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If you had checked the workshop page, it's not meant for new players.
Of course they could have just turned them off if they weren't ready for them.
Mind you, this is in addition to the warning message they would have gotten when they began to craft their first base starter block, also warning them of base attacks and giving hints on how to prepare for the attack.
So not sure what they were expecting!
Update from December 22:
EDIT:
Here's the full screen PDA popup warning they would have had to dismiss if they were building a base manually:
EDIT2:
Here's the relevant Empyriopedia section which explains base attacks in-game:
https://empyrionbuddy.com/pda/base-attacks-eden_pda_GS06GO0/re2/english
There are some POI's that are exceptionally hard, in a most unfun way - they just look like I am supposed to die again and again, with only way to win being a repeated suicide attacks. Derelict station boss room from "The Infected" was the worst so far.
But base raids, on Akua? 4 gatling turrets are enough to stay safe. Just not let ammo run out.
I'm not sure how much more I can nerf them. They are already about 1/5th the strength of vanilla.
I think most RE2 players would agree.
New players should absolutely not be playing RE2 and expecting an easy time lol.
This is a trick I gained from watching Spanj's videos, something I would also recommend to new players. It doesn't have to be Spanj specifically, though he's been doing Empyrion for quite awhile and making how-to vids to help, but really there are a lot of content creators that make great Empyrion, and RE2 specific, videos that help a lot!
Depending on which starter planet I begin on, I will also look for either an Abandoned Workshop POI or if I can't find that one I'll try to find another smallish one to clean out and claim instead of starting my own base right away. The inclusion in RE2 (and RE1 I think) of the Salvage Core is a great help! Once you are able to place down a salvage core, (and if you have made it through without destroying all the turrets you'll have an advantage) turn on the base. Then you can begin by building a small constructor (if there isn't already one in the POI, which is why I like the Abandoned Workshop because it comes with at least five small constructors already there), and because a POI usually comes with many cargo boxes of various sizes it's easy to use them to your advantage with the constructor. I usually open the 'P' menu, go to the devices tab and do an auto sort then pick a cargo box or two near the constructor(s) and rename it so it's easy to find in the constructors drop down.
Another advantage of doing it this way is that if your not ready for a base attack (and yes, if you take over a POI and make it yours, you will still get attacked) is that once the attack message comes up (and again, only if you're not ready for an attack yet) just pickup the salvage core. You'll get another message that the attackers have taken over your base (even though they actually haven't) and once you've taken care of the attacking forces (because you will still have to do that) then you can put your salvage core back down and work at getting ready for the next attack. Since you pick up your salvage core they will not actually destroy your base (POI taken over one). Keep in mind that this is just a stop-gap if they attack shortly after you've claimed it as your own. However, if you've gone to the trouble of gathering enough supplies to build some weapons right away to defend your base - no matter how you get one, you'll be better prepared and have more fun.
Yes RE2 is very challenging, as it was intended to be, but give yourself a chance to work out your own method/strategy of dealing with the challenges and soon you'll be more focused on the next step and not so much on the initial difficulties of the beginning of this awesome scenario.
Give yourself, and this scenario a real chance and I'm sure you too will find it worth the effort.
My intention was to bring a feedback from the perspective of a newbie. Was kinda crushing, when standing in front of the base, being proud to have finally made it. Making a plan on making the first SV, getting the alert, getting crushed and seeing the base completely destroyed :))
Thank you for taking the time to read and answer to it :)
To be fair to you, the start of the vanilla game has changed a lot since we started making this scenario. They removed base attacks and basically most forms of danger from the starting planets in vanilla and put all resources in the starting system so people don't learn any of this anymore when playing vanilla.
Basically no one would ever get a base attack in vanilla because Zirax aren't even on 90% of the planets in the vanilla game.
When we first started making this scenario, base attacks were something you had to learn to deal with on most starting planets until you could take out the drone base.