Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
3,311 Comments
ozfresh Jun 14 @ 5:59pm 
Will there ever be a time that we get Xeno SV Blocks? Just wishful thinking
Vermillion  [author] Jun 14 @ 5:41pm 
If we could change the time displayed in the player's inventory, we would.
Because we can't change it: The ridiculous date used in vanilla is the local date used by Polaris/Zirax/Trade Federation.
Distrann Jun 14 @ 3:19pm 
I would be curious, is RE2 set in the same time frame as vanilla or not? From the story telling perspective I mean.
ravien_ff  [author] Jun 12 @ 9:47pm 
We haven't been working on any UCH missions, no.
Amicus Jun 12 @ 9:41pm 
Will the next update include new 5-part story mission for the UCH?
ravien_ff  [author] Jun 7 @ 3:53pm 
I responded to your post in the discussions.
YungSchmuel Jun 7 @ 3:14pm 
I need help ASAP. I'm on chapter 2, the POI bugged out and the only thing I saw was to destroy and then regenerate the POI and now i'm stuck. the ancient tower is nowhere to be found and i cannot find anything on how to fix this. did i brick my progression? is there a console command to just skip over this?
ravien_ff  [author] Jun 6 @ 9:08pm 
Yes please report suspected scenario bugs on GitHub. Can't really offer troubleshooting support on Steam.
RaspberryCommie Jun 6 @ 8:23pm 
@moth hunter Yes. It does nothing.
TyrantXP Jun 6 @ 10:32am 
Thank you!
treker_ed Jun 6 @ 10:23am 
An update to the base game does not usually impact the scenario! So you should be okay to continue.
TyrantXP Jun 6 @ 7:42am 
can i continue or newest update requires mod update ?
moth hunter Jun 6 @ 3:28am 
Have you tried the console command "ai on"?
ravien_ff  [author] Jun 5 @ 9:27pm 
Yeah the GitHub would be correct sorry.
RaspberryCommie Jun 5 @ 8:41pm 
The github says it's a vanilla bug, but when I run a vanilla game with default settings, everything is working fine. It only happens when I run the scenario.
ravien_ff  [author] Jun 5 @ 8:31pm 
Please see GitHub.
RaspberryCommie Jun 5 @ 8:19pm 
Hi, I started playing this scenario for the first time the other day an all AI just stopped. Now all mobs just stand there motionless, letting you kill them. I even deleted the save and started a new one, but this time it just started like that instead of working for a few hours first.
Vermillion  [author] Jun 5 @ 5:22pm 
Do you have pentaxid in your pentaxid tank? It won't fully charge if you ran out of it.
Dyspayr Jun 5 @ 2:13pm 
The number is your maximum, the percentage is what you have remaining.
esckay Jun 5 @ 5:57am 
@Xiaz06 just be a peaceful trader :)
Xiaz06 Jun 5 @ 5:26am 
@Vermillion I don't know, every single ships on workshop are now decoy based. It's not very funny to just wait for your ship to destroy enemy and trying hard to follow them because you have a fat ship. I was just saying that light ships was fun and you can't do it anymore 😢. Also, I believe that's a feature that players don't use because they only want to destroy generators or core, it's only convenient for NPC... I don't know, I might be wrong, I don't know how to play this scenario anymore
Vermillion  [author] Jun 4 @ 4:02am 
@Gavodir We did that in RE1 in the form of Heavy Laser Turrets and Positron Turrets and cannons. The result was that unless we completely covered a POI/OPV in those turrets, they didn't do enough to break the average Carbon shield-tank's shield, and in most cases simply blinded players with bright beams covering the screen in both directions.
Worse still, this didn't just penalize ultra-light carbon builds it made it impossible for players using conventional ship designs and piloting by removing their ability to dodge making it harder for new players to pick up the scenario without being kicked in the balls.
Butterlord Jun 4 @ 2:16am 
@ravien_ff
Thanks! Would love to know. No worries if it's still disabled
ravien_ff  [author] Jun 4 @ 2:15am 
I'll test it to see if it's working again.
Butterlord Jun 4 @ 2:13am 
@ravien_ff
Gotcha, appreciate the honesty. Real shame they removed that functionality, would make bases feel less lonely in Singleplayer, appreciate the effort.
ravien_ff  [author] Jun 4 @ 2:10am 
We had added spawners you could buy in RE1 that would spawn a NPC that would patrol your base and attack hostile enemies, but during one of the game's updates they removed the ability for spawners to work on player owned structures so we removed them from the scenario.
I have not tested them to see if they work again but I would doubt it.

