Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
3,994 Comments
Survival Ready Nov 30 @ 3:21pm 
It's a pity, but I liked what I already have. :steamthumbsup:
Vermillion  [author] Nov 30 @ 2:15pm 
Why wouldn't it? We put out an update a few weeks ago.
Captainklums Nov 30 @ 2:01pm 
Hello, does this mod still work anno 2025?
ravien_ff  [author] Nov 30 @ 1:22pm 
Not updated for RE2 yet.
Survival Ready Nov 30 @ 9:22am 
What happened to the Kriels? Their space is empty, just a blockade all around. Destroying their ships doesn't change their reputation.
ravien_ff  [author] Nov 26 @ 10:28pm 
Please report issues on GitHub. Thank you.
Black Bird Nov 26 @ 8:20pm 
Hello,
I'd like to know what the problem is with the presence sensors and the teleporter. When I program one with the other, they don't stay connected! I've played for 2,500 hours and this is a recent problem. Is it possible to recode it correctly?
ravien_ff  [author] Nov 26 @ 11:18am 
Anyone is free to create a server, so you could start one.

Reforged Eden 2 will probably be in development for another 5 years or so, assuming we're still working on it that long.

And for translations, Ashenator's answer pretty much hit it on the head. We're not really able to add in much localization at this point.
Ksandor Nov 26 @ 6:29am 
А как то можно качественно русифицировать?
Ksandor Nov 26 @ 6:27am 
Когда Reforged Eden 3? шутка, но в каждой шутке есть доля шутки)
Ksandor Nov 26 @ 6:20am 
Может ли кто-то создать сервер для расслабления с рейтами х20 и без доната? чтобы игровые цены были низкими? и тогда донат сам себя потянет.
Tiger B Nov 25 @ 12:30pm 
time to add zirax turrets for us x) for red colour as a starwars fan
Ashenator Nov 25 @ 10:18am 
Перевод невероятно сложен и требует изменения множества файлов. На этом этапе разработки создатели не могут поддерживать перевод из-за частых изменений.
Ksandor Nov 25 @ 4:04am 
модификация потрясающая, а как сделать на русском языке чтобы был пролог и описание в дереве технологий?
Aegyssus Nov 25 @ 12:53am 
Portable Constructor - is a Vanilla issue.

I just reinstalled EGS after cleaning.

- deleted all leftover files (after a backup)
- cleaned the registry, used all Win11 tools for HealthCheck, Deep Clean Up, etc.

Installed and started EGS (without restoring backups)
Started Vanilla EGS, uncontrolled startup:
Can't pick up Portable Constructor.
I also can't directly transfer items from Portable Constructor to my inventory.

- I'll repost this in the main EGS discussion.
Eichi Nov 24 @ 11:54pm 
Having a wonderful experience with this mod, I tend to restart my games frequently so the updates arent a problem. But I wonder what the plans for the next update is? Thank you.
ravien_ff  [author] Nov 23 @ 12:32pm 
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Keksimus Nov 23 @ 9:30am 
Constant bugs — when I travel in a hover vessel, it teleports me to the North Pole.
Portable constructor cant pickup
ravien_ff  [author] Nov 22 @ 9:02pm 
Thank you so much! Glad you're enjoying it!
CampingKarl Nov 22 @ 6:29pm 
Hey gents, just wanted to give a big thanks for all the great work you've done on this. RE is fantastic - there is no going back to vanilla for me!
Turist[40k] Nov 21 @ 1:38am 
Anyone had the issue when existing planet (with player base on it) turns to always radioactive (not just under sporadic radioactive fog) after server/scenario update?
Dyspayr Nov 20 @ 9:54pm 
@ Vermillion and Ravien
Good to know. And just to be clear, I was not disparaging the Legacy as they are, just pointing out that they are an end-game challenge and their difficulty is not really a roadblock to progression (if one is patient enough)
ravien_ff  [author] Nov 20 @ 9:41pm 
Yes please report on GitHub.
Ashenfell Nov 20 @ 8:41pm 
Can confirm that the portable constuctor cant be picked up.
ravien_ff  [author] Nov 20 @ 7:14pm 
Please report issues on GitHub. Thank you.
Vermillion  [author] Nov 20 @ 2:59pm 
The Legacy have unique handheld weapons and weapon mods for them that are currently the best in the game.
ravien_ff  [author] Nov 20 @ 10:17am 
Legacy will eventually allow the creation of quantum cores.
Grabber Nov 20 @ 9:32am 
Keksimus, look at it and it will tell you shift+f to pick up. If you mean to make it it is in your suit constructor.
Dyspayr Nov 20 @ 7:58am 
The decoys are needed to direct the fire towards the armor. Otherwise they will aim directly for your own weapons, thrusters and primary generators. The generators you can armor, the thrusters too if you or your server dont mind burrying them, but your guns will be left vunerable. The best you could do is narrow the angle that they can take fire from, but that also restricts the angle you can shoot from as well.

