RimWorld

RimWorld

[AV] Mechanoid orbital traders
Hacked mechanoids reverting to Mechhive when the mechhive is dead
With Odyssey adding the ability to kill the mechhive faction, there is the odd outcome that hacked mechs will still revert back to the "mechhive" immediately falling over disabled when they "Attack" my colony.

Not sure how you want to handle that, but just an FYI.
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Veltaris  [developer] Jul 22 @ 3:11am 
Well, that is annoying =/

So far I can think of a few solutions:

- keep it as it is (just like royalty mech cluster)
- add a new faction just for that (this would make this mod unsafe to remove...)
- disable the hijacked mechanic when the mech hive is dead, which would just make them cheaper riskless options to buy from traders
- make a special interaction where the mech only leaves your service and turns hostile or just dies without any faction raid

I'm tending towards the last option, but I will wait for ludeon a bit.
They made more interaction between dlcs in the past in a few patches after a new dlc.
I feel like the royalty mech cluster has the same problem.
Dust Jul 22 @ 3:00pm 
Oh yeah, definitely something they need to tweak because I keep getting mechanoid events, and its just a bunch of "alive" but disabled mechanoids lol.
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