Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Almost all of the most recent ships will be for RE2 or RE1. The description should say. It would be nice if there was an actual category to toggle like there is "Capitol vessel", "Small vessel", etc. I'd test a ship by creating a blank creative game and spawn the ship and check the CPU requirements. If it's a non-RE ship, it will be way over the CPU limits. Even then, you can tear it apart and remove things not needed and rebuild it for RE.
I'd also suggest to be VERY patient and expect to die. You don't lose anything when you die. You can configure the difficulty level by clicking on "difficulty" (I think it is) when setting up a new game. I'd at least change it so you don't drop everything on death. Also, I'd try to avoid the temptation to turn off CPU and carry limits. It's a very indepth game and the learning curve is kind of steep but very enjoyable.