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I asked my partner and she says owl-cats, or some kind of mimicking creature like an animated chest and Hellhounds.
Again, just spitballing in the hopes there might be something useful in there.
once the base game adds more streamlined support for equipment graphics (palettized everything) i have plans for a vegetable-type people civilization wherein there is a type of "man" based on every single type of garden/farm crop in the game
written in my creature ideas is a type of creature based on each of the cavern grasses, so it would probably be a "Giant Floor Fungus Spore" + "Giant Cave Moss Spore" + "Giant Underlichen Spore", but i want them to be able to convert creatures into fungal zombies of their type and my lack of experience with syndromes is delaying this feature
i would really like to have above ground ents for every type of tree in the game, its just a lot of work so maybe just doing ones for the fantasy tree types could be a nice start. its definitely something ive been interested in
yeah the construct-type creatures are usually cool. right now i am currently working on Barrel Man & Pot Man
any type of living animated item sounds good but the problem is that it becomes abstract or awkwardly arbitrary when defining things like what material they're made of. for example we would want things like a "flying sword", but if it's an iron sword why isn't there a copper one, or if it's a longsword why aren't there flying scimitars and daggers etc. Stuff like that doesnt lend itself as well to a mod because features like that clearly want to be part of a more dedicated system that handles this "types"-type problem automatically
that sounds pretty good
yeah a mimic would be great and ive asked around about this but there doesn't seem to be a trivial way to get a creature to automatically randomize its caste over time, or however it would turn out where a creature impersonates random objects at random times, it would probably have to be 1 static object as far as modding goes so again its one of those "better off waiting for a dedicated system" type features. If we had to choose 1 object it would be a chest of course, so its never out of the question that a simple chest-mimic could be added, although that's more of a dungeon type creature rather than a cave type creature, so on that reason alone i may not pursue it (Edit: i went ahead and added them since its probably fine)
BTW, I admire the continuation of content additions. The art especially is excellent. Your mod's title could not be more apt, these blend into vanilla perfectly.
Yes, let the leaf-lovers have some big bumblebees for dorfs to steal!
Manticore - Essentially a giant lion with bat wings and a scorpion's tail. Compared to some of what you made this should be easier since you can base it off of the giant lion sprite/raws and reuse the giant scorpion venom. Could be found on the surface in savage or evil biomes
Griffin - Giant lion meets giant eagle - could be found in savage biomes
Cerberus/Hellhound - Three headed fire breathing dog - found on third cavern layer
Cockatrice - Two-legged serpent-like dragon creature with the head of a rooster - Could be similar to a jabberer but with scales and a bite that inflicts paralysis (in mythology it would turn people to stone but for simplicity paralysis could be just as thematic)
I'd be happy to write out descriptions for these or any other creatures if you're accepting help
I'm definitely interested in doing things like that. The base game has a vague recognition of Chimeras (Manticore), Centaurs, and Griffons, so those 3 specifically are definitely planned. Cerberus does not feel appropriate, but Cockatrice is probably fair game so that's probably going to happen as well. I'm also somewhat interested in Basilisks and Gargoyles.
so yeah, more mythological creatures have been on my list for awhile, its only a matter of time
i already added giant fluffy wamblers and i created the raws for a Dark Fluffy Wambler, but i ended up deleting it because the idea was too insane. i already added Dark Gorlaks which was bad enough and its probably a low point for the mod.