Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
Sensors
Hey all quick question - is it possible to get a sensor to activate a transporter just long enough to use it then shut it back off when you transport away? They burn a ton of juice and looking for a way to minimize energy usage. Playing RE2. Thanks
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Showing 1-6 of 6 comments
ravien_ff  [developer] Jul 30 @ 2:45pm 
Yes just set the teleporter to follow a motion sensor. It will shut off when you teleport away.
Originally posted by ravien_ff:
Yes just set the teleporter to follow a motion sensor. It will shut off when you teleport away.
Im doing something wrong I can get the sensor to turn on the teleporter but when i move out of the detection range it doesnt go off.
Originally posted by Captain Spaulding:
Originally posted by ravien_ff:
Yes just set the teleporter to follow a motion sensor. It will shut off when you teleport away.
Im doing something wrong I can get the sensor to turn on the teleporter but when i move out of the detection range it doesnt go off.
scratch that I got it to work Thanks :) I had both things set to follow
This is for a pressure plate sensor
The same principle works for a motion sensor.

In the Signal Logic Tab find the sensor and give it a name.
I named it Teleporter, but anything works.
The Sensor Device is named Teleporter in the List because I named it that in the Devices Tab. But that's not important. Just for convenience. The important name is in the TX Signal box.

https://steamcommunity.com/sharedfiles/filedetails/?id=2968233752

Now find the Teleporter in the Signal Logic Tab.
Select what you called the Signal (Teleporter) in the On/Off drop down box.
And set it to Follow.

https://steamcommunity.com/sharedfiles/filedetails/?id=2968233765

This will automatically turn the shield off and on
To do that find the Shield in the Signal Logic Tab. Do like above. Select the name of the signal and set it to Follow. However you need to tick the I (Inverter) box on the right.
Its green in the picture. This makes sure the shield turns off when you enter the signal and turns back on when you leave.

https://steamcommunity.com/sharedfiles/filedetails/?id=2968233772

OK, glad to see you got it figured. I will leave this to potentially help someone else.
Last edited by HurtfulPlayer97; Jul 30 @ 8:43pm
bobblehead Jul 30 @ 11:35pm 
If you have a shield as well as a teleporter, you can set up a Signal Circuit to turn off the shield temporarily while you use the teleporter. That way you don't have to leave your base or CV without it's shield up. When you teleport back into your base or CV it doesn't matter if the Shield is up as it'll still allow you to teleport in.

I use a circuit consisting of a 2AND and an INVERTER. I have a switch/lever for the Shield and a sensor for the teleporter, then I set the 2AND's left top slot to what I called the switch/lever (usually "Shield Switch") and on the left bottom slot of the 2AND I put the name of what I put in the right side of the INVERTER (usually "ShieldOff"), I also name the right side of the 2AND slot to "ShieldON". I then put the teleporter sensor name (usually "Teleporter Sensor") in the left side of the INVERTER and the right side of the INVERTER I name as "ShieldOff". For the teleporter's follow command I put the right side of the INVERTER (i.e., ShieldOff) and for the Shields follow command I put "ShieldON" from the right side of the 2AND's circuit (i.e., ShieldON). Be sure to check the "invert" box next to the teleporter's follow command or else the teleporter will be on when your out of the sensor range and off when your in.

I'm sure there's a simpler method to accomplish this, but this is what I could figure out after many trial and errors.

Hope this makes some kind of sense?
thanks for all the help guys.
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