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And I applaud the efforts to take out the ability to cheese the AI. I want it made hard and to have to think. Otherwise it becomes an ez race to end game.
I am so glad to hear whirly bird is gone lol......I can't stop myself from laughing everytime i think of the first time i heard that strategy mentioned, do the whirlybird! lol
What I always hated tho was hitscan weapons or undodgable shots. Made using a corvette type CV impossible.
So @verm, are you saying weapons can miss now? like homing rockets? or beam lasers?
Anything that's projectile-based and not homing is always dodgeable (e.g. plasma, laser, EMP, artillery), provided you are moving.
Beam weapons are always hitscan, it's built into the beam mechanic. However all (or at least most) hitscan weapons have BulletSpread which causes the individual shots to randomize their aiming degree from their intended target. So a Legacy Disruptor aiming at a turret might score an arc across your hull next to a turret instead of on the turret itself.
Legacy now have 3 types of turret instead of just the disruptors. The two new ones are projectile-based so can be dodged.
Yeah. I think maybe this is a case of "No good deed goes unpunished." 8-)
Know that most of us are very much glad that you work on this, so that we can enjoy it. Thank you.
Beaucoup de discussion avec des critiques acerbes à l'égard de deux joueurs qui font cela gratuitement..
Je joue à ce jeu depuis ces débuts, l’Age de pierre d'Empyrion.
Je joue à ce scénario depuis ces débuts RE, RE1 et RE2.
Que d'évolutions et d'amélioration et d'intérêts que deux joueurs ont pu apporter à la communauté rendant ce jeu attrayant.
Evidemment tout n'est pas parfait et les choses s'améliorent cependant de jour en jour.
J'ai un SV avec 8 canons plasma médium et je détruits toutes les POI, avec du temps pour certaines, des réparations (et oui, c'est la guerre et ça laisse forcement des traces).
C''est justement l'intérêt du jeu de s'approcher de la réalité, la vraie.
Donc continuer sur votre temps libre à nous faire un scénario que nous aimons car sans ces deux joueurs, Empyrion n'aurait pas d’intérêt ...
There are a couple of mods base upon RE1 that have indicated them will update to RE2 without shield penetration and CPU limits. Search for Ad Astra.
Anyway, we will see where it goes.
They hype about it, that its out is gone and ppl leave servers.
Still, once RE2 is moving on with more content, sever owners will start to remove shield penetration from the config files.
I know a lot of custom servers that modified their RE1 to the max.
So it will come with RE2 once it is more stable.
But we will see.
Still it is a lot of work Ravien and Vermillion do and they do it in their free time.
So apreciate their work.
Legacy against player shields without shield penetration are half the strength of an equivalent zirax ship. The Legacy are The Big Bad, so that just makes them The Big Loot Pinatas.
It also goes the other way, in that the Positron Cannon is less effective than regular heavy laser without the positron's 25% shield penetration. Then there's all the railguns...
That being said, is there any way to add 'show damaged blocks' to the game? finding damaged systems through the device manager works well enough, but it would be nice to identify damaged blocks as well.