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1. Brief description of the problem with answers to the following:
• How often does it occur?
Always
• Were other mods being used?
Only real sonar
• Single-player or multiplayer?
Both
2. Provide any available error messages.
No errors
3. List the steps required to replicate the issue.
I opened barotrauma put the mod in on Lua dedicated server also using CS for barotrauma
1. Brief description of the problem with answers to the following:
• How often does it occur? All day today (first time playing with the mod)
• Were other mods being used? Yes, several, but none that change audio except Real Sonar, but we were wearing equipment from Immersive Repairs
• Single-player or multiplayer? Multiplayer
2. Provide any available error messages.
None were seen
3. List the steps required to replicate the issue.
Simply load into the game, walk up to friend and when he uses local voice chat he sounds like he's talking into a pillow behind a wall (Not wearing a diving suit or anything that should affect local chat. Radio chat sounds fine)
Edit
This bug is known to still occur. See the "Known issues" section in the pinned post for details on how to fix it.
• always
• firstly occured with huge modpack enabled, but i succesfully replicated that bug in full vanilla
• multiplayer, didn't tested it in singleplayer
2. no errors.
3. load the game, load the submarine in multiplayer, turn on the fabricator or the deconstructor for the louder sound and then go to "freecamera" and just try to hear ANY sound that isn't level soundscape or creature sound
P.S. mod itself is just great and i don't have any bugs to report but this specific bug ruins the experience for me, cuz im trying to fit this mod on a RP server.
Same here.
Playing with Lua For Barotrauma/Cs For Barotrauma/Performance Fix/Soundproof Walls/Complete Global Darkness/DynamicEuropa.
The local comms are working for my friends but not for me (i'm the host) and all the others features are working
We were testing the mod by starting a simple mission.
and also i think the sound pitching is a VERY STRANGE addition in my opinion
like for some reason the music players or other sound loop effects are pitched in low if you are in diving suit+outside of the sub(i set my sound pitch parameters to 100%, but no change, the sounds are still pitched to low, must be the stacking system).
overall, i propose to add an ability to turn off the pitching system cuz it works weird and itself is a not good concept in my opinion
After some minor testing on a fresh campaign it works fine, but by putting it in the middle of one the player audio seems to be wrong, however my friends can hear me fine (im the host) and they can hear each other but I cannot hear them.
1. Both fire and flow sounds (from leaks) dont get muffled if you unsubmerged. They dont get muffled if they behind a wall/door, nor get muffled if you eavesdrop from the room the leak/fire in. Muffle checkboxes for them dont seem to do anything, they sound exactly like vanilla. Leak sound does get muffled when you submerged, fire, however, does not.
• How often does it occur?
Always
• Were other mods being used?
Only Lua and Cs
• Single-player or multiplayer?
Both (tested singleplayer in sub editor)
2. Provide any available error messages
There is none
3. List the steps required to replicate the issue.
Just make a leak/spawn fire in editor.
What I can do is maybe mute all the flow/fire channels if there is no path from the player to any leak/fire. However, this may lead to noticable jumps in audio and inconsistencies if the player enters a room with a small leak while there is a larger leak elsewhere.
• How often does it occur?
Only once, so far.
• Were other mods being used?
Yes. My mod-list at the time, in order:
Lua For Barotrauma
CsForBarotrauma
Soundproof Walls
Real Sonar
Improved Stun
Performance Fix
BetterHealthUI
Exosuit Retexture
Bigger Heavy Wrench
Submarine Weapon Sound Makeover (My own. Looking into it.)
Kraken Worm (My own. Looking into it.)
• Single-player or multiplayer?
Multiplayer, in sandbox mode.
2. Provide any available error messages.
There are none.
3. List the steps required to replicate the issue.
None? I attempted everything I could remember happening in the moment to replicate the bug, up to making a near-identical clone of the original situation, but still nothing came of it.
I normally wouldn't write a bug report if I have no obvious way to replicate the problem, but with how severe its effect was, I'd rather you know about it sooner rather than later.