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If you're looking at the nomad life, I'd check out some of the module carriers where you can have a basic platform for hauling ships and use the individual docked modules to support the manufacturing and food production on their own (hopefully passive) power supply
In a lot of ways RE2 encourages the nomadic lifestyle.
I'm in the process of updating my Helios MSC 2 Bay varient for RE2 which I'll publish as soon as its done (should be next week sometime), and my Helios PGM varient.
The PGM is the production/farming/storage module for the Helios Carriers, 81 grow plots, 8x320K(in the original, most of these are now larger by default), 8 Advanced and 4 small constuctors, 2 deconstructors, and in the RE2 variant 2 Universals. With the 2 Advanced Plasma Turbines(upgrade) its runs at -3.4KW quiescent. It'll actually be able to run more production at -ve power then the RE1 version because the Advanced Plasma turbines are way more powerful than Solar Panels in RE. This will hopefully be done by the end of the weekend.
Additionally with the new repair platform installed in your carrier or even just your favorite CV, it will repair all your SV/HV's and ITSELF. If it's in a carrier it's more useful because it will repair the carrier itself and any ship you dock on it, CV/SV/HV. A regular base has no ability to repair itself, it's all manual repair via your multi-tool.
I like to explore the galaxy and don't like to return much to systems I've already visited unless I've a reason because of some side mission. I do like the idea of a planet side base to call home if I ever find a planet I really like and it has easy access to all the resources I use. Still looking though. So I've built a massive CV I call a mobile base. It has a dozen or so constructors, a deconstructor, and about 32 container controllers each of which supply 640K storage a piece. I can easily dock several of my specialty CV's to it. I usually warp into a system, look at the map of the system to see what type's of planets there are to explore and if I think it's worth the time and effort I'll park my "Mobile Base" at the star and take a CV of the type I feel would work best for the type of system I'm in. For example, is it a system better for resource mining, or one more suited to POI hunting.
Still, as most have said, it all depends on how you like to play. Perhaps there's room for both types of bases in your galaxy?
Something to build onto infinitely (and elaborately) without needing to think about thrust or CPU; where I can dump all my resources so the rest of my ships can move at max speed. Also somewhere to fall back to in the event that a Tovera/Eradicator ruins my main ship.
The server I play on they have CPU / Volume enabled but shield penetration turned off. Shield's function like they do in RE1.
Play through usually goes something like this:
Build HV for tree trimming / fridge access. Level up a bit off tree harvesting.
Add 3 mining drills to HV, mine planetary nodes accordingly.
Build little base on starter planet to craft things in a small constructor
Gather resources for Small Vessel (short range SV for hauling)
Continue to mine the starter planet and surrounding asteroids until I get enough resources to build a CV. I'll spawn in a very cheap CV to do some initial mining and exploration. I try to do the starter missions for the RP / immersion factor. Eventually I'll start doing easy POIs on the various starter planets to get some Advanced Upgrade kits - to build the first CV laser miners for my play through. When the POIs are respawning I'll mine, rinse/repeat.
I build a centralized space base after leaving the starter planet. Nothing too elaborate to start... just a small safe place to store my goods in orbit of a planet or moon. Generally I look for planets or moons with an orbit of 2.3 AU or closer to get maximum solar output. I like a centralized base vs a mobile base to avoid risking all my assets when doing early game asteroid mining. (my starting mining CV initially only has around 6500 shields)
With the changes to CPU and thrusters I feel like Mobile Bases aren't real viable as a "Core 7" ,
Later in the play through I genuinely only build a planet base for fun. Sometimes I build a planet base for a Hydrogen extractor farm early on. Since it takes platinum to make those Hydrogen extractors it seems less viable or important now.
Once you have a set of eight CV laser miners on a CV I feel its all downhill from there. As you acquire more resources you'll be able to do more advanced POIs as you'll have better armor and weapons generally, build whatever combat CV you want, more extensive bigger end game mining CVs, HV tanks for POI shield bashing, SVs specifically designed to a specific function, etc
Hope this helps,
Xarq
Is that this one ? https://steamcommunity.com/sharedfiles/filedetails/?id=3363660931