Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
3,395 Comments
ravien_ff  [author] 7 hours ago 
Of course you can use console commands to get back your reputation.
ravien_ff  [author] 7 hours ago 
That sounds like an issue with the server. You could report it on GitHub but it's not something within our capabilities to fix.
DarkKnight 8 hours ago 
so I played re2 a few months ago and I had some issues... When logged out and back in I drove around and Suddenly I point spammed to 25 and every faction hated me. Im not sure what kind of glitch it was. I had been doing admin stuff and then went back to a regular player when it freaked out. Anyone have any idea what happened and if its been fixed.
Distrann Jul 10 @ 6:50am 
Thanks man! I have Unity and will search for the mentioned example project
Vermillion  [author] Jul 10 @ 6:15am 
You need Unity and the Empyrion example project provided by Eleon. You can import whatever you want.
Distrann Jul 10 @ 4:02am 
A technical question about scenario building: if I made an fbx file in Blender and want to put it in Empyrion, is there a golden way to do it? Building my own scenario and want to build something similar to Plasma Turbines or so this is why I ask this in this forum.

Thanks for RE2 and RE!
Vermillion  [author] Jul 9 @ 4:02am 
1a: People hated the quests.
1b: The class system was replaced with the Weapon modification system. All the pros without being stuck to a specific set of weapons.
2: Probably.
Nebros Jul 9 @ 2:17am 
I've seen the class quests have been removed.
1. Why?
2. Will there be something similar in future?
Seineko Jul 9 @ 12:14am 
Have you two considered making your own game rather than building off empyrion?
Rav95 Jul 7 @ 11:07am 
Thanks guys for the great mod
ravien_ff  [author] Jul 7 @ 5:08am 
@pmota thank you very much! I am so glad you've been enjoying it.

@Amicus The game's playfield music is listed in the example playfield files under the game's main content folder.
pmota Jul 7 @ 2:41am 
Just realized I've never posted a comment about RE2 !! Well, the reason I keep playing EGS 9 years after buying the game is RE1 / RE2. RE2. So thank you truly , ravien and vermillion, for your joint work. I am currently playing (RE2 Beta upd31) and can't wait for you guys adding even more content and eventually complete the entire thing! No rush , the journey is well worth the wait.
Amicus Jul 7 @ 12:53am 
Is "Longing for Belonging" by Calmtone still one of the background music for a station, or can you tell me which file that lists all the music?
Grabber Jul 6 @ 10:36am 
Definitely a major improvement in challenge. Might as well start with vanilla to learn the basics and do the story missions then move up to Reforged Eden 2
KneeKo Jul 6 @ 6:15am 
It's my first time playing the game, and looking for mods to "improve" it. Would this be a good mod to have, or should I play vanilla first?
ravien_ff  [author] Jul 4 @ 2:19pm 
Please report that on GitHub. Thanks.
dagezou Jul 4 @ 6:46am 
I just made a new base in an Abandoned Reactor POI and all went ok but now after a while there are invisible walls all over the place around the base. I can't fly in any direction without hitting one and when I do I have to turn 90 degrees and find a 'hole' in the invisible wall. HV travel, SV travel, CV travel, all vehicles hit a wall at random locations. Is there anything that can be done to remove these invisible walls?
Arcticwolf Jul 3 @ 9:09am 
oh i looked up everything but key word "loud sounds" apreciate it :)
Arcticwolf Jul 3 @ 9:00am 
apologies i dont understand i went there but see nothing about it
ravien_ff  [author] Jul 3 @ 8:53am 
Please see GitHub for that.
Arcticwolf Jul 3 @ 8:42am 
been getting alot of audio bugs can hear other players equiping weapons from anywhere and when i enter zyrrax territory i hear a very ad i mean very loud drilling grinding noise and when i turn off all sound it persists
Zafaron Jul 3 @ 6:45am 
Just finished this abandoned power plant for the first time. Super creepy. The boss was also a huge surprise. Very well done on that one. You guys are doing very good work.
korp1984 Jul 3 @ 5:21am 
А тот кто заведует бронёй у вас вообще сам пробовал в ней штурмовать базы и абадонки?
тяжёлая броня - 2-4 удара выдерживает, любого, хоть ближний, хоть дальний бой, персонажа складывает почти моментально, Боевая броня Титан вообще ни о чём, 500 брони просто цифра, 1 ячейка усилителя, персонаж в ней складывается точно также как и в обычной тяжёлой. пусть ваш разработчик брони выключит GOD MODE и попробует побегать в своих творениях.
Fox Jul 2 @ 1:21pm 
Thanks. And sorry for the cloudly questions
:))
ravien_ff  [author] Jul 1 @ 4:51pm 
Reforged Eden 2 Beta has been updated to Build 31:
See the Change Notes for details.
ravien_ff  [author] Jun 30 @ 7:41pm 
Ah that would explain it. Thanks. I don't remember all the names of the vanilla missions and I haven't done them myself.
So the answer is no, RE2 does not contain any of the missions from vanilla.
jarchambeault Jun 30 @ 6:54pm 
Isn’t new terra / phoenix part of the new uch missions recently released in vanilla (a month or two back). I did not think those vanilla quest line were in re2.
ravien_ff  [author] Jun 30 @ 6:12pm 
I am not sure what you mean by new terra or operation phoenix. Neither of those are things we've made.
Fox Jun 30 @ 6:11pm 
Can i find New Terra in Reforged Eden 2 Beta ?
Fox Jun 30 @ 6:10pm 
I dont find in the game New Terra location and cant start Operation Phoenix mission. did i something wrong?
ravien_ff  [author] Jun 30 @ 5:57pm 
Contains the what?
Fox Jun 30 @ 5:53pm 
Hi, the scenario contains the New Terra and the Operation Phoenix mission?
ravien_ff  [author] Jun 30 @ 10:20am 
I have no idea. Maybe your game options file?
For eah stuff probably better to ask on the official discord. Sorry.
Turist[40k] Jun 30 @ 5:03am 
We have started new game (fresh installation of dedicated server and game, nothing copied over from prev game) and now i see these errors popping up in EAH:

