Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
3,849 Comments
ravien_ff  [author] 9 hours ago 
Reforged Eden 2 Beta has been updated to Build 36:
Main changes: New volcanic planet, fixed space drones.
See the Change Notes for details.
ravien_ff  [author] 11 hours ago 
Check the Change Notes for any details about that kind of thing.
cpspok 11 hours ago 
Do I have to start a new save if i update my dedicated server or we good with this one ?
Zeorik Oct 7 @ 7:48pm 
@Ashenator Of mild relevance to your post, it's likely a physics bug. I've noticed the same, but hte "heavier" the vessel is the less pronounced the effect. (My early game HVs could get sent int oorbit by it, but my heavy driller just gets flipped. M<ore common on bushes and the like, if you want to do more testing)
ravien_ff  [author] Oct 7 @ 6:36pm 
Also see: https://steamcommunity.com/app/383120/discussions/0/596287971492371088/

Note: I do NOT recommend rolling back as the update includes a CRITICAL security update from Unity and by rolling back you put your PC at risk.
ravien_ff  [author] Oct 7 @ 6:35pm 
See previous comments.
steevo Oct 7 @ 6:22pm 
is this working with new udate ? cant seem to get it working
Ashenator Oct 7 @ 6:13pm 
I just haven't been able to reproduce it myself yet to know exactly the events leading up to the cause.
ravien_ff  [author] Oct 7 @ 4:50pm 
@Ashenator it would really help if it's happening in vanilla if people report it on the Empyrion's official bug report forums so maybe this bug could get fixed.
Ashenator Oct 7 @ 4:30pm 
FYI - I've got reports of this happening on my Vanilla server as well.
ravien_ff  [author] Oct 7 @ 4:05pm 
Please report issues on GitHub. Can't really do troubleshooting on Steam.
Rymanwv Oct 7 @ 2:59pm 
Just would like to report that I have had multiple players including myself get flung a ridiculous distance into space when operating a hover vessel on a planet and bumping into something.
Fairas Oct 7 @ 2:05pm 
Thanks
ravien_ff  [author] Oct 7 @ 1:12pm 
Nothing changed for scenarios, so no scenario update will be needed.
Fairas Oct 7 @ 12:53pm 
Does RE2 work with the v1.13.3 Hotfix or need an Update?
Grabber Oct 7 @ 11:27am 
Any chance the hit-points for SV armored windows can be increased. My windows for my cockpit get blown away while my armored hull blocks are barely scratched.
esckay Oct 7 @ 5:06am 
@Dyspayr
accessing inventory on docked ships while in motion would be very helpful
OctoberSky Oct 7 @ 2:56am 
Many thanks sir!
Vermillion  [author] Oct 6 @ 10:04pm 
Pirate Grow Labs and high quality smelters. They're requested as trader mission items for the most part... at least for now.
OctoberSky Oct 6 @ 4:31pm 
Who buys chemicals in RE2? Alloy synthesis bought them in RE1.
ravien_ff  [author] Oct 6 @ 11:54am 
Also something to suggest to Eleon.
Dyspayr Oct 6 @ 11:51am 
Not a lot of use in a single player situation, but I can see some potential in MP settings, with someone piloting the drop-ship while others move to their fighters/tanks to warm up the shields and perform a hot-drop on to a POI.

What would be nice in SP would be if you could access the inventory of docked vehicles while in motion.
esckay Oct 6 @ 2:00am 
i don't think that will every happen, what would you do if you could walk around and wasn't in the cockpit making didn't crash into stuff ?
the micro drive makes sure you get places very quickly now.
Vermillion  [author] Oct 5 @ 7:51am 
No. That is not possible in Empyrion. Nothing can change that except the developers, and they've said "No".
Acerola Oct 5 @ 5:48am 
Is there any feature in RE2 that enables player to move around when the ship is moving?
DreX Oct 5 @ 3:39am 
Thank you for the reply.. that is BA that you figured out how to have that feature return. Appreciate you both on ur work.
H3AVYCAL Oct 4 @ 7:32pm 
Thanks! It was greyed out before. but now its not. i just didnt notice
ravien_ff  [author] Oct 4 @ 1:42pm 
Guards will make a comeback as I recently figured out how to make them work again. Not currently though.
ravien_ff  [author] Oct 4 @ 1:41pm 
Yes it will always show red when above 6 I think by default, but the factory won't let you spawn it if it's over the server limit.
Dyspayr Oct 4 @ 8:50am 
@H3AVYCAL
I 'think' the colour coding is fixed. Have you tried adding the BP to the factory? If it is outside the allowed limit, you should get an error similar to having an illegal block.
DreX Oct 4 @ 8:45am 
I have a question on base guards.. are the soldiers and mechanoids still available for purchase at stations? I have been looking for them in Polaris and Colonists but i havent seen them in a few updates and they add a little life to personal bases. Hope they are still around and if so, can someone point to the type of trader I need to locate, would really appreciate it.
H3AVYCAL Oct 4 @ 6:53am 
I need some help with complexity limits on a dedicated server. I an hosting the server on a host site. RE2 loads fine. But BP's show a red complexity number no mater what i change the "Max Allowed Size Class" to ; currently 99. Ive changed the "Max Allowed Size Class" in the empyriondedicated.yaml" config.

