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edit:
Not to mention, but planetary POIs have something like a 200% damage bonus to CVs so if you are only using light weapons, it is unlikely the CV would be able to stay in the fight long enough to make a difference
You should have enough fire power to overwhelm the POI while most of their fire will go to your sacrificial nose. Direct guns to shoot at their guns and come in fast targeting one gun (or group of guns) at a time. Done right this can be very effective. If your shields go too low, back out and heal some then try it again, just keep pounding the POI as the xeno will take a lot of abuse.
I can take out most POI or even clusters of POIs with just minor damage to the nose of the ship.
But this one has indestractible floor AND shield
I like I will have to go to big advanture for quantum procesors.
If you kill the generators the turrets will stop shooting including the sentries, which really helps on the ground assault portion.
Either way you will probably lose some loot as they hide loot near generators, turrets, and cores.
I can siege Zirax POI for 5 days.
Drops mic.
Curls into ball.
Cries.
The abandoned play a little more like old-school first person zombie shooter; expect to be swarmed by many mobs all at once, mostly melee with a few ranged sprinkled in. They use animal-predator AI and will charge you (with erratic pathing) with little sense of self preservation. This can work in your favour if you have a route to retreat backwards while clearing the swarm, but easy to get overwhelmed. unless you have specifically modified weapons, the time to reload or switch weapons is not great and can get you killed easily, make sure to have at least one high capacity weapon like a LMG or mini-gun to deal with swarms (head shots count)
[edit: flamethrowers work well against the legacy, but they also work well against you as they have a high blast area and the enemy will close the gap quickly. Using one without setting yourself on fire is a skill in its own right].
And finally, most of the the enemies will give status effects - any and all so make sure you have access to plenty of bandages, tea, red and blue pills, casts.
Zirax bases are more of an infiltration. Almost all NPCs will be ranged and have some basic AI: try to take cover, attack while reloading. Despite having some weapon jitter built in they are still close to aim-bot accurate and can almost sense where you are... or be completely oblivious staring at a wall; roll of the dice at times. In addition to the usual machine/shot/laser gun enemies, there are the occasional rocket, plasma-flame thrower, and beam gunners. These can one-shot you unless you are running good armour: heavy or some red armour mods. bring lots of bandages, healing kits, antibiotic cream, casts and water. You will get lots of dermal burns and bleeds with the occasional broken bone. If a plasma-thrower hits you, you will almost always be set on fire - have water somewhere you can get to fast, fire is a high damage DoT and will kill fast even at full health.
In general:
have a clone chamber/medical station/tent close by
If you think you have enough medical supplies, you don't
Top up your health after every fight. Healing in combat is a hail Mary, don't rely on it.
Reload between each engagement. Switching weapons is technically faster than reloading in combat, but not by much. Empty magazines suuuuck.