Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
4,055 Comments
commander.GX 3 hours ago 
ty
ravien_ff  [author] 11 hours ago 
It was a local issue. Local to everybody. :steamhappy:
treker_ed 12 hours ago 
I'm in the UK, Vermilion is NZ, Ravien is Pacific NW USA, so it was kinda globalised. It was definitely a widespread issue and not down to Steam having issues on a localised basis
Grabber Dec 22 @ 12:41pm 
Steam has many regional cells must have been one of them with server troubles since it didn't effect everybody.
ravien_ff  [author] Dec 20 @ 6:44pm 
Yeah seems to finally be working now.
Dyspayr Dec 20 @ 6:20pm 
Same. First time I'e been able to get in to any workshop comment, change notes or discussion in about a day now. The main game boards all work fine, just the workshop boards giving me problems.
treker_ed Dec 20 @ 5:13pm 
Been having the same access issue for over 24 hrs. Have only just been able to get into the discussions/comments.
ravien_ff  [author] Dec 20 @ 1:48pm 
No it's not an issue on our end. Many people just started having the problem.
Grabber Dec 20 @ 11:27am 
Never had the requests issue, have been on here for years. Maybe a browser issue or device issue. I use the Firefox browser on a PC.
SGT Roc/K/ Dec 20 @ 8:41am 
I put in a support ticket for the "Too Many Requests" issue, they said it was a problem on my end and closed the ticket.
Captain Spaulding Dec 20 @ 8:08am 
Still having the access discussions issue it seems
ravien_ff  [author] Dec 20 @ 12:25am 
Seeing others mentioning it too so looks like a generic Steam issue.
Vermillion  [author] Dec 19 @ 4:06pm 
Yeah, I can't access any discussions or sub-groups on the steam forums. Always gettings a "You have made too many requests, try again later" which is apparently never later enough.
ravien_ff  [author] Dec 19 @ 2:40pm 
FYI I am having trouble seeing anything in the Discussions, so if I don't answer in there that's why.
Conspiracy Dec 19 @ 2:34pm 
The plot has only one problem... It's not endless!! The mod is amazing! I was very interested in him, especially pleased with the storyline that leads you from the very beginning of the game, I wish the author every success and hope that the mod will continue to develop!:steamthumbsup::steamthis:
ravien_ff  [author] Dec 18 @ 10:02pm 
Not possible. And yes, I did try. :(
Something to suggest to Eleon.
Sinlord Dec 18 @ 9:53pm 
I'd like to suggest adding mining Drones
ravien_ff  [author] Dec 17 @ 5:01pm 
I've had people accuse me of using AI in my own posts before (not here).
It's really funny when people accuse an artist of using AI to rip off an animated film or game, when the artist they are accusing actually worked on that project.
Dyspayr Dec 17 @ 2:15pm 
So is an accusation of AI the new 'clearly photoshopped, I can tell from the pixilz'?
ravien_ff  [author] Dec 17 @ 2:45am 
Next update will be sometime after the new year.
Arès Dec 16 @ 10:03pm 
This is an extraordinary piece of work. My dream is to have it in French, because I struggle to play in English.
AnusFatal Dec 16 @ 6:13am 
Hi,

Any approximate idea when a new update will hit?
Also, thanks for this mod, it makes this game worth playing.
ravien_ff  [author] Dec 16 @ 12:13am 
RE2 uses some icons from the Icon Super Pack created by Monroe and others and was added before Eleon's more recent icon updates.
https://steamcommunity.com/sharedfiles/filedetails/?id=3036222088

Some of the icons we've edited. Some are also made by us, usually by taking a screenshot of the block in-game or in Unity to turn it into the icon.

As to whether AI generation was used for the icons, I do not know. That would be a question you'd have to ask the original authors. These were made several years ago.
Bromius Dec 15 @ 9:51pm 
I think if you added a mission that would rebuild a dead planet i swear to you a lot of people would love to do that i hope you do this
kirb Dec 15 @ 9:37pm 
I mean, I get it if you do it for placeholder stuff. But replacing vanilla textures? really?
kirb Dec 15 @ 9:07pm 
I don't want to jump to conclusions but why exactly did you feel the need to replace almost all of the item textures in the game with AI generated images? They look worse than the originals.
dooglet Dec 15 @ 3:48pm 
over 2k hours here and never had any savegame corruption issues. RE2 is the best thing to happen to Empyrion *ever*. Thank you Ravien and Vermillion, this space jocket is extremely grateful for all your hard work.
PixelBytez Dec 15 @ 6:41am 
I would LOVE to see @Bromius idea come to life.
ravien_ff  [author] Dec 14 @ 2:39pm 
To repopulate them with a npc faction? Yeah that would be possible to do now.
Bromius Dec 14 @ 2:27pm 
I am wondering the dead planets that's in RE2, have you ever thought about having a mission on them to start to rebuild the dead planet. Is that even possible because i bet a ton of players would love that idea
ravien_ff  [author] Dec 14 @ 2:04pm 
Has nothing to do with the scenario. That would be a game issue. Also the first I've heard of it.
Like mentioned, you can report this on GitHub that way if anyone else has the same issue they can look it up there.

