Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
Anoobis Dec 26, 2024 @ 2:25pm
Base-Raids on Akua (Easy starter)
Fired up the game after a veeery long break and also not RE1 but RE2. After around 3 hours I had my base up and running for crafting, around 10 minutes later I got raided, everything got destroyed, Alt+F4 and uninstalled. Not a great experience for newbies that are specifically starting on an easy Planet because they are new
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Showing 1-15 of 21 comments
Xerxes86 Dec 26, 2024 @ 3:16pm 
Originally posted by Anoobis:
Fired up the game after a veeery long break and also not RE1 but RE2. After around 3 hours I had my base up and running for crafting, around 10 minutes later I got raided, everything got destroyed, Alt+F4 and uninstalled. Not a great experience for newbies that are specifically starting on an easy Planet because they are new
The devs will deny this, RE2 is hardcore. So hardcore, that even easy mode is as hard as you can get. It's just the way it is.
ravien_ff  [developer] Dec 26, 2024 @ 3:29pm 
Originally posted by Anoobis:
Fired up the game after a veeery long break and also not RE1 but RE2. After around 3 hours I had my base up and running for crafting, around 10 minutes later I got raided, everything got destroyed, Alt+F4 and uninstalled. Not a great experience for newbies that are specifically starting on an easy Planet because they are new


If you had checked the workshop page, it's not meant for new players.

Reforged Eden 2 increases the overall difficulty and slows down progression. It is intended for experienced players looking for a more difficult, long term PvE experience with a variety of ways to progress and new things to explore.
HurtfulPlayer97 Dec 26, 2024 @ 4:16pm 
Originally posted by Anoobis:
Not a great experience for newbies that are specifically starting on an easy Planet because they are new
It is easy. By RE2 standards. :steamhappy:
ravien_ff  [developer] Dec 26, 2024 @ 4:22pm 
The ironic part is I had just nerfed the base attacks pretty significantly in the latest update earlier this week. So they are complaining about base attacks that are now about 1//5th the strength of the vanilla base attacks, and probably 1/4th the strength of the RE1 base attacks.
Of course they could have just turned them off if they weren't ready for them.

Mind you, this is in addition to the warning message they would have gotten when they began to craft their first base starter block, also warning them of base attacks and giving hints on how to prepare for the attack.

So not sure what they were expecting!

Update from December 22:
Various tweaks to increase the time between base attacks. On average there should be an extra game day or two between attacks compared to before this change. Also changed TargetBaseStrengthToPriceMultiplier from 0.05 to 0.025 so attacks scale less with the strenght of your base. MinimalBaseStrength increased from 50 to 75. Hopefully these changes help reduce the strength and frequency of base attacks. Please note: Much of the behavior of base attacks is HARD CODED. They were already configured them to be far easier than the vanilla settings before these latest changes, with base attacks happening at half the frequency, at 2/3rds the strength, and with half the base strength multiplier compared to vanilla. These changes now make them even easier than before.

EDIT:

Here's the full screen PDA popup warning they would have had to dismiss if they were building a base manually:

[ IDA ]

Commander, I noticed you have begun to craft a Base Starter block.
This planet has an active Drone Base belonging to the Zirax Empire.
Once you place a base on this planet it may be detected and they may send siege drones and troop transports to attack your base.

You should prepare to defend your new base either by arming it with gatling turrets or having an armed vessel to defend your new base with. Hand weapons such as a sniper rifle or rocket launcher can be used in a pinch if you have no other means of defense.
You may want to consider waiting to place down a base until you are prepared to defend it, or utilize the Blueprint Factory to place down a base already armed with turrets to defend itself with.

The more powerful your base is, the more troops and drones they will send to assault it each time.
Base attacks can only happen every few days but sleeping in a bed will make the next base attack happen sooner.
You can view the base attack statistics in the control panel of your base.

If you need more information on base attacks or any other subject, check the Empyriopedia ({keybind(PDA)}).

