Space Engineers

Space Engineers

Scrapyard Survival Series Mods
Several Noob Questions
Saw Splitsie playing this through youtube and am fascinated with it... I've downloaded it and started to play around with it, but I am feeling like something is't right... so, I figured I'd ask here and try to figure out if it's just me.

What I've done:
1. I downloaded the modpack
2. I downloaded Andywht's save game file to get started a bit faster.
3. On load into the game, I did the /MES.SPI command when I landed in the rover to make sure things had started to spawn.
4. I also did alter the PlayerDistanceSpawnTrigger from 6000 to 1500 as Fallen Angel did.
5. I verified the game files.
6. Removed all of my old mods.
7. I tried to reinstall the mods and the save game after removing and verifying.
8. In my last game, I did the alt+f10 check for entities and there ARE things showing when I look.

I've tried 3 different starts and I'm having a real issue finding buildings for the most part.
I may be a victim of not being able to see the editing splices where Splitsie is cutting out sections of just driving... but my eyes are pretty sharp at seeing that type of thing... so I don't feel like I am... and I've watched the 3 videos start to finish twice.

I feel that compared to his playthrough... there is NOTHING in my worlds.

In game 1, I found 3 locations over the course of 2 hours... but they were barren of anything worthwhile. like... habs with outhouses and nothing else.
In game 2, I found what I would call a greenhouse. a small building with a cot and a planter.
In game 3, I found a habitat with a wind turbine on the roof.

Now... I'm not expecting something over every hill, but collectively... those 3 games have consumed almost 9 hours and I haven't found anything of value aside from some doors for salvage.

I've noticed that signals pop up occasionally, show on screen for roughly 1 second... just long enough to register they are there but not turn to get lined up on them... and they're 6-7km out most of the time... and they never seem to show again.
On the few that I was already lined up on them... I have only found 1 of them. it's like they're despawning almost as soon as they spawn in.
More often then not, I'll get close to where they should be... then get a signal popping up almost directly behind me... approximately where I was when I saw the signal I was chasing. It's odd and I can't figure out what's going on.

So, I'm curious...
1. does it sound like something is wrong to anyone else?
2. Is this actually the 'normal' experience?
3. Is there a way I could extend the duration of the signals showing so I can line up on them?
4. Any advice for this modpack you'd give a noob that hasn't played Space Engineers in like 3 years?
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Showing 1-11 of 11 comments
Zaravira Mar 6, 2024 @ 4:28am 
1. Sounds similar to my first start, I had to download MES settings and add it in which made it much better.
2. It's also about knowing what you're looking for. Most stuff is nearly destroyed so it's difficult to recognise. Shelving, Lockers, Freight, any kind of seat or cockpit. Stuff also stacks so look up. Also any block that can give you access to the control panel will generally reveal stuff you can't see without digging in. Everything's barren, but a lot of it is hiding something.
3. No idea! I walk around with the alt key pressed and it lets me see stuff better, but I tend to react instantly to a blip and turn, and screenshot. Broken down vehicles don't give blips.
4.
- When driving, zoom out and keep looking around everywhere for stuff that seems out of place.
- Always look at everything with a grinder or welder in your hands, you'd be surprised by what stuff is made of.
- Build a crane as soon as you can.
- When a blip pops, park, get out, turn to it, and check direction. Then get in and turn your rover.
- Don't be shy to repair anything with an inventory, grinding it down may see the stuff fall through the floor.
- Don't be shy to grind stuff down to dig into broken things. Even broken vehicles have a means of propulsion and functional batteries.
- Splitsie skips a lot, he knows exactly what he's looking for, but even he is skipping things. Don't copy this behaviour, but really take the time to dig.
- Grab every computer, metal grid, power cell, and motor you can get your hands on
Last edited by Zaravira; Mar 6, 2024 @ 4:33am
Xpree Mar 6, 2024 @ 7:32am 
Originally posted by Zaravira:
1. Sounds similar to my first start, I had to download MES settings and add it in which made it much better.
2. It's also about knowing what you're looking for. Most stuff is nearly destroyed so it's difficult to recognise. Shelving, Lockers, Freight, any kind of seat or cockpit. Stuff also stacks so look up. Also any block that can give you access to the control panel will generally reveal stuff you can't see without digging in. Everything's barren, but a lot of it is hiding something.
3. No idea! I walk around with the alt key pressed and it lets me see stuff better, but I tend to react instantly to a blip and turn, and screenshot. Broken down vehicles don't give blips.
4.
- When driving, zoom out and keep looking around everywhere for stuff that seems out of place.
- Always look at everything with a grinder or welder in your hands, you'd be surprised by what stuff is made of.
- Build a crane as soon as you can.
- When a blip pops, park, get out, turn to it, and check direction. Then get in and turn your rover.
- Don't be shy to repair anything with an inventory, grinding it down may see the stuff fall through the floor.
- Don't be shy to grind stuff down to dig into broken things. Even broken vehicles have a means of propulsion and functional batteries.
- Splitsie skips a lot, he knows exactly what he's looking for, but even he is skipping things. Don't copy this behaviour, but really take the time to dig.
- Grab every computer, metal grid, power cell, and motor you can get your hands on
where do you get that config settings from MES and how to install it
Zaravira Mar 6, 2024 @ 2:24pm 
Originally posted by Sol0:
Originally posted by Zaravira:
1. Sounds similar to my first start, I had to download MES settings and add it in which made it much better.
2. It's also about knowing what you're looking for. Most stuff is nearly destroyed so it's difficult to recognise. Shelving, Lockers, Freight, any kind of seat or cockpit. Stuff also stacks so look up. Also any block that can give you access to the control panel will generally reveal stuff you can't see without digging in. Everything's barren, but a lot of it is hiding something.
3. No idea! I walk around with the alt key pressed and it lets me see stuff better, but I tend to react instantly to a blip and turn, and screenshot. Broken down vehicles don't give blips.
4.
- When driving, zoom out and keep looking around everywhere for stuff that seems out of place.
- Always look at everything with a grinder or welder in your hands, you'd be surprised by what stuff is made of.
- Build a crane as soon as you can.
- When a blip pops, park, get out, turn to it, and check direction. Then get in and turn your rover.
- Don't be shy to repair anything with an inventory, grinding it down may see the stuff fall through the floor.
- Don't be shy to grind stuff down to dig into broken things. Even broken vehicles have a means of propulsion and functional batteries.
- Splitsie skips a lot, he knows exactly what he's looking for, but even he is skipping things. Don't copy this behaviour, but really take the time to dig.
- Grab every computer, metal grid, power cell, and motor you can get your hands on
where do you get that config settings from MES and how to install it