As for how long it'll take RE2 to be finished, probably another 5 years. RE1 was never finished and I worked on that for about 5 years.
Drachenstreiter Dec 14 @ 1:14pm 
@ treker_ed @ Captain Spaulding I didn`t delete the save files manually, but ingame. The fact that it is even possible for an entire save game to be destroyed like this is enough for a warning. The mod author could`ve written a warning by himself in the mod description that something like this MAY happen, but he didn`t. And that`s not a little bug, it`s something essential so that I think it´s absolutely fair to warn people and to recommend to wait until the mod is finished. Or to keep playing Reforged Eden 1.
Captain Spaulding Dec 14 @ 12:27pm 
@drachenstreiter That doesnt sound so much like an unstable mod issue that sounds more like a base game saving issue. What I do is when I start a game Ill start the game, get landed, then log out. Then in the saved games window I will make a copy of that save. I will play on the top one always and keep the second one as a backup. If I finish a playthrough for the day successfully without any glitches etc, I will save the game, delete the copy of the one I started with earlier in the day, and copy the new save. Thats not saying there arent glitches because there are and they arent necessarily this or other mods. The vanilla game has its own issues. But I dont think its fair to tell everyone not to play this game until its done. Its probably going to take some time to finish this mod per the developers and theres no way to play test and let them know of issues if no one is playing. Its probably easier to post a discussion if youre having issues to let the group help sort it out.
treker_ed Dec 14 @ 12:26pm 
Strongly disagree. I have thousands of hours in EGS, vanilla, RE1 and RE2. In all those hours I have not had any corrupted saves from having deleted older saves. The only way you could have corrupted your ongoing save, is by not using the in game save delete and deleting the files manually . It's rather disingenuous to turn round and tell people not to install RE2 based on your sole experience. If you genuinely have such an issue, report it using the link to the GitHub on the front page and the RE2 dev will have a look at the report and deal with it accordingly.
Drachenstreiter Dec 14 @ 12:01pm 
Hello everyone,

I STRONGLY recommend that anyone reading this DO NOT start this mod, but wait until it's finished (and hopefully never being replaced by a Reforged Eden 3).

The reason is this: I downloaded the mod on Friday and played the included scenario for a long time, up to a certain point. A little while ago, I deleted some older backup saves. However, when I loaded my current save, I discovered, much to my annoyance, that it was corrupted and contained the state of the save I had just deleted. This means I'm way back in the story. My second save was also corrupted, unfortunately setting me back even further.

As things stand, I would have to restart the game completely.

I also noticed a few other bugs during the game, such as the mention of spiders in the dialogue with Ida, which I never actually encountered.

All of this leads me to conclude that this mod is very unstable and still in an unfinished state (for a beta). Please wait until its completely finished.
ozfresh Dec 13 @ 1:36pm 
or you could just take 2 of the corner parts off one of the 2 block wide sides, so then it still has the 2 and we can put them 6 blocks long (for lifting HV's onto a CV etc)
ozfresh Dec 13 @ 1:30pm 
Ya, if it was on one side like the frameless 1x1x4 it would be good. Then we could put them together atleast 2 wide and then as long you want. If it was on the 2 block width side then we could put them long side together for a width size of 6 blocks. Thanks for responding!
ravien_ff  [author] Dec 13 @ 12:28pm 
Can't do a truly frameless version because you need some place to interact with it.
ozfresh Dec 13 @ 8:25am 
Can we get a "frameless" version of the 3X2X3 lift so we can build super big lifts? the little boxes on the corners dont allow them to be put together. Please and thanks!!
ravien_ff  [author] Dec 12 @ 5:44pm 
Please check the Empyriopedia in the PDA. There's a section that explains shields in there.
numberdfall Dec 12 @ 4:50pm 
i cant seem to get my shelids to charge to 100% ive put in plenty of pentaxid and ive seen stuff about rechargers but cant seem to find them in even the cheat cheat menu am i misssing something?
ravien_ff  [author] Dec 12 @ 4:43pm 
No, there's a technical limit to how many POIs a playfield can spawn on MP without crashing the playfield server. Plus every POI increases save size.
Gajosław Petroniewski Dec 12 @ 4:24pm 
I removed block limit from config as you recomended me long ago and it works fine. Also i
added/increased structure spawn on planets but it's back to normal any time there's an update :steamsad: (its pain in the ass to add every singe poi by hand XD) is there maaaaybe any way to basically make planets more "populated" cuz raiding pois is peak gameplay
Gajosław Petroniewski Dec 12 @ 4:16pm 
Devs increased upload size limit. Any toughts? Plans on adding anything new?
bat Dec 10 @ 10:27am 
@kiwitoon grazie per la risposta
Vermillion  [author] Dec 10 @ 6:24am 
Yes. Reducing recoil is good. Reducing reload speed is bad.
On the weapon modding window good things are colored Green and Bad things are colored Red.
esckay Dec 10 @ 3:55am 
thank you for the clarification
i am not sure why i would want to use something that.. oh wait a minute so recoil -20% is good and relaod speed -20% is bad ?
LOL I wondered why the weapon seemed worse.
Vermillion  [author] Dec 9 @ 6:59am 
Reload Speed -15% means it takes 15% longer than the default reload time. (e.g. a 2-second reload becomes 2.3 seconds)
Reload Speed +15% means it takes 15% less time than the default reload time (1.7s)
If you have both on the same weapon, they cancel each other out.
If you have two mods that affect the same stat, they are added together (e.g. +10% reload speed and +15% reload speed will add +25% reload speed together).
esckay Dec 9 @ 4:01am 
thats where it is the weapon already has a recoil -20% reload speed -20%

the upgrade i was thinking of using was reload speed +15%

i dont think teh upgrade is campatible with this weapon but which is faster ?
reload speed -15% as in 15% faster or slower?

or reload speed +15% as in loads 15% faster.
esckay Dec 8 @ 11:15pm 
reload speed +15 %
whch i assume means you reload 15% faster
i cant find the one that confused me now not sure where it went

the others i have say things like damage +10% relaod speed -5%
whcih would be a trade for for more damge slower reload

since i cant find the one that confused me i shall just play on :)