That said, other than the challenge, what does the Legacy offer that is not avaialable elsewhere (albeit slower) in other areas of the game? The quantum cores are available in several abandoned and zirax POIs as well as Zirax OPVs.
Keksimus Nov 20 @ 7:48am 
How i can pickup portable constructor?
Grabber Nov 19 @ 9:12am 
Decoys weren't the dev's idea they were started by some players, you don't need to use them instead put that weight towards armor.
OctoberSky Nov 18 @ 11:56pm 
There was a brief discussion on Legacy here . In every gaming house there is a room reserved for the high rollers. I'm quite content in playing the slots. RE2 has plenty for both :steamhappy:
ravien_ff  [author] Nov 18 @ 6:11pm 
Cellula do not spawn non-stop. They divide into two one time when their parent is killed, and not any further. They are also one-shotable.
JaegerLeo Nov 18 @ 5:42pm 
But here's the problem, they're not difficult to fight, they're annoying. Specially with all the cellulas that keep spawning non-stop, you also make shields completely useless and instead rely on gimmicks such as decoys which is just abusing of the AI, no real skill involved.
ravien_ff  [author] Nov 18 @ 5:38pm 
Their shield penetration was already heavily nerfed. That said, they are also the most powerful enemy in the entire scenario and are intended to be extremely difficult.
JaegerLeo Nov 18 @ 5:32pm 
I used to enjoy this scenario, but jesus ♥♥♥♥♥♥♥ christ dude, you need to nerf legacy shield pen, it's not fun at this point, you constantly keep losing turrets even with decoys, plus the stupid insane range and the shields being useless, this is not enjoyable anymore.
Grabber Nov 16 @ 11:05am 
Also if there are high spots and you have terrain inside the poi just remove it with the mining tool.
Grabber Nov 16 @ 11:03am 
@Gamble had this happen once, realized after when spawned in it was slightly too high some points were touching the ground but not all take a close look at downloaded POI's from the workshop page and make sure you have at the same level as in the pictures. Use the page down key to lower into ground if it turns red it is too low.
ravien_ff  [author] Nov 15 @ 9:31pm 
I'd recommend joining the game's official Discord and asking on there. Bit out of scope for RE2.
Gamble Nov 15 @ 9:27pm 
So Question. When i download and or make custom POIs and spawn them in ... they always collapse when we try to go in them. The land flattening option when you spawn them in does not seem to work. Any suggestions on how to spawn in a custom structure on a planet and have it be stable?
ravien_ff  [author] Nov 15 @ 11:22am 
Well what Google said wasn't technically wrong, that is basically the process, but the game can't handle it. There's differences in the save game structure between single player and dedicated servers that cause it to break.
Captain Spaulding Nov 15 @ 10:36am 
Im not surprised what i posted wouldnt work. Google doesnt get things right quite a bit or outdated
GeodeTheRock Nov 15 @ 7:50am 
For those seeing the Portable Constructor issues, this is something that was introduced in a recent base game release. The Eleon developers are aware and have stated they will fix it in the next patch.

Taelyn [developer] Nov 13 @ 9:16pm
We are aware and will be fixed in a upcoming update
ravien_ff  [author] Nov 15 @ 3:38am 
Please see previous comments.
Teknos Nov 15 @ 3:37am 
I wiped the server to the newest Empy patch and also updated to the newest RE2 (last time we wiped was in August). Players are reporting that the portable constructor is not allowing it to be picked up. Any thoughts?
ravien_ff  [author] Nov 14 @ 5:25pm 
Yes you can use the new url method of downloading the shared data files.
See here on how to set it up: https://empyriononline.com/threads/v1-11-7-new-shareddata-to-cloud-method.102408/
jose.gonzales.2012 Nov 14 @ 5:15pm 
Hey so Im trying to make a new save with some friends and when they try to join me the downloading files part takes an *insanely* long time, is there a way to speed it up or skip it? We've been waiting for about an hour and it gets stuck with like one or two files remaining. Don't have the best internet and when I tried to join my other friend to see if it was a me issue, he kept getting a popup error non stop as soon as we tried to connect and it still takes forever to download files.
ravien_ff  [author] Nov 14 @ 3:29pm 
Yeah that won't work. The game just doesn't support it and you will run into various issues.
Captain Spaulding Nov 14 @ 2:52pm 
I had to break it up into two parts due to character limits
Captain Spaulding Nov 14 @ 2:52pm 
Step 3: Configure the dedicated.yaml file

Find the dedicated.yaml file, located in steamapps\common\Empyrion - Dedicated Server\.
Open the file in a plain text editor, like Notepad++.
Find the GameName line near the bottom and change the value to match the name of the new save folder you created.
Save the dedicated.yaml file.


Step 4: Start the dedicated server
Run the EmpyrionDedicated.cmd or EmpyrionDedicated_NoGraphics.cmd file.
If you're not using the graphical launcher, you may need to add the -dedicated parameter to the command line, along with a reference to your new .yaml file, for example: EmpyrionLauncher -startDedi -dedicated myserver_dedicated.yaml.
The server should now start using your transferred save file

This is what a Google search turned up but Google can bork things a lot especially its AI system