It is clearly yaml syntax error or something like that, but which file is the problem?
I have nothing modified by the hand, only via EAH settings.
It began when there were no players on the server, i mean no body has logged in ever.

6/30/2025 11:05:07 AM Error: YamlDotNet.Core.YamlException: (Line: 1, Col: 1, Idx: 0) - (Line: 1, Col: 1, Idx: 0): Expected 'SequenceStart', got 'MappingStart' (at Line: 1, Col: 1, Idx: 0).
at YamlDotNet.Core.EventReader.Expect[T]()
at
****
at EPG.SectorYamlData.Deserialize(String path)
at EmpAdminHelper.Funktionen.Fill_Playfields(Boolean blnForceReadMainSector): Further Infos: Fill_Playfields Yaml: -
6/30/2025 11:05:07 AM Last Errors: Error: YamlDotNet: 5
: (Line: 1, Col: 1, Idx: 0) - (Line: 1, Col: 1, Idx: 0): Expected 'SequenceStart', got 'MappingStart' (at Line: 1, Col: 1, Idx: 0).
ravien_ff  [author] Jun 29 @ 5:54pm 
They don't regenerate. No way to make them do so anyway.
ryolo Jun 29 @ 4:56pm 
Ah cool Thanks! found the special rewards which is actually labelled Special Rewards lol. Didn't check the boxes initially, was expecting only normal stuff in them and didn't want to accidentally open a factioned box, so avoided it. Since it looks like normal POI containers, does that mean it regenerate as POIs does too?
Vermillion  [author] Jun 29 @ 9:18am 
Reputation, the contents of the cargo boxes, and eventually when the colony is completed you get full access to its facilities and some of the cargo boxes have Ultra Rare loot in them.
Eventually you'll be able to get money and goods out of them.
ryolo Jun 29 @ 5:26am 
Is there meant to be any special rewards after upgrading the colonies to level 3?
Maxfaith77 Jun 29 @ 4:59am 
ya it figures its probably a dev problem i like the game but update after update and years old bugs still go unfixed. and unfortunately its not a ship design fix it has happened on many sv and cv also just not as often and not as long of a period with and only certain cv', i ran through different types for a couple hours yesterday. which makes me think its an open cockpit bug mostly effecting sv'. hey thanks for the feedback though i appreciate it.
ravien_ff  [author] Jun 28 @ 7:26pm 
If it's happening with specific weapons you could list them there in case there's something that can be improved on the model itself but most likely it's just something you have to change your blueprint design for.
ravien_ff  [author] Jun 28 @ 7:25pm 
Yeah, it's going to be one of the multiple issues linked in that issue. It's a game bug and/or technicality unchangeable, unfixable within a scenario. You can still make a reply to that issue if you want though with what's happening but the game developers are the only ones who could fix it.
Maxfaith77 Jun 28 @ 6:51pm 
ya its my Gatling guns and L1 rocket launcher. the cross hair inside the ship when in line of sight on a target it was showing both point crosses around it and the whole thing was flicking erratically and it was faintly reading "currently occupied" and i was already sitting in the cockpit., then out of no where i loaded my ammo and it started shooting normal while in first person view again, so ya idk what it is, but its unpredictable at this point, im thinking its a combo of the regular cross hair while flying and the weapon cross hair are over lapping each other and certain cockpits? idk. not turrets
ravien_ff  [author] Jun 28 @ 3:39pm 
Specifically this is a known technical issue/game bug with the game as outlined here:
https://github.com/RavienGaming/Reforged-Eden-2/issues/28
ravien_ff  [author] Jun 28 @ 3:37pm 
Please post a report on GitHub, I can better answer you on there.
Maxfaith77 Jun 28 @ 3:21pm 
and not to sound like an asshole but i have been playing since 2015.
Maxfaith77 Jun 28 @ 3:19pm 
both ships are 3 1\2 yrs old
Maxfaith77 Jun 28 @ 3:17pm 
nope there is nothing blocking weapons its a very old build and worked before the latest update and like i said it worked in third person view but not in first person and in the past if something was blocking the weapons it would not work no matter if its in third or first person view. it happened on a entirely different ship first, that's 2 sv' it has happened on recently and in the vanilla it works fine in first person view. its weird for sure.
Vermillion  [author] Jun 28 @ 7:23am 
You likely have an object in front of the cockpit which is obscuring your aiming, causing your weapons to pass through your ship and despawn.
Try it with a different ship. If the guns work, then it's an issue with your ship design.
Maxfaith77 Jun 28 @ 5:14am 
when using weapons in first person view inside vessel does not work, does not show bullets rockets etc., nor sound or any damage being done to alien drones etc. it only works when in third person view, its sucks to be honest being forced to fight in third person view only, when i 100% prefer to fight in first person view. any suggestions on how this can be fixed possibly on my end or is it a bug?