what am i missing?
cwsumner Oct 1 @ 2:34pm 
Note that if you click on the Creative start button, it gives you a Vanilla Creative. To get a Scenario Creative you need to start as the Scenario first and then set it to Creative.

It sounds like that might cause what you are seeing.
ravien_ff  [author] Sep 30 @ 12:06am 
As for the blueprints, make sure you're always fully exiting the game completely back to windows desktop in between loading into different saves and servers.
Though I cannot say if that is the cause of your issue or not, it's possible.

Also make sure the server and your SP game are both actually RE2 and not some other scenario or a modified version of RE2.

If in doubt maybe open an issue on GitHub with links to the blueprints so others can double check on their end.
ravien_ff  [author] Sep 30 @ 12:04am 
No, unfortunately Eleon does not allow creators to link to a donations page here on Steam (I really wish they'd change this policy as many other games do allow it).
The PDA links will open in the Steam overlay browser and then yeah you can copy and paste the link from there.

I'll move them into their own section in the Empyriopedia, I just wanted to avoid making it too "in your face" in-game. Don't want people thinking I'm trying to fish for donations.

I appreciate it!
GeodeTheRock Sep 29 @ 10:55pm 
Ravien, You may want to check how the links work to support you. The area About Reforged Eden is a bit hard to find. The links which open in a Steam Browser did not allow me to log in using a Google Authentication. I had to manually copy the link into my browser and log in to Patreon. Im not sure if there is any way you can make it work for your supporters.
GeodeTheRock Sep 29 @ 10:43pm 
Question: Apologies if in the wrong place: I am spawning some RE2 BPs from earlier this year in Creative mode on my PC. The ships are spawning missing engines and most components. I was able to spawn the ship correctly on a hosted Multiplayer Creative server. What is causing this? How can I fix my RE2 BPs or local game so I can spawn them.
ravien_ff  [author] Sep 29 @ 11:04am 
Habitable systems like G, F, and A.
hitnec Sep 29 @ 7:43am 
Any1 feel like hinting where to find UCH Researh Vessel outside starting systems?

I been to so many systems now around the starting area, with no luck..
ravien_ff  [author] Sep 28 @ 1:24pm 
Yes we're not allowed to share the links here but it's in the pda under the About Reforged Eden section. And it's much appreciated, thank you!
GeodeTheRock Sep 28 @ 7:06am 
Hey Ravien, Do you still have a donation box? Maybe some of your admirers could leave some coffee money in there to keep you energized.
GeodeTheRock Sep 28 @ 7:03am 
Quote ravien_ff: "Right now I'm working on a new volcanic class planet, and looking for a job."

Someone give this person a job. They are Amazing!

Good luck ravien. Always wishing you the best.
ozfresh Sep 28 @ 6:43am 
@ravien_ff Thanks for the response!
ravien_ff  [author] Sep 28 @ 6:08am 
That's literally why I made it.
BrickBoy09 Sep 28 @ 5:59am 
out of PURE curiosity, do you play your own mod?
Rudy Sep 28 @ 5:27am 
ok ....merci
ravien_ff  [author] Sep 28 @ 5:16am 
If that doesn't work you'd need to report that to Eleon.
Rudy Sep 28 @ 3:49am 
hello......cm freedom command don't work ......thanks for the mod
ravien_ff  [author] Sep 27 @ 9:26pm 
So the TLDR answer is yes, it's partly that Eleon have held back the new deco system and advised against using it, and also that it's just a lot of work to update planets to use it.
ravien_ff  [author] Sep 27 @ 9:24pm 
I've been advised not to use the new deco system, so I have not yet updated all the vanilla or PE planets to use it. However many of the planets do use the new deco system for both PE and vanilla planets so those will be updated.

I also have not added any of the new planet types from 1.13 as they are all marked as WIP or sketches so likely to change in the next update. No sense doing the work twice.

If you want to see more planets in RE2 updated to the new deco system you could make a suggestion to Eleon to officially release the new deco system and documentation for it. Then I'd feel better about using it for more planets.

With that said, updating the PE planets to use the new deco system is a fairly tedious and long task as it involves redoing the decoration setup for all biomes on a planet.