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mod列表
harmony
core
hugslib
blueprints -forked
dubs mint menus
dubs mint menus_zh
About.xml里没有,也没有1.5的单独的文件夹,进游戏也显示红字
Error in Blueprints - Forked, assembly name: BetterKeybinding, method: KeyBind:get_JustPressed, exception: System.MissingMethodException: void Verse.Log.Warning(string,bool)
[Ref EA759358] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
Exception in UIRootUpdate: System.InvalidCastException: Specified cast is not valid.
[Ref 1E13B747]
at Blueprints.BuildableInfo.DrawGhost (Verse.IntVec3 origin) [0x000b9] in <77268253851e479885ca00f9521861cf>:0
at Blueprints.Blueprint+<>c__DisplayClass17_0.<DrawGhost>b__0 (Blueprints.BuildableInfo item) [0x00000] in <77268253851e479885ca00f9521861cf>:0
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Blueprints.Blueprint.DrawGhost (Verse.IntVec3 origin) [0x00014] in <77268253851e479885ca00f9521861cf>:0
After decompiling it it looks like you've tweaked the code a little but it's still crashing when trying to cast something to Verse.Graphic_Linked. Here's the IL that's crashing:
IL_00b9: castclass ['Assembly-CSharp']Verse.Graphic_Linked
And this is the line of code:
// Material matSingle = ((Graphic)(Graphic_Linked)((BuildableDef)_thingDef).graphic.GetColoredVersion(ShaderDatabase.Transparent, val2, Color.get_white())).get_MatSingle();
Maybe if you can't get the right graphic, either omit it completely or draw just a plain wall or maybe a crafting spot?