DayZ
MAD Barbie Weapon
MADness  [developer] Mar 9, 2024 @ 3:27am
Types
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<types>
<type name="MAD_Magnum_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Town" />
<usage name="Military" />
<usage name="Village" />
<usage name="Perverz" />
</type>
<type name="MAD_Mosin1_Barbie">
<nominal>3</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<usage name="Hunting" />
</type>
<type name="MAD_SVD_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_M16A2_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_AK74_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_AKS74U_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_Winchester70_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_Izh43Shotgun_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_AKM_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_Saiga_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_M4A1_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_SKS_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_Colt1911_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_glock19_Barbie">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
<type name="MAD_FAL_Barbie">
<nominal>1</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_hoarder="0" count_in_player="0" count_in_map="1" count_in_cargo="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="" />
</type>
</types>
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Showing 1-1 of 1 comments
MADness  [developer] Mar 11, 2024 @ 5:50am 
Added 11.3.2024:
<type name="MAD_M4_Sup_Barbie">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>14400</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1" />
<category name="weapons" />
<tag name="shelves" />
<usage name="Military" />
</type>
<type name="MAD_M4_Sup_Barbie2">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>14400</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1" />
<category name="weapons" />
<tag name="shelves" />
<usage name="Military" />
</type>
<type name="MAD_AK_Sup_Barbie">
<nominal>1</nominal>
<lifetime>14400</lifetime>
<restock>3</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1" />
<category name="weapons" />
<tag name="shelves" />
<usage name="Military" />
</type>
<type name="MAD_Pistol_Sup_Barbie">
<nominal>2</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<tag name="shelves" />
<usage name="Military" />
</type>
<type name="MAD_Pistol_Sup_Barbie2">
<nominal>2</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<tag name="shelves" />
<usage name="Military" />
</type>
<type name="MAD_Universal_Sup_Barbie">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>14400</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1" />
<category name="weapons" />
<tag name="shelves" />
<usage name="Military" />
</type>
<type name="BatBASEBarbie">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>14400</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1" />
<category name="weapons" />
<tag name="shelves" />
<usage name="Military" />
</type>
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