EDIT2:
Here's the relevant Empyriopedia section which explains base attacks in-game:
https://empyrionbuddy.com/pda/base-attacks-eden_pda_GS06GO0/re2/english
Last edited by ravien_ff; Dec 26, 2024 @ 4:29pm
Mad Alchemist Dec 27, 2024 @ 12:02am 
Originally posted by Xerxes86:
Originally posted by Anoobis:
Fired up the game after a veeery long break and also not RE1 but RE2. After around 3 hours I had my base up and running for crafting, around 10 minutes later I got raided, everything got destroyed, Alt+F4 and uninstalled. Not a great experience for newbies that are specifically starting on an easy Planet because they are new
The devs will deny this, RE2 is hardcore. So hardcore, that even easy mode is as hard as you can get. It's just the way it is.

There are some POI's that are exceptionally hard, in a most unfun way - they just look like I am supposed to die again and again, with only way to win being a repeated suicide attacks. Derelict station boss room from "The Infected" was the worst so far.

But base raids, on Akua? 4 gatling turrets are enough to stay safe. Just not let ammo run out.
Dratcha Dec 27, 2024 @ 6:39am 
Originally posted by Mad Alchemist:
Originally posted by Xerxes86:
Derelict station boss room from "The Infected" was the worst so far.

I'm glad I'm not the only one who thinks that. I hate that boss room so much.
Anoobis Dec 27, 2024 @ 6:55am 
Oh, ok. So its intended to be that brutal, well then nevermind :P I was playing on a server, so the option to turn them off is not possible. As I gave the feedback to them first, it was told to me, that this would be an feedback for the devs of the pack, as they don't tinker with other-people's mods. So I dropped a feedback in here
Last edited by Anoobis; Dec 27, 2024 @ 6:57am
HurtfulPlayer97 Dec 27, 2024 @ 8:11am 
Originally posted by Mad Alchemist:
But base raids, on Akua? 4 gatling turrets are enough to stay safe. Just not let ammo run out.
You have the answer. I play on a RE2 server. The Base attacks are not what I would call brutal. They were brutal a few months ago. They have been severely nerffed. Remember, the attack will scale with the size and defenses of your Base.
ravien_ff  [developer] Dec 27, 2024 @ 8:19am 
Originally posted by Anoobis:
Oh, ok. So its intended to be that brutal, well then nevermind :P I was playing on a server, so the option to turn them off is not possible. As I gave the feedback to them first, it was told to me, that this would be an feedback for the devs of the pack, as they don't tinker with other-people's mods. So I dropped a feedback in here

I'm not sure how much more I can nerf them. They are already about 1/5th the strength of vanilla.
HurtfulPlayer97 Dec 27, 2024 @ 8:25am 
I wish they were more brutal. lol
I think most RE2 players would agree.
ravien_ff  [developer] Dec 27, 2024 @ 10:29am 
Originally posted by HurtfulPlayer97:
I wish they were more brutal. lol
I think most RE2 players would agree.
Yeah I am not going to reduce them any further.
New players should absolutely not be playing RE2 and expecting an easy time lol.
bobblehead Dec 27, 2024 @ 12:33pm 
One hint that might help new players though. Until you have gained some good supply of resources, it helps a lot to start off making an HV instead of an actual base to start with. Not the whole HV thing, but from the portable constructor you can craft enough of an HV (I usually do so under ground, next to a copper deposit) to get yourself an HV constructor, a couple cargo boxes for the constructor to work from, a fridge to keep your food from going off, a wifi extender to make it easier to access it from on top the ground (if you build it under the ground), an armor locker, and if you go ahead an add a cockpit when your ready along with a detector you can use the HV in place to get a better scan of the area near you then you can with the hand held scanner. Be sure to point your HV starter blocks towards the exit so that you have the option later of building it out to an actual usable craft. The point is that the mobile constructor can construct more things then the portable one, including the starter blocks for an SV if you so choose.

