Europa Universalis IV

Europa Universalis IV

World History Institutions
 This topic has been pinned, so it's probably important
Quanzi_Diogenes  [developer] Mar 21, 2024 @ 2:23am
Gameplay & Balance Feedback
For anyone having actually played with my mod (I feel honored). Please let me know.
What did you like? What didn't you like?
Did anything feel too punishing or too easy?
How does the rate of spread of any individual institution feel?
Last edited by Quanzi_Diogenes; Mar 21, 2024 @ 2:30am
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Showing 1-2 of 2 comments
Teratovenator Mar 23, 2024 @ 5:48am 
If you want to try and give the rest of Asia equal footing against Europe, you should probably tweak the pip system which is currently designed to give Europe an advantage with Europeans having better pips starting at I believe tech 16. Also may I suggest replacing the arty buff in Farang guns to be artillery fire instead of ACA? IMO combat ability shouldn't be gained through tech/institutions.
Last edited by Teratovenator; Mar 23, 2024 @ 5:58am
Quanzi_Diogenes  [developer] Mar 24, 2024 @ 6:51pm 
I will look into the difference between Artillery Fire and Artillery Combat Ability. The combat systems have always been rather opaque to me. I just want to institution to make a significant difference.

The scope of this mod is purposefully limited. I only mean to tackle the most explicitly historiographic elements of the game. That is Institutions and Ages (future plans). I will never tackle the pip system. Per above I am not qualified to tinker with that.
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Showing 1-2 of 2 comments
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