It's listed on the MES scrapyard mod description as a link (or one of them MES mods anyway!), it's a mod as well... I didn't make any changes to any mod configs, that MES settings thingy does it (I have no idea how to lol)
Last edited by Zaravira; Mar 6, 2024 @ 2:25pm
andywht Mar 6, 2024 @ 7:04pm 
If spawns work for you, then everything is good. Spawns are different, sometimes you get useful items and sometimes just fences and useless towers. Make yourself a flying rover asap, take off, type /MES.SPI, turn your rover towards the signal and fly there. If you have special signals enabled, they have atmospheric thrusters sometimes, so you can attach them yo your rover to fly. That's what I did.

MES Scrapyard Settings is this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2960754741
Last edited by andywht; Mar 6, 2024 @ 7:05pm
Greymane_Gaming Mar 7, 2024 @ 2:03pm 
Thanks for all the advice and help everyone...

So, I popped on last last night to try playing it again and it downloaded something from the workshop when i continued the game.

When I got into the game, signals started popping up and were staying visible almost 3 times longer.
When I was getting to locations things were actually spawned in and my game is going quite nicely now... I've got a bunch of small cargo containers and am loaded with junk. lol.

This modpack is wonderfully infuriating and I'm enjoying learning it all immensely.

@andywht - are the settings something I can do to an already in progress game, or is it something that I really should start a fresh game for?
Zaravira Mar 7, 2024 @ 4:59pm 
I deliberately disabled the unknown signals, far too much of an advantage for the play style
andywht Mar 8, 2024 @ 10:56am 
Originally posted by Greymane_Gaming:
Thanks for all the advice and help everyone...

So, I popped on last last night to try playing it again and it downloaded something from the workshop when i continued the game.

When I got into the game, signals started popping up and were staying visible almost 3 times longer.
When I was getting to locations things were actually spawned in and my game is going quite nicely now... I've got a bunch of small cargo containers and am loaded with junk. lol.

This modpack is wonderfully infuriating and I'm enjoying learning it all immensely.

@andywht - are the settings something I can do to an already in progress game, or is it something that I really should start a fresh game for?

Yes, you can add it to your current game, it will affect new spawns only. BTW, I play without it atm, so no idea how it changes the gameplay. In case you try it, please feedback, so others know what to expect.
Last edited by andywht; Mar 8, 2024 @ 11:00am
Catsuo Mar 11, 2024 @ 7:44pm 
This might not be the place to ask, but I am also trying to get this mod to work in single player for myself.

From what I understand you're suppose to spawn the planet yourself? Though I have no clue how to do so. I think that seems to be my only problem though is spawning on the planet.
andywht Mar 12, 2024 @ 3:24am 
Originally posted by Catsuo Akura:
This might not be the place to ask, but I am also trying to get this mod to work in single player for myself.

From what I understand you're suppose to spawn the planet yourself? Though I have no clue how to do so. I think that seems to be my only problem though is spawning on the planet.
Yes, you need to spawn a planet. Or try the save file I've posted https://steamcommunity.com/sharedfiles/filedetails/?id=3168079388
Last edited by andywht; Mar 12, 2024 @ 3:24am
Catsuo Mar 17, 2024 @ 8:57am 
Originally posted by andywht:
Originally posted by Catsuo Akura:
This might not be the place to ask, but I am also trying to get this mod to work in single player for myself.

From what I understand you're suppose to spawn the planet yourself? Though I have no clue how to do so. I think that seems to be my only problem though is spawning on the planet.
Yes, you need to spawn a planet. Or try the save file I've posted https://steamcommunity.com/sharedfiles/filedetails/?id=3168079388

Ah I see. I was under the impression you just start the world up as the Solar System start in custom, not that it came with its own scenario. Thanks for clearing that up for me!
andywht Mar 17, 2024 @ 9:42am 
Originally posted by Catsuo Akura:
Originally posted by andywht:
Yes, you need to spawn a planet. Or try the save file I've posted https://steamcommunity.com/sharedfiles/filedetails/?id=3168079388

Ah I see. I was under the impression you just start the world up as the Solar System start in custom, not that it came with its own scenario. Thanks for clearing that up for me!

You are very welcome!
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