This is a trick I gained from watching Spanj's videos, something I would also recommend to new players. It doesn't have to be Spanj specifically, though he's been doing Empyrion for quite awhile and making how-to vids to help, but really there are a lot of content creators that make great Empyrion, and RE2 specific, videos that help a lot!

Depending on which starter planet I begin on, I will also look for either an Abandoned Workshop POI or if I can't find that one I'll try to find another smallish one to clean out and claim instead of starting my own base right away. The inclusion in RE2 (and RE1 I think) of the Salvage Core is a great help! Once you are able to place down a salvage core, (and if you have made it through without destroying all the turrets you'll have an advantage) turn on the base. Then you can begin by building a small constructor (if there isn't already one in the POI, which is why I like the Abandoned Workshop because it comes with at least five small constructors already there), and because a POI usually comes with many cargo boxes of various sizes it's easy to use them to your advantage with the constructor. I usually open the 'P' menu, go to the devices tab and do an auto sort then pick a cargo box or two near the constructor(s) and rename it so it's easy to find in the constructors drop down.

Another advantage of doing it this way is that if your not ready for a base attack (and yes, if you take over a POI and make it yours, you will still get attacked) is that once the attack message comes up (and again, only if you're not ready for an attack yet) just pickup the salvage core. You'll get another message that the attackers have taken over your base (even though they actually haven't) and once you've taken care of the attacking forces (because you will still have to do that) then you can put your salvage core back down and work at getting ready for the next attack. Since you pick up your salvage core they will not actually destroy your base (POI taken over one). Keep in mind that this is just a stop-gap if they attack shortly after you've claimed it as your own. However, if you've gone to the trouble of gathering enough supplies to build some weapons right away to defend your base - no matter how you get one, you'll be better prepared and have more fun.

Yes RE2 is very challenging, as it was intended to be, but give yourself a chance to work out your own method/strategy of dealing with the challenges and soon you'll be more focused on the next step and not so much on the initial difficulties of the beginning of this awesome scenario.

Give yourself, and this scenario a real chance and I'm sure you too will find it worth the effort.
Anoobis Dec 27, 2024 @ 12:34pm 
Yeah, no I get you. If this is your view as the dev, I totally respect it. Obviously, just alone by the success of the pack, its pretty clear that you know what you are talking about.

My intention was to bring a feedback from the perspective of a newbie. Was kinda crushing, when standing in front of the base, being proud to have finally made it. Making a plan on making the first SV, getting the alert, getting crushed and seeing the base completely destroyed :))

Thank you for taking the time to read and answer to it :)
ravien_ff  [developer] Dec 27, 2024 @ 12:53pm 
Originally posted by Anoobis:
Yeah, no I get you. If this is your view as the dev, I totally respect it. Obviously, just alone by the success of the pack, its pretty clear that you know what you are talking about.

My intention was to bring a feedback from the perspective of a newbie. Was kinda crushing, when standing in front of the base, being proud to have finally made it. Making a plan on making the first SV, getting the alert, getting crushed and seeing the base completely destroyed :))

Thank you for taking the time to read and answer to it :)

To be fair to you, the start of the vanilla game has changed a lot since we started making this scenario. They removed base attacks and basically most forms of danger from the starting planets in vanilla and put all resources in the starting system so people don't learn any of this anymore when playing vanilla.
Basically no one would ever get a base attack in vanilla because Zirax aren't even on 90% of the planets in the vanilla game.

When we first started making this scenario, base attacks were something you had to learn to deal with on most starting planets until you could take out the drone base.
SGT Roc/K/ Dec 27, 2024 @ 3:29pm 
Originally posted by ravien_ff:
Originally posted by HurtfulPlayer97:
I wish they were more brutal. lol
I think most RE2 players would agree.
Yeah I am not going to reduce them any further.
New players should absolutely not be playing RE2 and expecting an easy time lol.
I'm curious if you have some process in mind for a new player to go from vanilla to RE2?
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