.
- Added two new posters. (51688, 51689)
--- Represent your favorite content creators!
- Added several new structures.
--- Reinforced Ramps (51890), Triangular Hole (51891)
--- Landings (51742, 51743, 51842, 51843)
--- Quarter Holes (51744, 51844)
--- Triangular Ramps (51745, 51746, 51845, 51846)
--- Reverse Stairs (51747, 51847)
--- Upper Short Ramp Walls (51749, 51892, 51849)
--- Upper Ramparts (51750, 51870)
--- Storefronts (51748, 51893, 51848)
--- Wooden Trapped Hole (51882)
- Added EXP to Grubby exchange to Newman.
- Added detailed damage descriptions for Thermal Charge, Explosive Barrel, Bouncing Betty, and Strike Calls.
- Added scrapping recipe to Autocannon.
- Added scrapping recipe to Tanktrap.
- Added scrapping recipe to Poseidon.
- Added scrapping recipe to doors, doubledoors, hatches, and gates.
- Added some images.

- Adjusted damage on the Tank Cannon to deal 600 barricade and structure damage, up from 450.
- Adjusted health of lockers to be halved.
- Adjusted the Explosive Charge to have a 50% increased blast radius.
- Adjusted multiple spawn tables.
- Adjusted barrels to have new models and colors to help differentiate.
- Adjusted EOD to provide 10% more armor, but also be 5% slower.
- Adjusted Anvil armor to override cosmetics.
- Adjusted the explosive barrel to be placeable in claimed areas.
- Adjusted some military zombies (notably those at checkpoints) to wear combat clothing.
- Adjusted vehicles to be able to steal the battery out of them again.
- Adjusted SSgt Rook to buy detonators.
- Adjusted prices for Snow and Eklund's shops.
- Adjusted prices of Taylor's shop.
- Adjusted DMR magazines to have a better collider.
- Adjusted Buzzkill helicopter HP to be slightly decreased.
- Adjusted order of stacking and scrapping for the circuitboard.
- Adjusted some visitors to show up more frequently.
- Adjusted Buzzkill and HVT-150MM to not be able to be built on.

- Fixed Sentry being placeable partially through walls.
- Fixed Military handbook pickup turning into a police book.
- Fixed Falcon .50 having a 1.2 headshot multiplier instead of a 1.25 multiplier.
- Fixed Nacht-SP having a 1.3 headshot multiplier instead of a 1.25 multiplier.
- Fixed Armstrong and Weebley not showing up in nearby.

Update: Jun 7 @ 5:52pm


- Added weapon recolor for the ECS-25, acquirable via non-item spawn means.
- - NPCs, Airdrops, and weapon cases can have these. More are planned to be added, so keep your eyes peeled!
- Added attachments to visiting NPC shops.
- Added box stacks of circuitboards, springs, and gun parts.
- Added Reinforced Hole.
- Added Metal Ladder.
- Added Vault Hatch.
- Added some images.

- Adjusted oxygen limit to be higher
- Adjusted gun damage across the board.
- Adjusted limb multipliers to be less.
- - These two should help a bit with DPS.
- Adjusted Melee weapons to be equippable in slots.
- - Sorry about the wait!
- Adjusted Toughness skill to be able to max out.
- Adjusted trapped floors to just require 1 Bouncing Betty instead of 2 Nitroglycerin.
- Adjusted Explosive Barrels to cost 1 less nitro to craft.
- Adjusted portable generator to last much longer.
- Adjusted industrial generator to last much longer.
- Adjusted prices for Rifle Clips being sold.
- Adjusted purchase prices for some weapons to be higher to reflect attachments and ammo.
- Adjusted spawn table of Artemis Airdrop.
- Adjusted tank trap to be vulnerable.
- Adjusted placement for some storages so that they are able to place more effectively.
- Adjusted Banana Peel to have limited uses, and pickupable by anyone.
- Adjusted most thrown items to break glass when thrown through windows.
- Adjusted vault buildables to require one more ingot.
- Adjusted texture of some carpets.
- Adjusted safezone exit hatch to require keycard (it's right next to it already.)

- Fixed metallic material on guns.
- Fixed Metal Quartered roof crafting with wood.
- Fixed Asset inspect animation bug.

This update was made in preparation for the major update coming next week, thanks for reporting bugs and giving feedback!

Update: May 31 @ 6:40am

- Added some new paintings.
- Added a new poster.
- Added some commemorative plaques.
- Added a new competing billboard.

- Adjusted Hermes Grenade Rounds and HE Tank Shells descriptions to tell damage.
- Adjusted book textures.
- Adjusted book prices.
- Adjusted 3D printed bipods being better than regular ones.
- Seems the 3D ones weren't adjusted, apologies!
- Adjusted metal barricades to 1500 HP.
- Adjusted Airdrop Grenades to not drop blank modules.
- Adjusted Airdrop Grenades to drop medical supplies.
- Adjusted Artemis Airdrop to drop airdrop modules a bit more, and increased chances of better items.

- Fixed Airdrop Grenades sometimes despawning or not dropping at all.
- Fixed Airdrop Grenade airdrops colliding with other ones midair.
- Fixed Wooden Concave Ramp showing up without Complex Building Manual.
- Fixed barrel attachments not adjusting bullet drop.
- Fixed missing period on description of precision barrel.
- Fixed trapped floors not being replaceable after destroying themselves.
- Fixed floating flags at the bank in Parkwood.
- Fixed floating tree near south T1 deadzone.
- Fixed white plastic crate having 8x8 storage, fixed to 10x10.
- Fixed Knockout Outfit not being scrappable.
- Fixed the HTV 150MM taking damage from hitting things.
- Trees now have the correct hitboxes
- Temp issue: ADATS doesn't visually spawn far away if Landmarks are disabled. Setting to Low should alleviate the issue for now.
- Dropped the oxygen limit roughly 100 meters down in an effort to reduce skybase effectiveness.

