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@ryno True, eggs would be more accurate, but I'm just glad they can reproduce so I can tame them and let loose the ants of war!
@doug i dont believe fertilization is a moddable thing, i can only say whether they have eggs or not. once i give them eggs its just gonna use the universal egg system. and i didnt really even go that far, all of their traits are copied automatically from their non-giant versions with no need for me to explicitly define anything other than a simple increase in body size
but yea theres gonna be more content added to the mod in the future i just been workin on other things and waiting (endlessly it seems) for animal people equipment graphics so that i can finally do my big animal people expansion patch
But I don't want to understate the fact that you put your heart and soul into the mod, and we really appreciate it! Thanks so much!
modtools/add-syndrome -eraseAll -target 13525 -syndrome 252
Where -target [unit id]
To get your unit id, select your unit and type: lua print(unit.id)
Also note, the mod actually has three fungus-like syndromes, depending on which one you caught. The id for them all is 252, 253, 254.
Could you explain exactly how I could prevent this from happening, if it's possible?
Thank you for such an interesting mod!
https://i.postimg.cc/fzMr1bRB/1.png
Thanks ryno
I don't see them actually applied to anything.