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@tinyPause fluffy wambler man has been on my to do list for awhile
@CocoBat soap people would never cause harm so im glad to hear that they didnt. idk anything about the vermin in adventure mode but ill definitely fix that issue with the missing word for the vermin jailbreak dialogue. I'm familiar with the potential for vermin to escape containment via [GNAWER] and [PENETRATEPOWER] but those ghibli sprites lack both of those tokens so im surprised to learn that they've done this. My guess is that those tokens pertain only to fortress mode, whereas any vermin can escape containment in adventure mode by default, but thats just a theory.
https://steamcommunity.com/sharedfiles/filedetails/?id=3431808200
They did the thing that the demon rat did when I picked it up, except it seems a word for them escaping doesn't exist, which is probably an incredibly niche situation anyways.
another thing I found out is that the group of them is not a single entity, I was able to pick some up, and the sprite changed from three to one coal sprites, very cool, I've never had a chance to pick up a swarm of flies in adventure mode so I had no idea it worked this way.
Me getting... attacked? by a bunch of soap men that are part of a modded halfling civilization, they gave me the ambush message but then they just started conversing and ignoring me, haha.
https://steamcommunity.com/sharedfiles/filedetails/?id=3431804493
And then I recently found a coal sprite in adventure mode... which is very odd to me because as much as I want to see more vermin appear, I never see them appear in adventure mode, which makes me wonder why this one showed up, do you happen to know anything about the way vermin spawn in Adventure Mode? I've also seen a demon rat... which even chewed its way out of my bag, which I didn't know was possible at all.
https://steamcommunity.com/sharedfiles/filedetails/?id=3431804178
https://steamcommunity.com/sharedfiles/filedetails/?id=3302744089
@Meteorific believe it or not that was the intended experience, because there is something off about my psyche that has various consequences such as this. I would like everyone to be aware that in worlds generated with the more recent versions of this mod, all of the construct creatures are much rarer now than they used to be, and I am happy to continue shrinking their presence if I need to. Currently they all have [FREQUENCY:12] and they lack the [SAVAGE] token. I am prepared to reduce this number *and* add the savagery restrictions, although it's not my intent that most of them be seen as savage things. The cheese man and his cousins are peaceful creatures, even if your doggies start so many fights with them.
In the future when we are able to restrict their presence on the basis of magical-ness, I will do that as well.
I've wanted a golem race since masterwork, But nothing has been even close so far. I have tried modding in the old masterwork golem forge with the need for orchalcum, but I am a lover not a coder so it hasn't worked. I think I just need to stop trying to get pot-men to be what they are not.