RimWorld

RimWorld

Titan Vehicles Continued
Nepenthe  [developer] Apr 24, 2024 @ 4:25am
Known issues and future plans
Known Issues:

  • Vehicles being loaded onto the avenger don't show as being carried by the pawn loading them.
  • The shield timer on the Warchief throws an error on load because something is trying to treat an integer as a boolean. Everything still works, but I'd like the mod to load without throwing up a debug log with a red error in it.
  • Some missing sound effects, like pawns entering the Avenger.

Future Plans:

  • Some general cleanup.
  • Move strings from being hardcoded in c# to making use of the Translate() system, in case anyone wants to convert this mod to another language.
  • Review the various stats,especially the ones that can be adjusted through the Vehicle Framework settings so people can revert my changes if they don't like them.
  • Add optional support for Vanilla Vehicles Expanded (move the research items to the VVE tab, change production requirements to use VVE pieces, potentially make use of some of the other VVE features)
  • The Warchief has missile launchers on the graphics; would be nice if those could fire rockets.
Last edited by Nepenthe; Apr 27, 2024 @ 9:16am
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Showing 1-2 of 2 comments
Dr Livesey Jun 26, 2024 @ 7:47am 
the warchief cant pass through a 1x5 garage door
Backrevol Nov 7, 2024 @ 7:00am 
Avenger had issues with blade spinning animations (not critical) at their top spin speed(when avenger take off), they rotate in such a way that it feels like they're barely spinning.
Can you decrease,or increase, its top spin speed animation so they dont look like barely twisting?
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Showing 1-2 of 2 comments
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