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So far I can think of a few solutions:
- keep it as it is (just like royalty mech cluster)
- add a new faction just for that (this would make this mod unsafe to remove...)
- disable the hijacked mechanic when the mech hive is dead, which would just make them cheaper riskless options to buy from traders
- make a special interaction where the mech only leaves your service and turns hostile or just dies without any faction raid
I'm tending towards the last option, but I will wait for ludeon a bit.
They made more interaction between dlcs in the past in a few patches after a new dlc.
I feel like the royalty mech cluster has the same problem.