It wasn't very useful though anyway.
Butterlord Jun 4 @ 2:06am 
@ravien_ff
That's a shame, but I could've sworn this mod had a way to spawn guards that can patrol your base and fight potential hostile enemies. Is that incorrect?
ravien_ff  [author] Jun 4 @ 2:03am 
No, scenarios cannot add NPCs that will fight for you.
Gavodir Jun 4 @ 2:00am 
I kind of wonder why hitscan weapons were avoided in most enemy loadouts, except for legacy. Seems that could counter evasive ships too.
Butterlord Jun 4 @ 1:38am 
can you hire NPCs to help fight in this mod?
Vermillion  [author] Jun 3 @ 5:43pm 
Exactly.
That meta broke all game balance because it cost the least to build with the highest damage output since it didn't need armor or the thrusters and power supply to move that weight.
Shield penetration for non-legacy weapons is either non-existent or 2-10% of a weapon's damage.
Shield penetration does not cut much of the game, nor does it restrict you to one way to play. You can build the same ships you could before, but now you MUST use real armors. Because that is progression.
What you described is the opposite of a glass cannon. A glass cannon breaks when it gets hit. Shields provided invincibility, functioning as 200k block hp for every part of the ship. Shields became armor. Weightless armor.
Xiaz06 Jun 3 @ 12:21pm 
fun*
Xiaz06 Jun 3 @ 12:15pm 
RE2 is very cool and all, many things have improved but shield penetration cuts much of the game because now you have only one way to play : decoy and repair. It's impossible to play a full carbon fast ship, a glass canon that dodge a lot but relies on the shield
treker_ed Jun 3 @ 7:03am 
@Heron d - there is no official discord (as far as I am aware or have seen)- but there is a channel available to discuss RE2 on the Empyrion official discord (which you can get to via the store page).
Heron D. Jun 3 @ 4:57am 
is there a discord for the mod guys?
ravien_ff  [author] Jun 2 @ 11:31pm 
Probably going to do an update soon(ish), but not sure when. This week or next week maybe?
Vermillion  [author] Jun 2 @ 11:09pm 
@Knotty Wood
HV/SV Shield boosters' limit is not a group total. So yes, you can use 4-4-4
ManaWei Jun 2 @ 10:58pm 
Any updates to the scenario in the near future ?
just wondering if i should wait to open up a server for me and friends..

As always, fantastic work you guys do <3
ravien_ff  [author] Jun 2 @ 4:10pm 
No it's not. It might make a comeback one day when it can be updated or rebuilt.
Drumkin Jun 2 @ 4:00pm 
Is the Black Pyramid still in Reforged Eden 2?
LUCSATARION Jun 2 @ 3:51pm 
Can I use your version of the mod in my mod? With the indication of the authorship of the original mod
Knotty Wood Jun 2 @ 12:41pm 
Hey guys Im sure I know the answer to this but just to clarify when you can have 4 shield boosters on a SV that means 4 total not 4 basic 4 improved and 4 advanced right?
Aristacah Jun 2 @ 12:37pm 
I got to hand it to you raiven. If you had not created this masterpiece, this game would be in the trashbin along with many others. You brought it to life, gave it a purpose and it's absolutely engaging and so much more fun. Thank you!
Vermillion  [author] Jun 2 @ 3:51am 
Character Classes may make a return in future, but with different bonuses and requirements.
Gavodir Jun 2 @ 12:36am 
The character class system was scrapped in RE2. Instead you can find weapon mods which permanently change the way that weapon performs for you. They're not tied to a single gun like you might expect, it's more of a player buff when using that weapon.
XSuper Jun 1 @ 11:48pm 
Hello. I have decided to return to play and as far as I remember in reforged eden 1 there was a choice of character class. Is there such mechanics now in RE2?
ravien_ff  [author] Jun 1 @ 12:07pm 
Well, you really, really should NOT be using the cm command unless you know what you are doing.
It outputs the result in the console.
METAdj Jun 1 @ 11:42am 
how do i know if using the cm command worked? nothing seems to have changed in my save
ravien_ff  [author] May 31 @ 5:21pm 
cm freedom will change the save game into freedom mode.
You should only do that if you understand exactly what freedom mode is AND you permanently want to be in freedom mode for that entire save game.

If you're just looking to change the difficulty settings you do that on the load save menu.