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- I think I'm going to remodel the Ghosty Skates, I can do a few things differently now that I wasn't able to when I made them (limitations to the community tools we had), so hopefully that can improve fighting them
- I've modified the AI several times, and I don't know what's up with them in Reach. In H3, adding new vehicles to drive was no problem, but something changed in Reach. I need to look deeper and figure out what's going on. The Elites in carts will actively drive away from explosives nearby (like a rocket grenade), but then sit stationary from then on. I also had tried to add multiple Cursed H3 vehicles to squads at one point, but the Elites would just not drive them and I had to remove them. Everything should be set up correctly, but again, Reach does something different that I need to identify.
- I think that soft lock happens from one enemy spawning on a cliff and not doing anything. I'll try to identify what it is spawning up there, though I have a theory it's one of my new enemies I had to manually place to get them on the map
- Also saw the Falcone getting sent under the bridge once so far. I'm going to adjust them to move less, and also make those weapons affect the Falcone itself maybe 50-70% of hits to alleviate it a bit
Thanks for reporting though, I'm taking this week off since I crunched myself basically the entire month of February, and most of January, every second of my free time to launch this and polish it up as best I could. I'll try to get a fix this weekend if I can identify most of these.my falcon just stands still
@White Phosphorus: Yeah there's definitely some unintended movement stuff with that equipment lol. Does this happen only while holding the use equipment button, or is it like you do it, and you get stuck in that state?
No after jumping then hitting the button to use the crop duster i just hit the same button after ward to get out of it then my character is back to normal