Weapon Adjustments:

- Reduced Nacht recoil.
- Reduced RSS-03 recoil.
- Buffed Uzey firerate.
- Buffed Bisey firerate.
- Reduced Looty damage.
- Reduced Asset firerate.
- Kompact reworked to be burst instead of automatic, this gun was overperforming in its role and generally felt too similar to the Asset.
- Tonijin reworked to be automatic instead of burst, this was done in an effort to make it feel more rewarding to acquire.
- Reduced CSO-85 headshot damage.
- Reduced Cobalt headshot damage.

Update: May 26 @ 5:46am

Patch
- Added more details to some locations, and more item spawns.
- Added actions to quickly change food into seeds.
- Added actions to quickly change filament roll colors.
- Added crafting recipe to Private scope via Hunting Handbook.

- Adjusted Zombie damage to be more consistent, and adjusted zombie damage overall.
- High caliber weapons and revolvers will deal a bit more damage, though overall they should be a bit tougher.
- Adjusted melee weapons to deal less zombie damage.
- This should make them a little bit tougher.
- Adjusted Kompact recoil and damage.
- Adjusted Private recoil.
- Adjusted glue to be drinkable.
- Adjusted cardboard bed to not be placeable in locations.
- Adjusted bear spawns to be farther away from player spawns.
- Adjusted Centare to be less common.
- Adjusted Coffee Filters to drop less commonly from food spawns.
- Adjusted Glue to be more common.

- Fixed Private and Private-SP not being able to be pickup in nearby.
- Fixed Icons for Ulfberht and Ulfberht-SP.
- Fixed some zombies spawning clipped into objects.
- Fixed lightbar positioning on police sedan.
- Fixed Pollen's final quest reward.

- Removed vehicle batteries being able to be removed.
- Temporarily for now while an issue is sorted.
- Removed object on ground next to Sgt Foley, and gave them a weighted blanket.
- Buffed Private
- Walker now does double structure and barricade damage.
- Nerfed thrown mortar player damage.
- Nerfed all melee weapon damage against players.
- Cardboard beds can no longer be place within map points.
- Added no build volumes above Deadzones in an effort to reduce camping.
- Apologies if this makes your base unusable, but this issue was so egregious that it had to be patched.
-Nerfed pistols across the board.
- T2 Airdrop falling speed has been reduced.

Update: May 25 @ 2:37am

Patch
- Added 3 more spawn tops and bottoms.

- Adjusted most makeshift weapons to cost a bit more metal, but no longer require nitroglycerin.
- Acquiring nitroglycerin already would bring players to a location that has guns anyways, so this should be a bit better.
- This excludes the Walker due to being high caliber, and the Poseidon because it's a rocket launcher.
- Adjusted Buzzkill to have more health, but is vulnerable.
- Adjusted Metal Scrap name to Metal Scraps.
- Adjusted Amphibious Assault to have slightly more armor, and adjusted the speed buff to be spread across all parts.
- Adjusted Cloth Pack to have one more row of space, no longer takes tape, and takes 2 more fabric scrap.
- Adjusted description of spawn clothing.
- Adjusted names of Hermes grenades to have "Round" at the end of them.
- Adjusted Complex Building Manual to cost half as much.
- Adjusted Heavy Barrel to aim slower.
- Adjusted Grips to aim slower, and have a bit less recoil reduction.
- Adjusted HCOG and 3D Printed scopes to have less spread reduction.
- Adjusted Greased Bolt to have damage reduction and but lower increased recoil.
- Adjusted detachable iron sights to provide slight zoom.

- Fixed Knee Mortar being salvageable.
- Fixed missing sound from crafting the hammer and wrench.
- Fixed missing description on Military Helmet.
- Fixed broken text on Edward's quest.
- Fixed a window at Redgrove Airfield.

- Removed unused item from files.

Update: May 24 @ 3:17am

Patch


- Added more player spawns.
- Added additional details to Soda, Stims, and Adrenaline descriptions.
- These items provide extra energy over a period of time. Use them to your advantage!

- Adjusted 3D printed attachments to function equivalently to their regular counterparts.
- Adjusted Fabric scrap so that it can be used to heal and stop bleeding.
- Just enough to keep you alive.
- Adjusted Survivor clothing to be scrapable for 1 fabric scrap.
- Adjusted Mattress spawns.
- Adjusted chainsaw to be a bit more effective at tree chopping.
- Adjusted bear spawns to be farther away from player spawns.
- Adjusted barricade damage on high caliber weapons.
- Was inconsistent with intended damage.
- Adjusted Asset firerate, damage and handling.
- Slightly slower firerate, different handling, slightly more damage.
- Adjusted Kompact damage and handling.
- Different handling, slightly less damage.
- Adjusted Centare damage.
- Was absurdly strong.

- Fixed Cutscenes for leaving and entering the safezone not playing.
- Check out entering and exiting the safezone!
- Fixed Farmer zombies not dropping farmer items.
- Fixed Cecilia using teleportation magic and leaving after completing their quest.
- She should return from her realm now.
- Fixed missing sounds on crafting 3D printed attachments.
- Fixed name of Hollow Point SMG Magazines.
- Fixed missing material on a box.
- Fixed a metal post having 10x less hp.
- Fixed torches providing heat.
- Temporary fix.

Update: May 23 @ 3:28pm