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Most of players are normal, but a few players indeed have the same problem like this.
And I can't figure out how this happens, due to the content that players installed are completely same.
I'm not sure, but let's try typing these in console:
ent_fire viewmodel AddOutput "targetname theplrviewmodel" 0.00
ent_fire wpspr_* SetParent theplrviewmodel 0.05
ent_fire wpspr_* SetParentAttachment muzzle 0.10
ent_fire !player RunScriptFile ez2_thecitadel/thecitadel_spriteweapons 0.15
This will give player's viewmodel a name "theplrviewmodel", then parent those sprite weapons on player's invisible viewmodel. and run scripts to animate sprite weapons.
I'm not sure if this will solve the problem, buy we can give it a shot.
By the way, my fov is 90, and viewmodel_fov is 54.
This didn't solve the issue on my end. It is still 100% playable but I'd love to know if this gets solved any time soon. Great work btw!
It just disappeared after firin nothing, especially as I didn't lose the ammo after fire.